Player Matchup

Neith
Neith
 
Neith
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dinosaurio_p2
Cthulhu
Level 89
God Stats
18W - 10L
1,592 SR
Queue Stats
457W - 410L
1,514 Elo+
Party 1
Set
Set
Emma100510
Set
Level 104
God Stats
2W - 4L
1,418 SR
Queue Stats
208W - 169L
1,454 Elo+
Party 1
Bacchus
Bacchus
HawkI0
Bacchus
Level 60
God Stats
133W - 134L
1,576 SR
Queue Stats
136W - 134L
1,528 Elo+
Solo
Janus
Janus
emmacrak21
Janus
Level 88
God Stats
21W - 19L
1,496 SR
Queue Stats
399W - 343L
1,440 Elo+
Party 1
Team Averages
Level 107
1,516 SR
1,487 Elo+

VS

Team Averages
Level 109
1,516 SR
1,480 Elo+
Susano
Susano
 
Susano
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
APOC4LYPTIK
Anubis
Level 147
God Stats
17W - 15L
1,537 SR
Queue Stats
158W - 170L
1,442 Elo+
Solo
Tyr
Tyr
Pigdude154
Tyr
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 67L
1,499 Elo+
Solo
Anhur
Anhur
chopper__san
Anhur
Level 149
God Stats
12W - 10L
1,542 SR
Queue Stats
367W - 354L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 3
5,885
589
4,869
3,731
1,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
9
1 / 0 / 2
5,859
586
2,667
4,300
2,035
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 4
5,281
528
1,379
3,676
1,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
HawkI0
Bacchus
12
2 / 0 / 0
6,724
672
5,081
4,932
2,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
12
6 / 0 / 1
6,586
659
4,564
2,883
637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
0 / 2 / 0
5,240
524
794
6,520
2,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
 
Cthulhu
7
0 / 3 / 0
4,269
427
1,985
6,799
3,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
5
0 / 3 / 0
3,937
394
1,154
3,985
1,294
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 0
4,538
454
1,940
7,945
4,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

9
0 / 2 / 0
4,688
469
1,809
6,393
1,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
11
Kills
0
0
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
3
2.5
L
Susano
 
Susano
0
2
0
0
L
Cthulhu
 
Cthulhu
0
3
0
0
L
Anubis
0
3
0
0
W
Cthulhu
1
0
2
2
W
1
0
4
3
W
Bacchus
HawkI0
Bacchus
2
0
0
2
L
0
1
0
0
L
0
2
0
0
W
Janus
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,560
Damage
7,682
19,522
Taken
31,642
7,999
Mitigated
12,759
5,652
Healing
10,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,869
1,668
0
1,648
3,731
1,056
974
797
2,934
0
46,074
L
Susano
 
Susano
794
262
0
3,818
6,520
2,030
0
1,355
5,081
0
35,298
L
Cthulhu
 
Cthulhu
1,985
185
581
1,182
6,799
3,120
0
2,347
4,410
12,035
0
L
Anubis
1,154
0
0
643
3,985
1,294
0
1,829
1,964
13,728
0
W
Cthulhu
2,667
201
0
1,277
4,300
2,035
292
1,188
3,112
19,565
1,272
W
1,379
558
0
407
3,676
1,432
0
360
3,316
0
31,048
W
Bacchus
HawkI0
Bacchus
5,081
841
0
1,420
4,932
2,839
0
0
4,932
37,990
2,520
L
1,940
461
0
1,775
7,945
4,762
0
4,280
3,665
0
19,923
L
1,809
914
0
2,228
6,393
1,553
0
1,870
4,471
0
28,302
W
Janus
4,564
401
0
900
2,883
637
0
794
2,089
38,181
1,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,335
Gold Earned
22,672
338
Minions Killed
207
0
Camps Cleared
0
1,012,840
Distance Traveled
858,244
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,885
589
80
8
0
171,012
1
L
Susano
5,240
524
73
7
0
202,449
1
L
Cthulhu
4,269
427
13
1
0
182,743
0
L
Anubis
3,937
394
32
3
0
107,916
3
W
Cthulhu
5,859
586
40
4
0
221,891
4
W
Set
5,281
528
61
6
0
196,415
0
W
Bacchus
6,724
672
75
8
0
227,257
0
L
Tyr
4,538
454
33
3
0
206,300
0
L
Anhur
4,688
469
56
6
0
158,836
2
W
Janus
6,586
659
82
8
0
196,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role