Player Matchup

Surtr
Surtr
Silver III
DrySwiirlzz
Surtr
Silver III
Level 69
God Stats
8W - 5L
1,610 SR
Queue Stats
51W - 66L
1,265 MMR
Party 2
Ra
Ra
Bronze I
INSANExDESTROYZ
Ra
Bronze I
Level 112
God Stats
8W - 7L
1,645 SR
Queue Stats
58W - 74L
1,125 MMR
Party 2
Medusa
Medusa
Silver IV
OneFishyBinman
Medusa
Silver IV
Level 104
God Stats
18W - 8L
1,458 SR
Queue Stats
63W - 74L
1,195 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,571 SR
1,195 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,516 SR
937 MMR
Chaac
Chaac
Silver III
GhettoGodJu
Chaac
Silver III
Level 156
God Stats
142W - 144L
1,526 SR
Queue Stats
1,372W - 1,644L
1,025 MMR
Party 1
Arachne
Arachne
Silver II
KiLLaKeLLz87568
Arachne
Silver II
Level 46
God Stats
51W - 48L
1,522 SR
Queue Stats
109W - 140L
888 MMR
Party 1
Zeus
Zeus
Bronze I
TheLeperchaun96
Zeus
Bronze I
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 43L
899 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 5
8,533
853
5,624
7,847
5,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

15
5 / 0 / 7
9,249
925
9,888
6,111
2,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 1 / 7
8,734
873
6,387
7,171
3,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bans
KuzenboKumbhakarnaCthulhuDiscordiaMulan

VS

Bans
AchillesAmaterasuNu WaNeithVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,715
672
6,138
9,692
4,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 4 / 0
7,538
754
8,422
10,913
7,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 4 / 0
6,977
698
4,506
5,536
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
13
Kills
1
1
Deaths
13
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
L
0
5
0
0
W
5
0
7
8.5
L
1
4
0
0.25
W
3
1
7
6.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,899
Damage
19,066
21,129
Taken
26,141
11,122
Mitigated
14,196
9,449
Healing
2,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,624
2,175
0
1,355
7,847
5,771
194
1,864
5,701
1,010
20,432
L
6,138
289
0
1,220
9,692
4,644
0
2,602
6,930
0
24,512
W
9,888
800
3,223
3,388
6,111
2,246
241
1,300
4,607
41,037
490
L
8,422
6,664
0
1,645
10,913
7,840
0
4,320
6,345
0
17,562
W
6,387
2,344
0
1,483
7,171
3,105
378
764
6,221
0
34,907
L
4,506
909
0
0
5,536
1,712
0
2,976
2,545
18,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,516
Gold Earned
21,230
177
Minions Killed
96
0
Camps Cleared
0
618,603
Distance Traveled
507,131
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,533
853
38
4
0
200,909
2
L
Chaac
6,715
672
29
3
0
174,972
0
W
Ra
9,249
925
62
6
0
211,933
4
L
Arachne
7,538
754
21
2
0
177,122
0
W
Medusa
8,734
873
77
8
0
205,761
3
L
Zeus
6,977
698
46
5
0
155,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role