Player Matchup

Yemoja
Yemoja
Silver V
 
Yemoja
Silver V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bakasura
Bakasura
Silver IV
AYZAC
Bakasura
Silver IV
Level 141
God Stats
20W - 18L
1,501 SR
Queue Stats
380W - 404L
661 MMR
Solo
Artemis
Artemis
Silver IV
Atomic_L1nk
Artemis
Silver IV
Level 145
God Stats
11W - 15L
1,413 SR
Queue Stats
597W - 624L
589 MMR
Party 1
Agni
Agni
Silver III
HighKingBubbles
Agni
Silver III
Level 191
God Stats
16W - 8L
1,600 SR
Queue Stats
1,040W - 1,079L
839 MMR
Party 1
Nike
Nike
Silver III
Leozilla91
Nike
Silver III
Level 149
God Stats
10W - 5L
1,535 SR
Queue Stats
255W - 293L
820 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 157
1,510 SR
882 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,502 SR
827 MMR
Janus
Janus
Silver III
 
Janus
Silver III
Level 282
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver IV
M3X1C4N1S1M0
Nu Wa
Silver IV
Level 157
God Stats
588W - 476L
1,541 SR
Queue Stats
1,076W - 1,142L
740 MMR
Solo
Izanami
Izanami
Silver V
SIMPLOOD
Izanami
Silver V
Level 64
God Stats
20W - 27L
1,452 SR
Queue Stats
72W - 92L
656 MMR
Party 2
Ganesha
Ganesha
Silver V
TobiasED14
Ganesha
Silver V
Level 89
God Stats
89W - 87L
1,528 SR
Queue Stats
234W - 270L
513 MMR
Solo
Thanatos
Thanatos
Silver V
elcheba
Thanatos
Silver V
Level 69
God Stats
1W - 2L
1,489 SR
Queue Stats
100W - 122L
723 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
3 / 0 / 2
5,651
565
3,807
4,860
2,555
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bakasura
AYZAC
Bakasura
11
4 / 0 / 1
6,089
609
1,945
7,885
2,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Artemis
Atomic_L1nk
Artemis
12
4 / 1 / 1
6,404
640
6,052
5,020
1,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 0 / 0
6,948
695
1,627
1,811
559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 0 / 3
6,766
677
4,348
6,208
2,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AwilixShivaAh PuchMaui

VS

Bans
CthulhuSkadiDanzaburouDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
5
0 / 0 / 0
3,635
364
0
825
153
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 0
4,870
487
4,901
5,024
1,626
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
SIMPLOOD
Izanami
6
0 / 7 / 0
4,026
403
1,734
8,273
2,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ganesha
TobiasED14
Ganesha
8
0 / 0 / 1
5,030
503
2,336
5,975
3,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
elcheba
Thanatos
5
1 / 8 / 0
4,084
408
1,751
8,058
1,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
17
Kills
1
1
Deaths
17
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
0
2
4
L
Janus
 
Janus
0
0
0
0
W
Bakasura
AYZAC
Bakasura
4
0
1
4.5
W
Artemis
Atomic_L1nk
Artemis
4
1
1
4.5
W
3
0
0
3
W
3
0
3
4.5
L
0
2
0
0
L
Izanami
SIMPLOOD
Izanami
0
7
0
0
L
Ganesha
TobiasED14
Ganesha
0
0
1
0.5
L
Thanatos
elcheba
Thanatos
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,779
Damage
10,722
25,784
Taken
28,155
8,952
Mitigated
8,937
11,782
Healing
8,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,807
1,679
1,828
1,064
4,860
2,555
153
1,378
3,482
18,969
1,684
L
Janus
 
Janus
0
0
0
0
825
153
0
0
800
4,663
0
W
Bakasura
AYZAC
Bakasura
1,945
1,561
0
5,644
7,885
2,392
597
1,110
6,775
0
22,236
W
Artemis
Atomic_L1nk
Artemis
6,052
3,055
0
1,651
5,020
1,432
957
1,186
3,834
0
44,221
W
1,627
351
0
223
1,811
559
115
253
1,558
39,728
1,481
W
4,348
389
0
1,372
6,208
2,014
90
3,310
2,898
0
51,593
L
4,901
1,653
0
2,293
5,024
1,626
0
0
4,814
31,705
0
L
Izanami
SIMPLOOD
Izanami
1,734
1,347
0
1,016
8,273
2,061
0
1,972
6,291
0
16,876
L
Ganesha
TobiasED14
Ganesha
2,336
97
0
2,626
5,975
3,648
0
1,434
4,541
15,704
0
L
Thanatos
elcheba
Thanatos
1,751
310
0
2,068
8,058
1,449
0
1,656
6,246
0
7,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,858
Gold Earned
21,645
357
Minions Killed
133
0
Camps Cleared
0
952,451
Distance Traveled
848,675
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,651
565
25
3
0
163,468
0
L
Janus
3,635
364
7
1
0
129,615
0
W
Bakasura
6,089
609
63
6
0
211,929
1
W
Artemis
6,404
640
72
7
0
169,009
2
W
Agni
6,948
695
99
10
0
211,694
0
W
Nike
6,766
677
98
10
0
196,351
0
L
Nu Wa
4,870
487
54
5
0
157,184
0
L
Izanami
4,026
403
51
5
0
155,445
1
L
Ganesha
5,030
503
6
1
0
204,871
3
L
Thanatos
4,084
408
15
2
0
201,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role