Player Matchup

Danzaburou
Danzaburou
Studder
Danzaburou
Level 155
God Stats
17W - 17L
1,500 SR
Queue Stats
181W - 209L
1,406 Elo+
Solo
Sylvanus
Sylvanus
ToasterBaTh3258
Sylvanus
Level 152
God Stats
61W - 54L
1,556 SR
Queue Stats
477W - 516L
1,431 Elo+
Party 2
Chang'e
Chang'e
palandaconfidant
Chang'e
Level 134
God Stats
33W - 31L
1,575 SR
Queue Stats
322W - 340L
1,466 Elo+
Party 2
Team Averages
Level 147
1,544 SR
1,434 Elo+

VS

Team Averages
Level 77
1,506 SR
1,425 Elo+
Fenrir
Fenrir
Raybonium74
Fenrir
Level 83
God Stats
1W - 2L
1,496 SR
Queue Stats
143W - 164L
1,394 Elo+
Party 1
Bacchus
Bacchus
WakelessChunk93
Bacchus
Level 23
God Stats
22W - 19L
1,523 SR
Queue Stats
44W - 52L
1,397 Elo+
Party 1
Sol
Sol
zvaero
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 54L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Studder
Danzaburou
14
1 / 2 / 6
9,172
917
2,740
5,838
2,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
16
3 / 1 / 12
9,546
955
6,042
14,008
10,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
11 / 1 / 4
10,548
1,055
11,400
13,880
5,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 6 / 1
7,551
755
4,749
7,551
2,484
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 4 / 1
8,099
810
5,680
7,284
4,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sol
zvaero
Sol
14
1 / 5 / 3
9,266
927
9,781
11,230
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
15
Kills
4
4
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
6
1
0.25
W
Danzaburou
Studder
Danzaburou
1
2
6
2
W
Sylvanus
3
1
12
9
L
2
4
1
0.63
W
11
1
4
13
L
Sol
zvaero
Sol
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,182
Damage
20,210
33,726
Taken
26,065
18,454
Mitigated
9,738
20,297
Healing
4,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,749
654
0
438
7,551
2,484
0
5,375
2,116
0
9,168
W
Danzaburou
Studder
Danzaburou
2,740
431
0
1,271
5,838
2,308
1,849
3,014
2,501
0
36,874
W
Sylvanus
6,042
1,199
3,982
5,145
14,008
10,530
730
5,052
8,539
16,283
655
L
5,680
114
0
330
7,284
4,276
0
4,742
2,487
12,022
0
W
11,400
736
3,338
6,561
13,880
5,616
709
5,931
7,516
35,636
1,099
L
Sol
zvaero
Sol
9,781
3,368
0
3,931
11,230
2,978
0
6,991
4,179
40,004
728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,266
Gold Earned
24,916
153
Minions Killed
96
0
Camps Cleared
0
585,969
Distance Traveled
444,480
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,551
755
4
0
0
146,166
0
W
Danzaburou
9,172
917
73
7
0
181,890
4
W
Sylvanus
9,546
955
26
3
0
199,272
0
L
Bacchus
8,099
810
25
3
0
153,124
0
W
Chang'e
10,548
1,055
54
5
0
204,807
1
L
Sol
9,266
927
67
7
0
145,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role