Player Matchup

Danzaburou
Danzaburou
ElDhez
Danzaburou
Level 87
God Stats
1W - 2L
1,224 SR
Queue Stats
58W - 41L
1,585 Elo+
Solo
Sun Wukong
Sun Wukong
MrrrMonkeyman
Sun Wukong
Level 118
God Stats
59W - 35L
1,695 SR
Queue Stats
60W - 36L
1,628 Elo+
Solo
Merlin
Merlin
NoDaddyStopIt
Merlin
Level 178
God Stats
9W - 10L
1,491 SR
Queue Stats
473W - 445L
1,550 Elo+
Solo
Ao Kuang
Ao Kuang
TeamGalacticSpy
Ao Kuang
Level 122
God Stats
2W - 2L
1,406 SR
Queue Stats
320W - 314L
1,578 Elo+
Solo
Vamana
Vamana
kiqai
Vamana
Level 138
God Stats
13W - 15L
1,526 SR
Queue Stats
307W - 251L
1,540 Elo+
Solo
Team Averages
Level 129
1,468 SR
1,576 Elo+

VS

Team Averages
Level 148
1,542 SR
1,513 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Foogest
Merlin
Level 120
God Stats
7W - 4L
1,920 SR
Queue Stats
75W - 64L
1,594 Elo+
Solo
Hachiman
Hachiman
MorganCad
Hachiman
Level 178
God Stats
0W - 2L
1,307 SR
Queue Stats
288W - 245L
1,525 Elo+
Solo
Hera
Hera
StopRunnin
Hera
Level 108
God Stats
21W - 30L
1,484 SR
Queue Stats
399W - 393L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElDhez
Danzaburou
10
2 / 2 / 3
6,092
609
6,495
6,171
2,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
MrrrMonkeyman
Sun Wukong
10
3 / 0 / 3
5,991
599
3,978
8,262
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 2 / 1
6,233
623
4,013
4,591
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ao Kuang
10
3 / 3 / 4
5,902
590
4,784
7,727
2,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
kiqai
Vamana
11
3 / 1 / 0
6,593
659
6,426
8,330
4,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
2 / 4 / 3
5,447
545
5,047
9,296
3,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
 
Thor
9
0 / 1 / 1
4,923
492
3,588
7,202
3,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Foogest
Merlin
12
5 / 0 / 0
6,471
647
3,821
3,190
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hachiman
MorganCad
Hachiman
9
1 / 4 / 1
5,177
518
5,178
8,336
2,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

7
0 / 5 / 1
4,198
420
3,319
5,730
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
14
Kills
8
8
Deaths
14
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
4
3
0.88
L
Thor
 
Thor
0
1
1
0.5
W
Danzaburou
ElDhez
Danzaburou
2
2
3
1.75
L
Merlin
Foogest
Merlin
5
0
0
5
L
Hachiman
MorganCad
Hachiman
1
4
1
0.38
W
Sun Wukong
MrrrMonkeyman
Sun Wukong
3
0
3
4.5
W
3
2
1
1.75
L
0
5
1
0.1
W
Ao Kuang
3
3
4
1.67
W
Vamana
kiqai
Vamana
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,696
Damage
20,953
35,081
Taken
33,754
14,976
Mitigated
12,116
11,304
Healing
9,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,047
1,989
0
2,020
9,296
3,415
0
4,015
5,005
24,915
6,998
L
Thor
 
Thor
3,588
1,058
0
2,350
7,202
3,913
0
648
5,939
0
27,791
W
Danzaburou
ElDhez
Danzaburou
6,495
1,794
0
2,546
6,171
2,174
1,047
1,705
4,466
0
38,812
L
Merlin
Foogest
Merlin
3,821
261
0
748
3,190
987
0
1,793
1,317
35,071
1,513
L
Hachiman
MorganCad
Hachiman
5,178
2,486
0
2,873
8,336
2,377
0
662
7,674
0
29,442
W
Sun Wukong
MrrrMonkeyman
Sun Wukong
3,978
818
146
3,473
8,262
4,788
0
2,513
5,689
0
20,546
W
4,013
372
0
807
4,591
1,350
0
2,078
2,276
39,042
792
L
3,319
883
0
1,032
5,730
1,424
0
757
4,925
17,440
0
W
Ao Kuang
4,784
1,242
0
1,855
7,727
2,326
0
3,671
3,844
37,087
1,535
W
Vamana
kiqai
Vamana
6,426
2,742
0
2,477
8,330
4,338
0
1,339
6,930
0
42,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,811
Gold Earned
26,216
327
Minions Killed
262
0
Camps Cleared
0
995,388
Distance Traveled
985,246
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,447
545
62
6
0
216,386
0
L
Thor
4,923
492
48
5
0
185,702
2
W
Danzaburou
6,092
609
67
7
0
186,889
4
L
Merlin
6,471
647
74
7
0
210,955
1
L
Hachiman
5,177
518
55
6
0
211,154
2
W
Sun Wukong
5,991
599
33
3
0
205,086
2
W
Merlin
6,233
623
88
9
0
196,370
0
L
Hera
4,198
420
23
2
0
161,049
0
W
Ao Kuang
5,902
590
62
6
0
228,804
0
W
Vamana
6,593
659
77
8
0
178,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role