Player Matchup

Achilles
Achilles
Masters
 
Achilles
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
He Bo
He Bo
Masters
 
He Bo
Masters
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Apollo
Apollo
Masters
SaunaTimo112
Apollo
Masters
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 80L
2,456 MMR
Party 3
Fafnir
Fafnir
Masters
Vellux
Fafnir
Masters
Level 180
God Stats
9W - 5L
1,817 SR
Queue Stats
436W - 381L
2,699 MMR
Party 3
Osiris
Osiris
Diamond IV
s2o0
Osiris
Diamond IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
2,247 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,563 SR
2,080 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,714 SR
2,475 MMR
Bellona
Bellona
Masters
BiggyDoinks
Bellona
Masters
Level 164
God Stats
20W - 12L
1,740 SR
Queue Stats
518W - 440L
2,837 MMR
Party 1
Hercules
Hercules
Platinum IV
Hulk04
Hercules
Platinum IV
Level 128
God Stats
1W - 1L
1,757 SR
Queue Stats
40W - 25L
2,039 MMR
Party 2
Chaac
Chaac
Platinum IV
Peachiі
Chaac
Platinum IV
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 5L
2,038 MMR
Party 2
Ra
Ra
Masters
PlαyboiCarti
Ra
Masters
Level 157
God Stats
6W - 3L
1,757 SR
Queue Stats
61W - 47L
2,573 MMR
Solo
Fenrir
Fenrir
Masters
Vrха
Fenrir
Masters
Level 142
God Stats
2W - 0L
1,817 SR
Queue Stats
13W - 6L
2,889 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
6 / 2 / 0
6,249
625
5,053
8,275
3,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

He Bo
 
He Bo
11
1 / 2 / 1
5,868
587
2,916
5,332
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
10
0 / 2 / 1
5,364
536
4,001
6,115
1,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
Vellux
Fafnir
7
0 / 1 / 3
4,966
497
2,747
7,867
5,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
s2o0
Osiris
9
0 / 2 / 3
5,458
546
7,454
9,089
7,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AphroditeCerberusSusanoGuan Yu

VS

Bans
OdinMaman BrigitteAo KuangDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BiggyDoinks
Bellona
12
3 / 1 / 0
6,249
625
4,779
7,808
4,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
Hulk04
Hercules
10
1 / 2 / 1
5,928
593
4,122
9,617
4,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chaac
Peachiі
Chaac
9
1 / 2 / 2
4,944
494
6,603
7,597
3,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 1 / 0
6,530
653
2,308
2,896
880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Vrха
Fenrir
12
3 / 1 / 1
6,065
607
3,650
5,471
2,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
7
Kills
9
9
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
6
2
0
3
L
He Bo
 
He Bo
1
2
1
0.75
W
Bellona
BiggyDoinks
Bellona
3
1
0
3
W
Hercules
Hulk04
Hercules
1
2
1
0.75
W
Chaac
Peachiі
Chaac
1
2
2
1
W
1
1
0
1
L
Apollo
0
2
1
0.25
L
Fafnir
Vellux
Fafnir
0
1
3
1.5
W
Fenrir
Vrха
Fenrir
3
1
1
3.5
L
Osiris
s2o0
Osiris
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,171
Damage
21,462
36,678
Taken
33,389
19,640
Mitigated
14,844
12,184
Healing
12,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,053
2,079
0
2,144
8,275
3,453
13
641
7,506
0
40,291
L
He Bo
 
He Bo
2,916
91
0
2,004
5,332
1,461
0
619
4,619
40,738
0
W
Bellona
BiggyDoinks
Bellona
4,779
1,268
0
3,193
7,808
4,105
0
2,176
5,552
0
41,712
W
Hercules
Hulk04
Hercules
4,122
1,452
0
4,206
9,617
4,147
0
0
9,617
0
35,527
W
Chaac
Peachiі
Chaac
6,603
825
0
1,762
7,597
3,479
0
2,393
5,026
170
29,780
W
2,308
0
522
1,327
2,896
880
0
664
2,138
50,977
1,145
L
Apollo
4,001
2,590
0
2,102
6,115
1,829
0
0
6,115
0
42,246
L
Fafnir
Vellux
Fafnir
2,747
1,086
68
2,618
7,867
5,677
6
601
7,198
8,463
1,122
W
Fenrir
Vrха
Fenrir
3,650
513
0
1,544
5,471
2,233
0
0
5,471
0
38,874
L
Osiris
s2o0
Osiris
7,454
1,720
0
3,248
9,089
7,220
0
253
8,762
0
33,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,905
Gold Earned
29,716
321
Minions Killed
386
0
Camps Cleared
0
1,045,896
Distance Traveled
1,104,535
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,249
625
72
7
0
220,985
0
L
He Bo
5,868
587
92
9
0
230,067
0
W
Bellona
6,249
625
93
9
0
235,266
0
W
Hercules
5,928
593
79
8
0
193,301
0
W
Chaac
4,944
494
35
4
0
202,878
0
W
Ra
6,530
653
109
11
0
231,502
3
L
Apollo
5,364
536
84
8
0
184,051
0
L
Fafnir
4,966
497
10
1
0
219,728
0
W
Fenrir
6,065
607
70
7
0
241,588
0
L
Osiris
5,458
546
63
6
0
191,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role