Player Matchup

Mercury
Mercury
 
Mercury
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
VzSEclipse
Mulan
Level 121
God Stats
4W - 2L
1,301 SR
Queue Stats
31W - 35L
1,378 Elo+
Party 1
Kukulkan
Kukulkan
VzSFenrir
Kukulkan
Level 157
God Stats
38W - 24L
1,574 SR
Queue Stats
292W - 278L
1,483 Elo+
Party 1
Ymir
Ymir
gvancukela
Ymir
Level 148
God Stats
3W - 8L
1,206 SR
Queue Stats
113W - 103L
1,532 Elo+
Solo
Anubis
Anubis
oDaicU_Alin23
Anubis
Level 89
God Stats
63W - 47L
1,485 SR
Queue Stats
181W - 172L
1,461 Elo+
Solo
Team Averages
Level 145
1,413 SR
1,471 Elo+

VS

Team Averages
Level 102
1,600 SR
1,551 Elo+
Freya
Freya
 
Freya
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Bonkalium
Discordia
Level 89
God Stats
20W - 16L
1,607 SR
Queue Stats
440W - 427L
1,547 Elo+
Solo
Hercules
Hercules
Colapski
Hercules
Level 145
God Stats
8W - 4L
1,702 SR
Queue Stats
67W - 52L
1,579 Elo+
Party 2
Izanami
Izanami
TuckYT
Izanami
Level 66
God Stats
25W - 23L
1,594 SR
Queue Stats
43W - 34L
1,585 Elo+
Party 2
Serqet
Serqet
WARbrotherGISSE
Serqet
Level 101
God Stats
15W - 13L
1,598 SR
Queue Stats
296W - 269L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
4 / 1 / 3
5,611
701
3,742
6,437
2,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
9
3 / 2 / 1
5,743
718
5,431
6,862
4,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kukulkan
VzSFenrir
Kukulkan
11
1 / 0 / 2
5,632
704
1,450
2,128
639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 2 / 3
5,669
709
3,337
8,713
5,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 4 / 2
5,037
630
3,986
5,672
1,910
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
8
1 / 3 / 3
5,022
628
3,035
6,172
1,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Discordia
Bonkalium
Discordia
10
1 / 1 / 0
5,415
677
2,521
2,623
667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Colapski
Hercules
9
4 / 2 / 3
5,408
676
5,979
7,402
4,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
TuckYT
Izanami
8
2 / 6 / 2
4,877
610
3,357
6,096
1,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 2 / 0
4,288
536
2,123
4,846
1,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
14
Kills
9
9
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
1
3
5.5
L
Freya
 
Freya
1
3
3
0.83
L
Discordia
Bonkalium
Discordia
1
1
0
1
L
Hercules
Colapski
Hercules
4
2
3
2.75
L
Izanami
TuckYT
Izanami
2
6
2
0.5
W
Mulan
3
2
1
1.75
W
Kukulkan
VzSFenrir
Kukulkan
1
0
2
2
L
1
2
0
0.5
W
4
2
3
2.75
W
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,946
Damage
17,015
29,812
Taken
27,139
14,232
Mitigated
9,069
8,410
Healing
6,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,742
1,446
0
1,467
6,437
2,254
0
570
5,803
0
30,132
L
Freya
 
Freya
3,035
1,257
0
1,579
6,172
1,678
0
512
5,660
15,570
1,438
L
Discordia
Bonkalium
Discordia
2,521
0
0
566
2,623
667
0
334
2,289
34,938
0
L
Hercules
Colapski
Hercules
5,979
2,062
0
1,820
7,402
4,135
0
3,622
3,780
0
17,279
L
Izanami
TuckYT
Izanami
3,357
1,864
0
685
6,096
1,194
0
3,796
2,300
0
22,029
W
Mulan
5,431
973
0
1,870
6,862
4,040
0
2,490
4,262
0
30,698
W
Kukulkan
VzSFenrir
Kukulkan
1,450
147
0
556
2,128
639
0
957
973
41,221
277
L
2,123
667
0
1,475
4,846
1,395
0
236
4,610
0
17,882
W
3,337
1,486
0
2,452
8,713
5,389
0
1,219
7,182
18,040
1,615
W
3,986
81
0
2,065
5,672
1,910
0
0
5,672
27,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,692
Gold Earned
25,010
278
Minions Killed
216
0
Camps Cleared
0
887,527
Distance Traveled
843,039
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,611
701
58
7
0
216,770
0
L
Freya
5,022
628
30
4
0
177,033
2
L
Discordia
5,415
677
80
10
0
179,467
3
L
Hercules
5,408
676
22
3
0
189,626
0
L
Izanami
4,877
610
39
5
0
131,503
0
W
Mulan
5,743
718
56
7
0
152,513
0
W
Kukulkan
5,632
704
79
10
0
183,535
0
L
Serqet
4,288
536
45
6
0
165,410
0
W
Ymir
5,669
709
37
5
0
171,227
2
W
Anubis
5,037
630
48
6
0
163,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role