Player Matchup

Ra
Ra
GLIDEia
Ra
Level 129
God Stats
16W - 16L
1,617 SR
Queue Stats
280W - 253L
1,570 Elo+
Solo
Mulan
Mulan
I Love DUIs
Mulan
Level 149
God Stats
0W - 2L
1,406 SR
Queue Stats
182W - 192L
1,493 Elo+
Party 2
Erlang Shen
Erlang Shen
OnlyDemigra3
Erlang Shen
Level 102
God Stats
1W - 2L
1,529 SR
Queue Stats
10W - 8L
1,462 Elo+
Solo
Cu Chulainn
Cu Chulainn
Zx W0LF xZ
Cu Chulainn
Level 180
God Stats
12W - 11L
1,547 SR
Queue Stats
223W - 220L
1,486 Elo+
Party 2
Ullr
Ullr
jonkler fart
Ullr
Level 29
God Stats
6W - 6L
1,589 SR
Queue Stats
62W - 46L
1,575 Elo+
Party 2
Team Averages
Level 118
1,537 SR
1,517 Elo+

VS

Team Averages
Level 118
1,530 SR
1,537 Elo+
Tyr
Tyr
AnTSZNN
Tyr
Level 142
God Stats
14W - 14L
1,564 SR
Queue Stats
218W - 215L
1,540 Elo+
Party 1
Fenrir
Fenrir
DonPapiLo
Fenrir
Level 43
God Stats
12W - 7L
1,575 SR
Queue Stats
91W - 92L
1,517 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Seeyotos
Morgan Le Fay
Level 89
God Stats
2W - 4L
1,674 SR
Queue Stats
109W - 75L
1,554 Elo+
Solo
Cerberus
Cerberus
Sinisterserpant
Cerberus
Level 144
God Stats
4W - 4L
1,515 SR
Queue Stats
298W - 248L
1,537 Elo+
Solo
Ullr
Ullr
kombokenjiYT
Ullr
Level 174
God Stats
2W - 4L
1,321 SR
Queue Stats
147W - 171L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 1
8,478
530
6,510
8,757
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 3
7,683
480
5,602
17,029
7,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
OnlyDemigra3
Erlang Shen
15
2 / 3 / 3
8,305
519
3,848
13,680
6,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Zx W0LF xZ
Cu Chulainn
14
2 / 3 / 0
8,761
548
12,035
17,125
11,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
2 / 5 / 2
8,786
549
9,122
12,884
4,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
6 / 2 / 5
9,675
605
10,350
16,925
16,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
DonPapiLo
Fenrir
15
6 / 1 / 9
9,059
566
10,769
10,032
4,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morgan Le Fay
Seeyotos
Morgan Le Fay
15
3 / 0 / 7
9,392
587
9,368
5,858
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
14
2 / 2 / 14
8,791
549
8,773
16,182
14,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
4 / 4 / 4
9,689
606
7,333
12,142
5,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
9
Kills
21
21
Deaths
9
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Tyr
6
2
5
4.25
W
Fenrir
DonPapiLo
Fenrir
6
1
9
10.5
L
2
4
1
0.63
L
1
6
3
0.42
L
Erlang Shen
OnlyDemigra3
Erlang Shen
2
3
3
1.17
W
Morgan Le Fay
Seeyotos
Morgan Le Fay
3
0
7
6.5
W
Cerberus
2
2
14
4.5
L
Cu Chulainn
Zx W0LF xZ
Cu Chulainn
2
3
0
0.67
L
2
5
2
0.6
W
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,117
Damage
46,593
69,475
Taken
61,139
33,200
Mitigated
42,429
19,251
Healing
14,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
10,350
1,847
0
4,043
16,925
16,297
313
2,048
14,633
1,375
59,799
W
Fenrir
DonPapiLo
Fenrir
10,769
3,324
0
1,272
10,032
4,655
341
1,079
8,933
0
56,180
L
6,510
53
872
1,746
8,757
3,296
0
4,647
4,110
60,241
509
L
5,602
1,193
0
2,110
17,029
7,774
38
7,185
9,844
0
34,866
L
Erlang Shen
OnlyDemigra3
Erlang Shen
3,848
2,178
0
6,865
13,680
6,123
295
2,890
10,790
0
61,628
W
Morgan Le Fay
Seeyotos
Morgan Le Fay
9,368
188
0
1,869
5,858
2,114
344
1,304
4,322
73,380
0
W
Cerberus
8,773
650
0
4,846
16,182
14,303
56
3,184
12,385
40,398
0
L
Cu Chulainn
Zx W0LF xZ
Cu Chulainn
12,035
2,372
0
5,457
17,125
11,734
0
2,851
14,274
5,064
69,929
L
9,122
2,370
0
2,201
12,884
4,273
137
1,273
11,611
0
68,669
W
7,333
3,218
0
2,933
12,142
5,060
802
273
11,819
0
76,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,013
Gold Earned
46,606
538
Minions Killed
528
0
Camps Cleared
0
1,580,997
Distance Traveled
1,692,482
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,675
605
110
7
0
344,632
5
W
Fenrir
9,059
566
75
5
0
383,295
0
L
Ra
8,478
530
120
8
0
374,024
0
L
Mulan
7,683
480
49
3
0
305,600
0
L
Erlang Shen
8,305
519
121
8
0
359,400
0
W
Morgan Le Fay
9,392
587
117
7
0
334,726
2
W
Cerberus
8,791
549
103
6
0
326,847
0
L
Cu Chulainn
8,761
548
128
8
0
233,424
2
L
Ullr
8,786
549
120
8
0
308,549
4
W
Ullr
9,689
606
123
8
0
302,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role