Player Matchup

Kali
Kali
 
Kali
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Flow_Hungaro_10
Janus
Level 123
God Stats
10W - 6L
1,658 SR
Queue Stats
225W - 221L
1,492 Elo+
Solo
Erlang Shen
Erlang Shen
Xvlqr
Erlang Shen
Level 63
God Stats
0W - 1L
1,292 SR
Queue Stats
2W - 7L
1,106 Elo+
Party 1
Sylvanus
Sylvanus
elreader
Sylvanus
Level 49
God Stats
0W - 1L
1,137 SR
Queue Stats
4W - 8L
1,362 Elo+
Party 1
Izanami
Izanami
imdiehardmonkey
Izanami
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,106 Elo+
Party 1
Team Averages
Level 90
1,417 SR
1,313 Elo+

VS

Team Averages
Level 95
1,566 SR
1,486 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
BruhBeat
Xing Tian
Level 88
God Stats
21W - 10L
1,580 SR
Queue Stats
325W - 335L
1,444 Elo+
Solo
Baron Samedi
Baron Samedi
Desijatt347
Baron Samedi
Level 56
God Stats
54W - 44L
1,562 SR
Queue Stats
106W - 128L
1,541 Elo+
Solo
Shiva
Shiva
DileshR
Shiva
Level 65
God Stats
40W - 27L
1,503 SR
Queue Stats
167W - 162L
1,458 Elo+
Solo
Arachne
Arachne
LILOGOD
Arachne
Level 141
God Stats
2W - 0L
1,682 SR
Queue Stats
35W - 37L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
2 / 1 / 0
6,974
536
4,561
11,163
3,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 4 / 1
6,588
507
7,552
6,145
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Xvlqr
Erlang Shen
9
1 / 4 / 0
5,617
432
3,604
8,205
6,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
elreader
Sylvanus
8
0 / 5 / 1
5,580
429
4,083
14,733
6,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 3 / 1
5,493
423
2,801
7,170
1,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
5 / 1 / 1
8,535
657
9,432
5,848
2,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xing Tian
BruhBeat
Xing Tian
11
2 / 1 / 7
6,925
533
8,004
12,197
9,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Desijatt347
Baron Samedi
11
1 / 1 / 4
6,659
512
3,885
6,400
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shiva
DileshR
Shiva
13
4 / 2 / 1
7,775
598
6,787
9,350
4,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Arachne
LILOGOD
Arachne
12
5 / 0 / 2
7,266
559
4,575
7,691
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
17
17
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
2
1
0
2
W
Ah Muzen Cab
 
Ah Muzen Cab
5
1
1
5.5
W
Xing Tian
BruhBeat
Xing Tian
2
1
7
5.5
W
Baron Samedi
Desijatt347
Baron Samedi
1
1
4
3
W
Shiva
DileshR
Shiva
4
2
1
2.25
L
2
4
1
0.63
W
Arachne
LILOGOD
Arachne
5
0
2
6
L
Erlang Shen
Xvlqr
Erlang Shen
1
4
0
0.25
L
Sylvanus
elreader
Sylvanus
0
5
1
0.1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,601
Damage
32,683
47,416
Taken
41,486
21,057
Mitigated
20,757
11,225
Healing
9,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
4,561
2,069
0
3,770
11,163
3,912
0
1,311
9,772
0
39,201
W
Ah Muzen Cab
 
Ah Muzen Cab
9,432
2,696
0
980
5,848
2,315
275
429
5,419
0
72,995
W
Xing Tian
BruhBeat
Xing Tian
8,004
1,307
0
2,349
12,197
9,041
112
4,967
7,040
20,409
0
W
Baron Samedi
Desijatt347
Baron Samedi
3,885
242
344
1,304
6,400
2,111
0
4,091
1,947
30,398
431
W
Shiva
DileshR
Shiva
6,787
2,030
70
2,800
9,350
4,458
200
129
9,221
0
51,386
L
7,552
148
0
247
6,145
1,992
0
3,163
2,730
45,689
0
W
Arachne
LILOGOD
Arachne
4,575
4,000
0
1,871
7,691
2,832
184
1,399
6,224
0
44,224
L
Erlang Shen
Xvlqr
Erlang Shen
3,604
2,272
0
600
8,205
6,394
0
0
8,205
0
19,322
L
Sylvanus
elreader
Sylvanus
4,083
1,637
1,691
3,287
14,733
6,872
0
5,809
8,840
18,052
0
L
2,801
1,806
138
1,492
7,170
1,887
0
1,190
5,980
0
30,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,252
Gold Earned
37,160
267
Minions Killed
368
0
Camps Cleared
0
1,240,152
Distance Traveled
1,217,207
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,974
536
61
5
0
306,268
1
W
Ah Muzen Cab
8,535
657
125
10
0
243,316
0
W
Xing Tian
6,925
533
22
2
0
213,537
0
W
Baron Samedi
6,659
512
54
4
0
248,374
0
W
Shiva
7,775
598
95
7
0
248,726
0
L
Janus
6,588
507
85
7
0
247,832
0
W
Arachne
7,266
559
72
6
0
263,254
1
L
Erlang Shen
5,617
432
29
2
0
221,217
0
L
Sylvanus
5,580
429
32
2
0
228,166
0
L
Izanami
5,493
423
60
5
0
236,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role