Player Matchup

Surtr
Surtr
Fischеr
Surtr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,479 Elo+
Party 1
Jing Wei
Jing Wei
ootakudaalex
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,479 Elo+
Party 1
Nu Wa
Nu Wa
sLinGoEsAb
Nu Wa
Level 44
God Stats
6W - 6L
1,430 SR
Queue Stats
9W - 7L
1,460 Elo+
Party 1
Team Averages
Level 31
1,477 SR
1,473 Elo+

VS

Team Averages
Level 94
1,568 SR
1,603 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Resende2009
Fenrir
Level 64
God Stats
1W - 1L
1,286 SR
Queue Stats
9W - 9L
1,428 Elo+
Solo
Achilles
Achilles
TennyosAchil
Achilles
Level 2
God Stats
9W - 0L
1,917 SR
Queue Stats
9W - 0L
1,880 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Fischеr
Surtr
13
2 / 6 / 1
8,291
691
7,806
18,090
16,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
ootakudaalex
Jing Wei
13
1 / 6 / 3
8,640
720
9,200
11,443
4,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
14
2 / 6 / 1
8,763
730
8,289
10,756
3,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
18
2 / 0 / 16
10,905
909
9,633
11,147
8,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fenrir
14
0 / 4 / 14
9,731
811
4,179
11,367
9,862
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
TennyosAchil
Achilles
19
16 / 1 / 2
12,370
1,031
22,746
18,508
22,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
18
18
Deaths
5
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
16
10
L
Surtr
Fischеr
Surtr
2
6
1
0.42
W
Fenrir
0
4
14
1.75
W
Achilles
TennyosAchil
Achilles
16
1
2
17
L
Jing Wei
ootakudaalex
Jing Wei
1
6
3
0.42
L
Nu Wa
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,295
Damage
36,558
40,289
Taken
41,022
25,012
Mitigated
40,837
5,564
Healing
24,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
9,633
1,313
9,508
8,506
11,147
8,151
272
2,689
7,992
61,210
1,400
L
Surtr
Fischеr
Surtr
7,806
2,536
0
4,253
18,090
16,969
0
3,565
13,633
772
18,928
W
Fenrir
4,179
1,107
0
1,994
11,367
9,862
1,009
1,746
9,236
0
29,319
W
Achilles
TennyosAchil
Achilles
22,746
6,571
0
4,214
18,508
22,824
1,250
3,650
13,976
0
50,476
L
Jing Wei
ootakudaalex
Jing Wei
9,200
6,101
0
490
11,443
4,757
0
3,077
7,891
0
24,098
L
Nu Wa
8,289
1,762
95
726
10,756
3,286
0
2,685
7,502
27,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,694
Gold Earned
33,006
111
Minions Killed
220
0
Camps Cleared
0
576,384
Distance Traveled
709,643
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,905
909
131
11
0
226,632
8
L
Surtr
8,291
691
25
2
0
199,113
0
W
Fenrir
9,731
811
48
4
0
225,460
0
W
Achilles
12,370
1,031
41
3
0
257,551
2
L
Jing Wei
8,640
720
47
4
0
196,561
0
L
Nu Wa
8,763
730
39
3
0
180,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role