Player Matchup

Arachne
Arachne
ChaoticFalcon7
Arachne
Level 127
God Stats
2W - 4L
1,458 SR
Queue Stats
120W - 109L
1,496 Elo+
Solo
Hera
Hera
ClearlyAVai
Hera
Level 148
God Stats
0W - 1L
1,601 SR
Queue Stats
123W - 147L
1,469 Elo+
Party 1
Nike
Nike
Cyanidekoolaid
Nike
Level 155
God Stats
3W - 4L
1,593 SR
Queue Stats
23W - 29L
1,453 Elo+
Party 1
Chiron
Chiron
SgtDukeDukeTTV
Chiron
Level 139
God Stats
0W - 1L
1,284 SR
Queue Stats
47W - 60L
1,451 Elo+
Party 1
Chronos
Chronos
si1verCE11virus
Chronos
Level 192
God Stats
2W - 1L
1,785 SR
Queue Stats
163W - 178L
1,477 Elo+
Party 1
Team Averages
Level 152
1,544 SR
1,470 Elo+

VS

Team Averages
Level 158
1,591 SR
1,556 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Anjonu
Da Ji
Level 190
God Stats
16W - 7L
1,654 SR
Queue Stats
143W - 137L
1,659 Elo+
Solo
Sylvanus
Sylvanus
BadGyalJuJu
Sylvanus
Level 156
God Stats
12W - 5L
1,682 SR
Queue Stats
312W - 284L
1,601 Elo+
Solo
Charybdis
Charybdis
Dragon_Elite9
Charybdis
Level 178
God Stats
6W - 5L
1,590 SR
Queue Stats
279W - 265L
1,506 Elo+
Solo
Janus
Janus
Haxkss
Janus
Level 113
God Stats
12W - 10L
1,530 SR
Queue Stats
228W - 217L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
4,792
479
2,939
6,337
2,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
0 / 2 / 1
5,328
533
1,532
2,908
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 1
4,449
445
4,993
7,833
4,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 4 / 1
4,607
461
4,591
7,181
1,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
4 / 3 / 0
6,549
655
5,881
7,280
2,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
2 / 3 / 1
6,573
657
4,205
8,213
5,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
Anjonu
Da Ji
12
6 / 1 / 2
6,412
641
4,662
6,771
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
BadGyalJuJu
Sylvanus
10
2 / 0 / 4
5,921
592
3,476
7,261
4,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
Dragon_Elite9
Charybdis
11
1 / 1 / 5
5,390
539
5,801
8,627
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Haxkss
Janus
11
3 / 1 / 0
6,522
652
2,401
4,282
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
6
Kills
14
14
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
3
1
0.83
W
Da Ji
Anjonu
Da Ji
6
1
2
7
W
Sylvanus
BadGyalJuJu
Sylvanus
2
0
4
4
L
2
1
0
2
L
0
2
1
0.25
L
0
4
1
0.13
W
Charybdis
Dragon_Elite9
Charybdis
1
1
5
3.5
W
Janus
Haxkss
Janus
3
1
0
3
L
0
4
1
0.13
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,936
Damage
20,545
31,539
Taken
35,154
11,385
Mitigated
15,836
8,623
Healing
18,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,205
1,257
0
2,980
8,213
5,165
0
4,523
3,690
43,819
533
W
Da Ji
Anjonu
Da Ji
4,662
1,436
0
4,218
6,771
2,291
0
1,048
5,723
0
43,127
W
Sylvanus
BadGyalJuJu
Sylvanus
3,476
873
3,926
4,382
7,261
4,203
0
0
7,261
14,027
826
L
2,939
2,162
0
2,268
6,337
2,150
0
1,119
5,140
0
25,698
L
1,532
371
0
520
2,908
780
0
1,334
1,484
33,675
0
L
4,993
579
0
1,945
7,833
4,485
0
2,351
5,442
0
16,063
W
Charybdis
Dragon_Elite9
Charybdis
5,801
3,136
0
2,611
8,627
2,938
0
0
8,627
0
46,784
W
Janus
Haxkss
Janus
2,401
274
0
857
4,282
1,239
0
1,303
2,802
42,098
682
L
4,591
1,449
239
1,534
7,181
1,738
1
1,188
5,993
0
30,912
L
5,881
3,212
0
2,117
7,280
2,232
0
3,786
3,494
39,547
4,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,725
Gold Earned
30,818
273
Minions Killed
354
0
Camps Cleared
0
889,783
Distance Traveled
953,177
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,573
657
83
8
0
172,761
4
W
Da Ji
6,412
641
74
7
0
237,882
1
W
Sylvanus
5,921
592
22
2
0
194,480
0
L
Arachne
4,792
479
50
5
0
152,063
0
L
Hera
5,328
533
73
7
0
191,318
0
L
Nike
4,449
445
14
1
0
171,719
2
W
Charybdis
5,390
539
72
7
0
154,176
0
W
Janus
6,522
652
103
10
0
193,878
0
L
Chiron
4,607
461
67
7
0
185,356
0
L
Chronos
6,549
655
69
7
0
189,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role