Player Matchup

Neith
Neith
ComfyCola41
Neith
Level 61
God Stats
14W - 18L
1,446 SR
Queue Stats
88W - 93L
1,435 Elo+
Solo
Sol
Sol
Dreamcast4K
Sol
Level 58
God Stats
8W - 10L
1,410 SR
Queue Stats
220W - 222L
1,452 Elo+
Solo
Ne Zha
Ne Zha
Emiograph99
Ne Zha
Level 45
God Stats
40W - 35L
1,552 SR
Queue Stats
57W - 61L
1,481 Elo+
Solo
Mulan
Mulan
ItJustSorrow
Mulan
Level 66
God Stats
11W - 5L
1,641 SR
Queue Stats
270W - 290L
1,419 Elo+
Solo
Khepri
Khepri
stinkfisterz
Khepri
Level 34
God Stats
5W - 6L
1,421 SR
Queue Stats
71W - 79L
1,443 Elo+
Solo
Team Averages
Level 53
1,494 SR
1,446 Elo+

VS

Team Averages
Level 60
1,513 SR
1,441 Elo+
Geb
Geb
Azrael-Prime27
Geb
Level 49
God Stats
12W - 6L
1,722 SR
Queue Stats
74W - 89L
1,417 Elo+
Party 1
Guan Yu
Guan Yu
Flow_Hungaro_10
Guan Yu
Level 123
God Stats
2W - 4L
1,245 SR
Queue Stats
292W - 288L
1,465 Elo+
Solo
Agni
Agni
alejo681
Agni
Level 67
God Stats
2W - 1L
1,699 SR
Queue Stats
56W - 45L
1,411 Elo+
Solo
Arachne
Arachne
iiitachi_Uchiha1
Arachne
Level 54
God Stats
1W - 4L
1,401 SR
Queue Stats
35W - 43L
1,414 Elo+
Solo
Artemis
Artemis
lovebeingcoden
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 5
5,961
596
4,597
2,944
1,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 0 / 4
7,562
756
5,990
6,788
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ne Zha
11
2 / 0 / 0
6,015
602
4,953
5,163
1,233
Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
5 / 0 / 5
6,298
630
4,295
8,910
3,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
10
3 / 0 / 4
6,439
644
2,300
3,046
2,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,791
479
2,080
8,044
4,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,417
542
2,607
8,664
5,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Agni
10
0 / 6 / 0
5,079
508
3,587
6,682
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
4,682
468
2,376
7,631
2,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 3 / 0
4,540
454
1,937
4,741
1,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
18
Kills
0
0
Deaths
18
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
2
0
5
4.5
W
6
0
4
8
W
Ne Zha
2
0
0
2
L
0
2
0
0
W
5
0
5
7.5
L
Agni
0
6
0
0
L
0
4
0
0
L
0
3
0
0
W
Khepri
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,135
Damage
12,587
26,851
Taken
35,762
10,028
Mitigated
15,958
13,383
Healing
8,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,080
166
55
2,584
8,044
4,774
0
1,568
6,476
18,738
0
W
4,597
2,608
0
1,750
2,944
1,055
559
898
2,046
0
38,339
W
5,990
2,128
0
5,133
6,788
1,974
210
2,560
4,228
51,269
9,769
W
Ne Zha
4,953
777
0
2,122
5,163
1,233
0
0
5,163
0
34,481
L
2,607
260
0
3,427
8,664
5,371
0
0
8,664
0
31,594
W
4,295
794
0
3,015
8,910
3,727
0
1,266
7,644
0
38,764
L
Agni
3,587
173
0
799
6,682
1,938
152
3,469
3,213
29,923
510
L
2,376
1,877
0
955
7,631
2,558
0
1,401
6,230
0
22,036
L
1,937
815
0
636
4,741
1,317
0
1,475
3,266
0
19,730
W
Khepri
2,300
250
0
1,363
3,046
2,039
251
1,039
2,007
17,030
1,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,275
Gold Earned
24,509
327
Minions Killed
220
0
Camps Cleared
0
1,022,759
Distance Traveled
977,079
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,791
479
23
2
0
185,955
1
W
Neith
5,961
596
78
8
0
175,738
0
W
Sol
7,562
756
101
10
0
192,016
2
W
Ne Zha
6,015
602
57
6
0
202,968
0
L
Guan Yu
5,417
542
50
5
0
174,983
2
W
Mulan
6,298
630
65
7
0
247,521
0
L
Agni
5,079
508
61
6
0
196,177
0
L
Arachne
4,682
468
51
5
0
232,563
0
L
Artemis
4,540
454
35
4
0
187,401
0
W
Khepri
6,439
644
26
3
0
204,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role