Player Matchup

Danzaburou
Danzaburou
DadsPhatSaK
Danzaburou
Level 140
God Stats
4W - 2L
1,536 SR
Queue Stats
651W - 673L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
LIONxxDARK
Gilgamesh
Level 187
God Stats
12W - 10L
1,623 SR
Queue Stats
676W - 712L
1,457 Elo+
Solo
Ne Zha
Ne Zha
LordPalp
Ne Zha
Level 119
God Stats
27W - 20L
1,623 SR
Queue Stats
206W - 221L
1,536 Elo+
Party 1
Terra
Terra
MasterFoxFire333
Terra
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 177L
1,560 Elo+
Solo
Thoth
Thoth
davce4001
Thoth
Level 83
God Stats
4W - 5L
1,201 SR
Queue Stats
44W - 28L
1,567 Elo+
Solo
Team Averages
Level 133
1,497 SR
1,524 Elo+

VS

Team Averages
Level 98
1,497 SR
1,510 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
HippedBridge689
Nu Wa
Level 101
God Stats
29W - 30L
1,539 SR
Queue Stats
77W - 74L
1,553 Elo+
Solo
Rama
Rama
JimmyDanglerSr
Rama
Level 129
God Stats
0W - 1L
1,381 SR
Queue Stats
28W - 37L
1,441 Elo+
Solo
Zeus
Zeus
byronmars
Zeus
Level 86
God Stats
18W - 16L
1,586 SR
Queue Stats
18W - 16L
1,571 Elo+
Solo
Sobek
Sobek
wiffoball
Sobek
Level 85
God Stats
14W - 22L
1,478 SR
Queue Stats
300W - 362L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DadsPhatSaK
Danzaburou
10
0 / 0 / 4
5,657
1,131
2,147
2,244
605
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
LIONxxDARK
Gilgamesh
10
1 / 0 / 1
5,548
1,110
504
1,995
774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
LordPalp
Ne Zha
10
2 / 0 / 3
6,008
1,202
5,111
3,493
1,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
1 / 0 / 3
6,260
1,252
2,367
4,940
3,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thoth
davce4001
Thoth
11
1 / 0 / 4
5,999
1,200
2,016
1,682
578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

395

VS

Team 2 Tickets

368

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 2 / 0
5,602
1,120
4,692
4,232
1,416
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

9
0 / 0 / 0
5,028
1,006
3,294
1,906
476
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 0
5,468
1,094
1,555
2,331
645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
10
0 / 2 / 0
5,426
1,085
2,501
3,733
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
wiffoball
Sobek
9
0 / 1 / 0
4,981
996
0
1,036
687
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
5
Kills
0
0
Deaths
5
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Danzaburou
DadsPhatSaK
Danzaburou
0
0
4
2
L
0
0
0
0
L
0
0
0
0
W
Gilgamesh
LIONxxDARK
Gilgamesh
1
0
1
1.5
W
Ne Zha
LordPalp
Ne Zha
2
0
3
3.5
W
1
0
3
2.5
L
Zeus
0
2
0
0
W
Thoth
davce4001
Thoth
1
0
4
3
L
Sobek
wiffoball
Sobek
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,145
Damage
12,042
14,354
Taken
13,238
6,160
Mitigated
3,991
4,092
Healing
1,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,692
1,432
0
567
4,232
1,416
0
1,567
2,665
0
16,239
W
Danzaburou
DadsPhatSaK
Danzaburou
2,147
344
0
845
2,244
605
0
1,319
925
0
15,084
L
3,294
1,718
38
624
1,906
476
0
421
1,485
5,722
0
L
1,555
968
66
255
2,331
645
0
910
1,421
0
11,853
W
Gilgamesh
LIONxxDARK
Gilgamesh
504
85
0
69
1,995
774
0
857
1,138
0
3,909
W
Ne Zha
LordPalp
Ne Zha
5,111
577
0
480
3,493
1,191
0
1,220
2,273
0
18,032
W
2,367
31
1,152
1,543
4,940
3,012
0
1,800
3,140
4,551
1,584
L
Zeus
2,501
463
0
0
3,733
767
0
624
3,109
17,179
0
W
Thoth
davce4001
Thoth
2,016
87
0
3
1,682
578
0
599
1,083
18,974
0
L
Sobek
wiffoball
Sobek
0
0
0
113
1,036
687
0
326
710
987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,472
Gold Earned
26,505
114
Minions Killed
109
4
Camps Cleared
4
499,972
Distance Traveled
361,458
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,602
1,120
29
6
2
85,991
0
W
Danzaburou
5,657
1,131
23
5
1
96,130
0
L
Nu Wa
5,028
1,006
4
1
0
97,925
16
L
Rama
5,468
1,094
27
5
0
84,617
0
W
Gilgamesh
5,548
1,110
6
1
0
78,905
0
W
Ne Zha
6,008
1,202
30
6
2
110,144
0
W
Terra
6,260
1,252
9
2
0
113,324
0
L
Zeus
5,426
1,085
48
10
1
76,923
0
W
Thoth
5,999
1,200
46
9
1
101,469
0
L
Sobek
4,981
996
1
0
1
16,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role