Player Matchup

Shiva
Shiva
BuffMiner
Shiva
Level 134
God Stats
6W - 3L
1,719 SR
Queue Stats
150W - 110L
1,558 Elo+
Solo
Apollo
Apollo
Sticky JR 86
Apollo
Level 100
God Stats
2W - 0L
1,680 SR
Queue Stats
7W - 2L
1,639 Elo+
Party 2
Hera
Hera
Vinycinszs
Hera
Level 105
God Stats
12W - 9L
1,519 SR
Queue Stats
269W - 249L
1,543 Elo+
Solo
Athena
Athena
lookjoey
Athena
Level 158
God Stats
4W - 0L
1,868 SR
Queue Stats
21W - 6L
1,706 Elo+
Party 2
Hun Batz
Hun Batz
popcorn95
Hun Batz
Level 159
God Stats
2W - 1L
1,554 SR
Queue Stats
21W - 6L
1,706 Elo+
Party 2
Team Averages
Level 131
1,668 SR
1,630 Elo+

VS

Team Averages
Level 122
1,479 SR
1,538 Elo+
Awilix
Awilix
 
Awilix
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AleiMJ
Cerberus
Level 113
God Stats
2W - 5L
1,482 SR
Queue Stats
322W - 286L
1,545 Elo+
Party 1
Janus
Janus
DaMiAn2210
Janus
Level 128
God Stats
3W - 4L
1,451 SR
Queue Stats
168W - 139L
1,554 Elo+
Solo
Rama
Rama
badbitxhsonly
Rama
Level 105
God Stats
7W - 11L
1,519 SR
Queue Stats
297W - 276L
1,547 Elo+
Party 1
Hercules
Hercules
markstn09
Hercules
Level 118
God Stats
5W - 8L
1,444 SR
Queue Stats
314W - 293L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BuffMiner
Shiva
13
4 / 0 / 1
7,373
819
6,199
8,412
3,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
11
2 / 1 / 0
6,486
721
3,426
4,254
1,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 2
6,071
675
4,390
3,982
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
lookjoey
Athena
9
2 / 2 / 2
5,494
610
3,464
8,069
4,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
popcorn95
Hun Batz
10
1 / 4 / 4
5,847
650
3,390
6,839
2,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
2 / 2 / 4
5,228
581
4,362
6,804
1,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
AleiMJ
Cerberus
10
0 / 1 / 5
5,332
592
2,779
8,004
3,755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
11
7 / 1 / 0
6,423
714
4,570
5,011
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 2 / 1
5,263
585
2,039
4,695
1,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
markstn09
Hercules
7
0 / 4 / 0
4,268
474
2,813
8,192
3,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
10
Kills
10
10
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
2
4
2
L
Cerberus
AleiMJ
Cerberus
0
1
5
2.5
W
Shiva
BuffMiner
Shiva
4
0
1
4.5
L
Janus
7
1
0
7
W
Apollo
2
1
0
2
W
1
3
2
0.67
L
1
2
1
0.75
W
Athena
lookjoey
Athena
2
2
2
1.5
L
Hercules
markstn09
Hercules
0
4
0
0
W
Hun Batz
popcorn95
Hun Batz
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,869
Damage
16,563
31,556
Taken
32,706
13,009
Mitigated
12,450
8,059
Healing
10,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
4,362
1,573
0
2,829
6,804
1,886
0
1,303
5,383
0
31,713
L
Cerberus
AleiMJ
Cerberus
2,779
206
0
3,146
8,004
3,755
0
1,985
5,987
15,124
0
W
Shiva
BuffMiner
Shiva
6,199
1,614
0
2,591
8,412
3,489
0
119
7,994
0
56,059
L
Janus
4,570
506
0
788
5,011
1,534
0
3,345
1,453
40,697
0
W
Apollo
3,426
2,516
0
1,410
4,254
1,311
600
836
3,418
0
46,771
W
4,390
1,058
0
441
3,982
1,066
0
1,681
2,153
41,972
0
L
2,039
1,502
0
1,489
4,695
1,552
0
241
4,454
0
36,531
W
Athena
lookjoey
Athena
3,464
1,319
0
2,774
8,069
4,911
0
2,961
4,934
9,529
1,449
L
Hercules
markstn09
Hercules
2,813
889
0
2,196
8,192
3,723
0
239
7,953
0
21,012
W
Hun Batz
popcorn95
Hun Batz
3,390
1,129
0
843
6,839
2,232
0
1,493
5,290
0
42,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,271
Gold Earned
26,514
358
Minions Killed
240
0
Camps Cleared
0
1,025,408
Distance Traveled
966,998
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,228
581
47
5
0
206,726
0
L
Cerberus
5,332
592
21
2
0
206,296
3
W
Shiva
7,373
819
94
10
0
234,078
0
L
Janus
6,423
714
71
8
0
223,516
2
W
Apollo
6,486
721
92
10
0
184,760
1
W
Hera
6,071
675
87
10
0
192,986
0
L
Rama
5,263
585
65
7
0
180,027
1
W
Athena
5,494
610
13
1
0
181,128
0
L
Hercules
4,268
474
36
4
0
150,433
0
W
Hun Batz
5,847
650
72
8
0
232,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role