Player Matchup

Hercules
Hercules
BlazenPhoenix
Hercules
Level 189
God Stats
2W - 0L
1,499 SR
Queue Stats
279W - 196L
1,578 Elo+
Party 2
Arachne
Arachne
Claykor
Arachne
Level 45
God Stats
3W - 2L
1,431 SR
Queue Stats
229W - 254L
1,445 Elo+
Solo
Vulcan
Vulcan
SlayerDarkFlame
Vulcan
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 13L
1,500 Elo+
Party 2
Ra
Ra
YumLord
Ra
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 30L
1,610 Elo+
Party 2
Rama
Rama
baloric
Rama
Level 177
God Stats
4W - 2L
1,683 SR
Queue Stats
122W - 50L
1,630 Elo+
Party 2
Team Averages
Level 121
1,523 SR
1,553 Elo+

VS

Team Averages
Level 96
1,600 SR
1,459 Elo+
Terra
Terra
Distraction32
Terra
Level 66
God Stats
1W - 1L
1,725 SR
Queue Stats
152W - 153L
1,496 Elo+
Party 1
Ratatoskr
Ratatoskr
Dr Debilucho
Ratatoskr
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 19L
1,392 Elo+
Party 3
Jing Wei
Jing Wei
Dr KQQN
Jing Wei
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,392 Elo+
Party 3
Surtr
Surtr
OperaxtQc
Surtr
Level 126
God Stats
5W - 3L
1,784 SR
Queue Stats
160W - 147L
1,493 Elo+
Solo
Chiron
Chiron
wompom
Chiron
Level 66
God Stats
1W - 3L
1,492 SR
Queue Stats
127W - 126L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlazenPhoenix
Hercules
16
3 / 3 / 11
10,527
810
8,132
20,708
23,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Claykor
Arachne
16
4 / 5 / 11
10,212
786
9,578
11,689
6,476
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

15
3 / 4 / 9
9,429
725
13,384
7,955
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
8 / 1 / 11
11,303
869
17,497
12,722
6,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
baloric
Rama
17
3 / 3 / 13
10,668
821
14,762
10,593
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 12
10,198
784
6,902
24,723
24,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ratatoskr
Dr Debilucho
Ratatoskr
17
6 / 6 / 3
10,643
819
9,629
11,830
5,332
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
Dr KQQN
Jing Wei
16
2 / 3 / 7
9,161
705
13,071
11,982
5,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
OperaxtQc
Surtr
10
1 / 4 / 4
7,601
585
5,101
9,661
7,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
wompom
Chiron
17
4 / 4 / 6
9,709
747
15,163
12,400
5,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
47
21
Kills
15
16
Deaths
21
55
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hercules
BlazenPhoenix
Hercules
3
3
11
2.83
W
Arachne
Claykor
Arachne
4
5
11
1.9
L
2
4
12
2
L
Ratatoskr
Dr Debilucho
Ratatoskr
6
6
3
1.25
L
Jing Wei
Dr KQQN
Jing Wei
2
3
7
1.83
L
Surtr
OperaxtQc
Surtr
1
4
4
0.75
W
3
4
9
1.88
W
8
1
11
13.5
W
Rama
baloric
Rama
3
3
13
3.17
L
Chiron
wompom
Chiron
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,353
Damage
49,866
63,667
Taken
70,596
44,037
Mitigated
48,508
33,000
Healing
27,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BlazenPhoenix
Hercules
8,132
1,119
809
5,752
20,708
23,389
93
1,895
18,813
563
15,082
W
Arachne
Claykor
Arachne
9,578
7,112
586
1,422
11,689
6,476
1,422
1,123
10,566
0
14,721
L
6,902
662
8,679
9,336
24,723
24,725
247
11,693
12,756
14,473
2,922
L
Ratatoskr
Dr Debilucho
Ratatoskr
9,629
1,401
458
630
11,830
5,332
342
5,184
6,603
0
23,072
L
Jing Wei
Dr KQQN
Jing Wei
13,071
10,783
0
2,480
11,982
5,414
468
4,046
7,936
0
35,839
L
Surtr
OperaxtQc
Surtr
5,101
1,056
754
1,324
9,661
7,554
0
4,646
4,876
162
8,920
W
13,384
729
304
318
7,955
3,334
376
1,591
6,364
19,613
0
W
17,497
1,464
11,961
8,528
12,722
6,089
1,539
1,133
11,589
42,444
758
W
Rama
baloric
Rama
14,762
8,314
1,207
2,113
10,593
4,749
4,605
591
10,002
0
47,509
L
Chiron
wompom
Chiron
15,163
3,097
1,911
1,900
12,400
5,483
578
4,891
7,366
0
41,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,139
Gold Earned
47,312
170
Minions Killed
175
0
Camps Cleared
0
1,138,323
Distance Traveled
1,030,271
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,527
810
10
1
0
230,317
0
W
Arachne
10,212
786
18
1
0
235,801
0
L
Terra
10,198
784
20
2
0
217,655
0
L
Ratatoskr
10,643
819
30
2
0
241,869
0
L
Jing Wei
9,161
705
53
4
0
201,943
0
L
Surtr
7,601
585
10
1
0
139,828
0
W
Vulcan
9,429
725
14
1
0
217,760
0
W
Ra
11,303
869
71
5
0
251,393
0
W
Rama
10,668
821
57
4
0
203,052
0
L
Chiron
9,709
747
62
5
0
228,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role