Player Matchup

Ix Chel
Ix Chel
ChaacMid
Ix Chel
Level 128
God Stats
8W - 6L
1,621 SR
Queue Stats
69W - 57L
1,484 Elo+
Party 1
Sun Wukong
Sun Wukong
RZR VORTEX
Sun Wukong
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 65L
1,480 Elo+
Solo
Neith
Neith
SnowFox292
Neith
Level 100
God Stats
18W - 22L
1,398 SR
Queue Stats
109W - 104L
1,450 Elo+
Party 1
Sylvanus
Sylvanus
Stiffy2Real
Sylvanus
Level 86
God Stats
9W - 2L
1,854 SR
Queue Stats
65W - 59L
1,540 Elo+
Solo
Ne Zha
Ne Zha
Xcauich44
Ne Zha
Level 85
God Stats
1W - 0L
1,712 SR
Queue Stats
154W - 163L
1,468 Elo+
Solo
Team Averages
Level 101
1,617 SR
1,484 Elo+

VS

Team Averages
Level 106
1,390 SR
1,361 Elo+
Loki
Loki
 
Loki
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BOSSONABOAT1415
Izanami
Level 63
God Stats
6W - 4L
1,559 SR
Queue Stats
81W - 80L
1,517 Elo+
Party 2
Jormungandr
Jormungandr
Death by Oni
Jormungandr
Level 126
God Stats
2W - 7L
1,165 SR
Queue Stats
486W - 489L
1,393 Elo+
Solo
Cthulhu
Cthulhu
Robrf
Cthulhu
Level 155
God Stats
0W - 2L
1,283 SR
Queue Stats
5W - 14L
1,116 Elo+
Solo
Bellona
Bellona
theharlessgoat
Bellona
Level 44
God Stats
0W - 2L
1,445 SR
Queue Stats
19W - 35L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ChaacMid
Ix Chel
14
5 / 2 / 3
8,442
603
9,650
9,756
3,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
RZR VORTEX
Sun Wukong
14
2 / 2 / 2
8,563
612
9,145
11,958
11,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
14
0 / 1 / 3
7,817
558
2,352
4,471
1,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
Stiffy2Real
Sylvanus
13
1 / 1 / 0
7,726
552
3,443
9,770
8,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
Xcauich44
Ne Zha
15
3 / 1 / 4
8,381
599
5,490
10,277
4,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
4 / 4 / 1
7,876
563
5,955
12,330
4,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 1 / 2
8,297
593
5,269
6,349
1,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Death by Oni
Jormungandr
8
0 / 4 / 1
5,889
421
3,800
8,837
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cthulhu
Robrf
Cthulhu
12
1 / 0 / 2
6,811
487
7,230
6,957
5,444
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 3 / 2
6,923
495
4,683
15,117
13,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
11
Kills
7
7
Deaths
12
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
4
1
1.13
L
2
1
2
3
W
Ix Chel
ChaacMid
Ix Chel
5
2
3
3.25
L
Jormungandr
Death by Oni
Jormungandr
0
4
1
0.13
W
Sun Wukong
RZR VORTEX
Sun Wukong
2
2
2
1.5
L
Cthulhu
Robrf
Cthulhu
1
0
2
2
W
Neith
0
1
3
1.5
W
Sylvanus
Stiffy2Real
Sylvanus
1
1
0
1
W
Ne Zha
Xcauich44
Ne Zha
3
1
4
5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,080
Damage
26,937
46,232
Taken
49,590
29,899
Mitigated
28,288
16,180
Healing
9,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,955
1,032
0
1,980
12,330
4,852
0
1,646
10,499
0
70,569
L
5,269
3,298
0
2,023
6,349
1,916
970
1,162
5,187
0
60,184
W
Ix Chel
ChaacMid
Ix Chel
9,650
662
910
3,252
9,756
3,775
414
5,318
4,438
57,058
968
L
Jormungandr
Death by Oni
Jormungandr
3,800
1,350
0
1,976
8,837
2,751
0
4,124
4,220
30,156
1,623
W
Sun Wukong
RZR VORTEX
Sun Wukong
9,145
1,876
0
2,833
11,958
11,914
20
605
11,353
0
59,707
L
Cthulhu
Robrf
Cthulhu
7,230
462
0
1,013
6,957
5,444
0
3,465
3,258
38,008
391
W
Neith
2,352
967
0
2,056
4,471
1,379
507
486
3,985
0
54,282
W
Sylvanus
Stiffy2Real
Sylvanus
3,443
1,389
915
3,413
9,770
8,227
224
3,323
6,447
30,166
0
W
Ne Zha
Xcauich44
Ne Zha
5,490
1,490
0
2,801
10,277
4,604
64
1,395
8,882
0
50,437
L
4,683
1,383
0
2,729
15,117
13,325
0
1,838
12,356
0
39,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,929
Gold Earned
35,796
431
Minions Killed
418
0
Camps Cleared
0
1,368,601
Distance Traveled
1,368,582
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,876
563
104
7
0
334,274
2
L
Izanami
8,297
593
127
9
0
280,789
0
W
Ix Chel
8,442
603
92
7
0
307,133
0
L
Jormungandr
5,889
421
51
4
0
158,991
0
W
Sun Wukong
8,563
612
100
7
0
248,024
5
L
Cthulhu
6,811
487
66
5
0
318,319
0
W
Neith
7,817
558
116
8
0
248,275
2
W
Sylvanus
7,726
552
44
3
0
249,056
0
W
Ne Zha
8,381
599
79
6
0
316,113
0
L
Bellona
6,923
495
70
5
0
276,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role