Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
MGW Rashcall
Heimdallr
Level 125
God Stats
3W - 4L
1,476 SR
Queue Stats
427W - 543L
1,487 Elo+
Solo
Sobek
Sobek
SilentEcco
Sobek
Level 157
God Stats
1W - 2L
1,636 SR
Queue Stats
70W - 47L
1,615 Elo+
Party 2
Serqet
Serqet
zzxDEVILxzz
Serqet
Level 143
God Stats
2W - 3L
1,708 SR
Queue Stats
91W - 77L
1,585 Elo+
Party 2
Team Averages
Level 141
1,564 SR
1,537 Elo+

VS

Team Averages
Level 119
1,657 SR
1,516 Elo+
Danzaburou
Danzaburou
BGJahrox
Danzaburou
Level 116
God Stats
2W - 1L
1,684 SR
Queue Stats
55W - 55L
1,516 Elo+
Party 1
Ymir
Ymir
BGkahin
Ymir
Level 108
God Stats
25W - 8L
1,688 SR
Queue Stats
81W - 69L
1,533 Elo+
Party 1
Thanatos
Thanatos
CAPTCrushem
Thanatos
Level 126
God Stats
4W - 2L
1,618 SR
Queue Stats
78W - 77L
1,492 Elo+
Party 3
Vulcan
Vulcan
IketheAlmighty1
Vulcan
Level 129
God Stats
2W - 0L
1,753 SR
Queue Stats
74W - 67L
1,542 Elo+
Solo
Cthulhu
Cthulhu
SlaughterMelown
Cthulhu
Level 117
God Stats
34W - 28L
1,542 SR
Queue Stats
75W - 73L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 2 / 0
4,575
654
1,804
3,503
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Zeus
 
Zeus
8
1 / 1 / 0
4,533
648
2,379
2,538
588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
MGW Rashcall
Heimdallr
4
0 / 5 / 2
3,388
484
2,072
5,172
1,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sobek
5
2 / 2 / 2
4,115
588
1,884
6,670
2,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
7
3 / 3 / 0
4,394
628
2,670
6,614
1,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BGJahrox
Danzaburou
8
5 / 1 / 3
5,328
761
6,036
3,989
1,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
BGkahin
Ymir
8
3 / 3 / 3
5,127
732
4,148
5,890
2,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
CAPTCrushem
Thanatos
8
2 / 0 / 2
4,706
672
2,102
5,785
1,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
2 / 2 / 1
4,683
669
2,698
2,949
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 1
5,064
723
1,433
3,662
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
7
Kills
13
13
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
2
0
0.5
L
Zeus
 
Zeus
1
1
0
1
W
Danzaburou
BGJahrox
Danzaburou
5
1
3
6.5
W
Ymir
BGkahin
Ymir
3
3
3
1.5
W
Thanatos
CAPTCrushem
Thanatos
2
0
2
3
W
2
2
1
1.25
L
Heimdallr
MGW Rashcall
Heimdallr
0
5
2
0.2
L
Sobek
2
2
2
1.5
W
1
1
1
1.5
L
Serqet
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,809
Damage
16,417
24,497
Taken
22,275
7,718
Mitigated
7,989
7,754
Healing
9,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,804
50
0
896
3,503
1,162
0
980
2,299
21,155
0
L
Zeus
 
Zeus
2,379
104
0
695
2,538
588
0
1,769
509
21,463
1,262
W
Danzaburou
BGJahrox
Danzaburou
6,036
3,555
0
1,828
3,989
1,095
192
834
3,155
0
23,389
W
Ymir
BGkahin
Ymir
4,148
1,931
0
1,838
5,890
2,622
0
1,050
4,840
22,521
0
W
Thanatos
CAPTCrushem
Thanatos
2,102
490
0
3,757
5,785
1,879
0
941
4,490
0
28,322
W
2,698
43
0
800
2,949
652
0
1,038
1,511
20,382
0
L
Heimdallr
MGW Rashcall
Heimdallr
2,072
1,199
0
743
5,172
1,338
0
2,113
3,059
0
8,190
L
Sobek
1,884
391
476
2,329
6,670
2,766
0
1,976
4,694
5,311
0
W
1,433
0
0
1,240
3,662
1,741
0
1,490
1,858
21,064
1,225
L
Serqet
2,670
719
0
2,615
6,614
1,864
10
861
5,657
0
17,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,005
Gold Earned
24,908
178
Minions Killed
218
0
Camps Cleared
0
644,326
Distance Traveled
743,628
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,575
654
55
8
0
132,738
0
L
Zeus
4,533
648
64
9
0
134,557
1
W
Danzaburou
5,328
761
30
4
0
141,239
0
W
Ymir
5,127
732
37
5
0
154,588
0
W
Thanatos
4,706
672
54
8
0
158,221
0
W
Vulcan
4,683
669
36
5
0
145,688
2
L
Heimdallr
3,388
484
17
2
0
82,524
0
L
Sobek
4,115
588
2
0
0
113,166
0
W
Cthulhu
5,064
723
61
9
0
143,892
0
L
Serqet
4,394
628
40
6
0
181,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role