Player Matchup

Loki
Loki
 
Loki
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
CreaterOfGods
Hades
Level 87
God Stats
4W - 6L
1,462 SR
Queue Stats
119W - 115L
1,499 Elo+
Solo
Ra
Ra
Gravepleb
Ra
Level 159
God Stats
14W - 12L
1,620 SR
Queue Stats
641W - 632L
1,486 Elo+
Solo
Medusa
Medusa
JosueOrtega
Medusa
Level 147
God Stats
0W - 4L
1,146 SR
Queue Stats
120W - 120L
1,487 Elo+
Solo
Team Averages
Level 128
1,446 SR
1,494 Elo+

VS

Team Averages
Level 112
1,467 SR
1,453 Elo+
Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
 
Maman Brigitte
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Kirkmanator2
Sylvanus
Level 158
God Stats
26W - 37L
1,450 SR
Queue Stats
697W - 656L
1,458 Elo+
Solo
Set
Set
Rondo Cheeze
Set
Level 149
God Stats
8W - 7L
1,636 SR
Queue Stats
121W - 127L
1,501 Elo+
Solo
Medusa
Medusa
elibabwa
Medusa
Level 29
God Stats
4W - 3L
1,251 SR
Queue Stats
20W - 26L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 2 / 0
6,188
619
4,398
7,268
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
 
Ne Zha
6
0 / 4 / 2
4,459
446
2,079
5,741
2,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 4 / 1
5,171
517
2,926
8,875
4,399
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 1
5,898
590
2,478
4,322
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
8
0 / 6 / 1
4,947
495
3,289
8,511
1,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 0 / 2
6,490
649
3,587
3,359
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Maman Brigitte
 
Maman Brigitte
11
0 / 0 / 3
5,662
566
1,868
7,560
2,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Kirkmanator2
Sylvanus
9
2 / 1 / 5
5,845
585
2,292
7,894
4,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
5 / 1 / 0
7,193
719
7,144
7,282
3,857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
elibabwa
Medusa
11
7 / 1 / 4
6,868
687
10,314
5,351
1,652
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
16
16
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
2
0
1.5
L
Ne Zha
 
Ne Zha
0
4
2
0.25
W
Tiamat
 
Tiamat
2
0
2
3
W
Maman Brigitte
 
Maman Brigitte
0
0
3
1.5
L
0
4
1
0.13
L
0
0
1
0.5
L
Medusa
0
6
1
0.08
W
Sylvanus
Kirkmanator2
Sylvanus
2
1
5
4.5
W
5
1
0
5
W
Medusa
elibabwa
Medusa
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,170
Damage
25,205
34,717
Taken
31,446
11,834
Mitigated
13,908
12,698
Healing
14,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,398
1,579
0
3,250
7,268
2,063
0
1,910
5,358
0
32,875
L
Ne Zha
 
Ne Zha
2,079
288
17
908
5,741
2,186
0
1,245
4,496
0
13,296
W
Tiamat
 
Tiamat
3,587
205
0
1,987
3,359
1,693
0
1,141
1,982
41,376
2,128
W
Maman Brigitte
 
Maman Brigitte
1,868
379
0
5,002
7,560
2,233
0
116
7,382
43,201
0
L
2,926
536
65
4,172
8,875
4,399
0
382
8,493
30,462
418
L
2,478
104
276
2,493
4,322
1,260
0
3,085
1,237
42,245
0
L
Medusa
3,289
963
0
1,517
8,511
1,926
0
1,187
7,324
0
27,052
W
Sylvanus
Kirkmanator2
Sylvanus
2,292
444
1,384
3,369
7,894
4,473
0
694
7,064
16,483
1,358
W
7,144
3,659
0
2,059
7,282
3,857
0
2,738
4,544
577
47,469
W
Medusa
elibabwa
Medusa
10,314
3,721
0
674
5,351
1,652
749
124
5,215
0
43,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,663
Gold Earned
32,058
294
Minions Killed
315
0
Camps Cleared
0
958,958
Distance Traveled
1,042,969
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,188
619
64
6
0
212,596
2
L
Ne Zha
4,459
446
18
2
0
164,213
0
W
Tiamat
6,490
649
81
8
0
206,817
0
W
Maman Brigitte
5,662
566
76
8
0
238,500
1
L
Hades
5,171
517
58
6
0
181,827
5
L
Ra
5,898
590
104
10
0
212,716
1
L
Medusa
4,947
495
50
5
0
187,606
0
W
Sylvanus
5,845
585
23
2
0
205,664
0
W
Set
7,193
719
74
7
0
197,688
0
W
Medusa
6,868
687
61
6
0
194,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role