Player Matchup

Merlin
Merlin
Dinotroll616
Merlin
Level 88
God Stats
1W - 0L
1,645 SR
Queue Stats
185W - 175L
1,480 Elo+
Solo
Maman Brigitte
Maman Brigitte
FreezingSerch
Maman Brigitte
Level 145
God Stats
3W - 6L
1,385 SR
Queue Stats
356W - 325L
1,481 Elo+
Solo
Sobek
Sobek
GodZcyIIa
Sobek
Level 189
God Stats
1W - 0L
1,770 SR
Queue Stats
53W - 64L
1,546 Elo+
Party 2
Charybdis
Charybdis
Jbnlkan
Charybdis
Level 146
God Stats
15W - 15L
1,565 SR
Queue Stats
137W - 140L
1,513 Elo+
Solo
Cthulhu
Cthulhu
LuisNori
Cthulhu
Level 159
God Stats
1W - 1L
1,337 SR
Queue Stats
75W - 86L
1,477 Elo+
Party 2
Team Averages
Level 145
1,540 SR
1,500 Elo+

VS

Team Averages
Level 153
1,617 SR
1,483 Elo+
Fenrir
Fenrir
Evilazael
Fenrir
Level 156
God Stats
4W - 5L
1,520 SR
Queue Stats
148W - 150L
1,532 Elo+
Solo
Janus
Janus
Kirkmanator2
Janus
Level 158
God Stats
15W - 17L
1,509 SR
Queue Stats
697W - 656L
1,464 Elo+
Solo
Apollo
Apollo
Notabanana321
Apollo
Level 125
God Stats
3W - 2L
1,704 SR
Queue Stats
674W - 643L
1,471 Elo+
Solo
Bake Kujira
Bake Kujira
YangXiaoLong821
Bake Kujira
Level 171
God Stats
4W - 3L
1,818 SR
Queue Stats
159W - 152L
1,494 Elo+
Party 1
Terra
Terra
solaetresol
Terra
Level 157
God Stats
19W - 19L
1,532 SR
Queue Stats
129W - 186L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
4 / 5 / 3
7,365
526
5,970
7,193
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Maman Brigitte
FreezingSerch
Maman Brigitte
14
5 / 6 / 6
7,837
560
6,820
12,924
4,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sobek
GodZcyIIa
Sobek
12
1 / 3 / 7
6,335
453
8,123
12,872
10,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
Jbnlkan
Charybdis
13
1 / 0 / 1
7,627
545
4,156
7,954
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
LuisNori
Cthulhu
14
6 / 0 / 9
9,015
644
9,412
11,209
8,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Evilazael
Fenrir
14
10 / 4 / 1
8,112
579
7,118
12,174
5,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

13
3 / 3 / 4
7,454
532
6,864
6,245
2,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
0 / 0 / 2
7,488
535
9,465
10,175
4,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bake Kujira
YangXiaoLong821
Bake Kujira
9
1 / 7 / 5
5,673
405
5,955
12,872
9,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 4 / 3
5,250
375
4,107
9,301
7,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
17
Kills
14
14
Deaths
18
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
5
3
1.1
L
Fenrir
Evilazael
Fenrir
10
4
1
2.63
W
Maman Brigitte
FreezingSerch
Maman Brigitte
5
6
6
1.33
W
Sobek
GodZcyIIa
Sobek
1
3
7
1.5
W
Charybdis
Jbnlkan
Charybdis
1
0
1
1.5
L
3
3
4
1.67
W
Cthulhu
LuisNori
Cthulhu
6
0
9
10.5
L
0
0
2
1
L
Bake Kujira
YangXiaoLong821
Bake Kujira
1
7
5
0.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,481
Damage
33,509
52,152
Taken
50,767
28,650
Mitigated
28,075
19,354
Healing
10,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,970
262
0
610
7,193
2,250
0
1,478
5,577
47,407
0
L
Fenrir
Evilazael
Fenrir
7,118
1,555
0
2,636
12,174
5,001
0
7,041
4,870
0
45,258
W
Maman Brigitte
FreezingSerch
Maman Brigitte
6,820
108
0
4,598
12,924
4,372
0
2,250
10,398
49,455
0
W
Sobek
GodZcyIIa
Sobek
8,123
736
0
4,764
12,872
10,797
0
5,880
6,377
26,299
2,161
W
Charybdis
Jbnlkan
Charybdis
4,156
2,307
0
4,768
7,954
2,770
0
833
7,021
0
67,699
L
6,864
127
90
368
6,245
2,041
0
3,876
2,179
48,091
0
W
Cthulhu
LuisNori
Cthulhu
9,412
908
167
4,447
11,209
8,461
0
4,652
5,917
45,686
2,513
L
9,465
5,117
0
4,570
10,175
4,070
554
3,824
6,040
0
71,954
L
Bake Kujira
YangXiaoLong821
Bake Kujira
5,955
2,997
0
1,177
12,872
9,121
21
7,419
4,938
23,219
1,605
L
4,107
809
437
1,510
9,301
7,842
0
5,506
3,508
16,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,179
Gold Earned
33,977
424
Minions Killed
354
0
Camps Cleared
0
1,352,020
Distance Traveled
1,442,462
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,365
526
80
6
0
260,710
0
L
Fenrir
8,112
579
80
6
0
312,202
4
W
Maman Brigitte
7,837
560
81
6
0
305,413
0
W
Sobek
6,335
453
39
3
0
291,485
4
W
Charybdis
7,627
545
132
9
0
237,560
0
L
Janus
7,454
532
109
8
0
332,908
1
W
Cthulhu
9,015
644
92
7
0
256,852
2
L
Apollo
7,488
535
113
8
0
268,039
4
L
Bake Kujira
5,673
405
29
2
0
250,358
0
L
Terra
5,250
375
23
2
0
278,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role