Player Matchup

Vamana
Vamana
Masters
CARNISJR
Vamana
Masters
Level 149
God Stats
3W - 5L
1,336 SR
Queue Stats
223W - 225L
2,715 MMR
Party 2
Cthulhu
Cthulhu
Masters
Panchonm0n
Cthulhu
Masters
Level 149
God Stats
14W - 10L
1,688 SR
Queue Stats
225W - 226L
2,683 MMR
Party 2
Ix Chel
Ix Chel
Platinum I
cenix24
Ix Chel
Platinum I
Level 143
God Stats
6W - 5L
1,688 SR
Queue Stats
405W - 380L
1,993 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,571 SR
2,464 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,442 SR
1,910 MMR
Artemis
Artemis
Platinum III
AvoidLico
Artemis
Platinum III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 44L
1,793 MMR
Party 1
Fenrir
Fenrir
Platinum IV
Th3A1phaW0lf
Fenrir
Platinum IV
Level 147
God Stats
3W - 4L
1,614 SR
Queue Stats
57W - 60L
1,794 MMR
Party 1
Ares
Ares
Diamond V
WD Oasis
Ares
Diamond V
Level 159
God Stats
0W - 4L
1,212 SR
Queue Stats
121W - 148L
2,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CARNISJR
Vamana
19
7 / 0 / 6
12,534
895
13,558
14,503
16,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Panchonm0n
Cthulhu
17
3 / 2 / 9
11,155
797
13,184
14,563
15,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
cenix24
Ix Chel
17
3 / 2 / 8
11,437
817
11,186
12,539
4,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
CerberusAchillesSerqetNe ZhaXing Tian

VS

Bans
FafnirHou YiThothPoseidonScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AvoidLico
Artemis
14
0 / 8 / 3
8,976
641
6,997
14,738
5,404
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
16
3 / 4 / 1
10,062
719
9,379
15,179
16,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ares
16
1 / 1 / 2
9,233
660
8,142
14,104
13,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
13
Kills
4
4
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
AvoidLico
Artemis
0
8
3
0.19
W
Vamana
CARNISJR
Vamana
7
0
6
10
W
Cthulhu
Panchonm0n
Cthulhu
3
2
9
3.75
L
Fenrir
3
4
1
0.88
L
Ares
1
1
2
2
W
Ix Chel
cenix24
Ix Chel
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,928
Damage
24,518
41,605
Taken
44,021
36,879
Mitigated
35,095
18,775
Healing
4,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AvoidLico
Artemis
6,997
3,041
0
345
14,738
5,404
0
8,415
5,670
0
29,263
W
Vamana
CARNISJR
Vamana
13,558
5,904
0
3,520
14,503
16,673
1,703
2,883
11,486
0
52,850
W
Cthulhu
Panchonm0n
Cthulhu
13,184
918
1,009
3,299
14,563
15,278
215
3,344
10,799
40,134
1,030
L
Fenrir
9,379
1,132
0
2,440
15,179
16,340
0
7,733
6,431
0
34,222
L
Ares
8,142
420
0
1,883
14,104
13,351
0
5,982
7,365
20,615
1,199
W
Ix Chel
cenix24
Ix Chel
11,186
1,280
5,008
5,939
12,539
4,928
1,890
2,051
10,284
47,158
51

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,126
Gold Earned
28,271
178
Minions Killed
122
0
Camps Cleared
0
840,757
Distance Traveled
665,248
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,976
641
48
3
0
186,425
0
W
Vamana
12,534
895
63
5
0
299,127
0
W
Cthulhu
11,155
797
40
3
0
277,949
2
L
Fenrir
10,062
719
46
3
0
247,172
2
L
Ares
9,233
660
28
2
0
231,651
0
W
Ix Chel
11,437
817
75
5
0
263,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role