Player Matchup

Aphrodite
Aphrodite
Gold III
Mysticalgay
Aphrodite
Gold III
Level 101
God Stats
12W - 12L
1,673 SR
Queue Stats
58W - 49L
1,556 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
OVERKILL ORANGE
Tsukuyomi
Gold I
Level 159
God Stats
8W - 7L
1,575 SR
Queue Stats
59W - 61L
1,654 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
ZeeDangle
Gilgamesh
Platinum III
Level 153
God Stats
0W - 2L
1,563 SR
Queue Stats
133W - 131L
1,772 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,603 SR
1,661 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 165
1,581 SR
1,552 MMR
Charon
Charon
Platinum V
 
Charon
Platinum V
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Gold I
Acez1738Acez
Arachne
Gold I
Level 168
God Stats
3W - 3L
1,576 SR
Queue Stats
274W - 283L
1,637 MMR
Party 2
Sol
Sol
Gold II
XXDmgXControlXX
Sol
Gold II
Level 157
God Stats
9W - 4L
1,667 SR
Queue Stats
573W - 566L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Mysticalgay
Aphrodite
16
2 / 3 / 1
9,677
806
8,952
9,216
4,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tsukuyomi
OVERKILL ORANGE
Tsukuyomi
14
1 / 2 / 1
8,612
718
8,080
10,837
8,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gilgamesh
ZeeDangle
Gilgamesh
15
0 / 3 / 2
8,632
719
6,637
13,850
10,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AchillesFafnirNe ZhaKuzenboCthulhu

VS

Bans
SerqetBaron SamediHeraAh PuchVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
17
2 / 0 / 4
9,892
824
7,609
10,753
10,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Acez1738Acez
Arachne
16
1 / 1 / 3
9,513
793
6,236
11,424
6,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 2 / 1
10,703
892
13,649
9,134
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
3
Kills
8
8
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
0
4
4
W
Arachne
Acez1738Acez
Arachne
1
1
3
2.5
L
Aphrodite
Mysticalgay
Aphrodite
2
3
1
0.83
L
Tsukuyomi
OVERKILL ORANGE
Tsukuyomi
1
2
1
0.75
W
5
2
1
2.75
L
Gilgamesh
ZeeDangle
Gilgamesh
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,669
Damage
27,494
33,903
Taken
31,311
23,012
Mitigated
20,457
11,445
Healing
15,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
7,609
640
221
5,198
10,753
10,719
407
3,271
6,797
27,696
2,614
W
Arachne
Acez1738Acez
Arachne
6,236
3,494
0
5,584
11,424
6,579
780
3,921
6,965
0
29,895
L
Aphrodite
Mysticalgay
Aphrodite
8,952
400
3,976
4,190
9,216
4,019
195
4,827
4,124
26,944
0
L
Tsukuyomi
OVERKILL ORANGE
Tsukuyomi
8,080
793
0
1,152
10,837
8,279
0
6,982
3,570
2,553
29,034
W
13,649
4,231
0
4,436
9,134
3,159
2,792
1,562
7,248
47,332
2,054
L
Gilgamesh
ZeeDangle
Gilgamesh
6,637
2,184
0
2,127
13,850
10,714
0
8,477
5,133
0
36,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,921
Gold Earned
30,108
198
Minions Killed
146
0
Camps Cleared
0
655,966
Distance Traveled
682,466
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,892
824
37
3
0
231,671
0
W
Arachne
9,513
793
33
3
0
232,465
0
L
Aphrodite
9,677
806
96
8
0
213,959
0
L
Tsukuyomi
8,612
718
46
4
0
222,307
0
W
Sol
10,703
892
76
6
0
218,330
0
L
Gilgamesh
8,632
719
56
5
0
219,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role