Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DarcUUmbra
Serqet
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
203W - 183L
1,523 Elo+
Party 2
Hera
Hera
XkazamaX
Hera
Level 149
God Stats
6W - 5L
1,543 SR
Queue Stats
58W - 55L
1,487 Elo+
Party 2
Izanami
Izanami
spiderze1906
Izanami
Level 141
God Stats
17W - 7L
1,604 SR
Queue Stats
128W - 112L
1,473 Elo+
Solo
Team Averages
Level 141
1,530 SR
1,497 Elo+

VS

Team Averages
Level 127
1,529 SR
1,480 Elo+
Nut
Nut
 
Nut
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ConsoleBAZ
Janus
Level 105
God Stats
126W - 114L
1,558 SR
Queue Stats
633W - 632L
1,534 Elo+
Solo
Osiris
Osiris
Syldara2nd
Osiris
Level 125
God Stats
15W - 13L
1,515 SR
Queue Stats
460W - 462L
1,434 Elo+
Party 1
Sobek
Sobek
dsbgib1
Sobek
Level 107
God Stats
5W - 5L
1,571 SR
Queue Stats
365W - 353L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
1 / 0 / 1
3,812
762
3,241
5,647
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
 
Kuzenbo
6
0 / 0 / 1
3,668
734
1,195
2,310
1,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Serqet
DarcUUmbra
Serqet
6
3 / 1 / 0
3,845
769
2,654
4,755
1,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hera
8
0 / 0 / 2
4,295
859
1,033
1,651
345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
spiderze1906
Izanami
6
1 / 1 / 0
3,568
714
2,851
2,833
738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
6
1 / 1 / 0
3,644
729
1,253
2,883
665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
 
Thor
5
0 / 1 / 1
3,174
635
1,211
4,053
1,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
4
0 / 1 / 0
2,893
579
768
1,068
209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Syldara2nd
Osiris
6
0 / 2 / 1
3,564
713
3,631
5,207
2,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
dsbgib1
Sobek
6
0 / 0 / 1
3,736
747
1,581
5,692
2,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
1
2
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
1
1.5
W
Kuzenbo
 
Kuzenbo
0
0
1
0.5
L
Nut
 
Nut
1
1
0
1
L
Thor
 
Thor
0
1
1
0.5
L
Janus
0
1
0
0
W
Serqet
DarcUUmbra
Serqet
3
1
0
3
L
Osiris
Syldara2nd
Osiris
0
2
1
0.25
W
Hera
0
0
2
1
L
Sobek
dsbgib1
Sobek
0
0
1
0.5
W
Izanami
spiderze1906
Izanami
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,974
Damage
8,444
17,196
Taken
18,903
6,555
Mitigated
7,375
6,172
Healing
6,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,241
1,361
0
1,601
5,647
3,089
0
0
5,279
0
16,301
W
Kuzenbo
 
Kuzenbo
1,195
439
0
821
2,310
1,216
0
531
1,779
6,258
0
L
Nut
 
Nut
1,253
1,035
0
1,098
2,883
665
0
554
2,329
0
17,528
L
Thor
 
Thor
1,211
250
0
880
4,053
1,143
0
722
3,331
0
9,213
L
Janus
768
43
0
248
1,068
209
0
311
757
6,259
0
W
Serqet
DarcUUmbra
Serqet
2,654
652
0
2,060
4,755
1,167
0
442
4,188
0
15,457
L
Osiris
Syldara2nd
Osiris
3,631
1,250
0
1,703
5,207
2,533
0
0
5,057
0
17,917
W
Hera
1,033
130
0
1,146
1,651
345
0
212
1,417
22,540
1,003
L
Sobek
dsbgib1
Sobek
1,581
198
0
2,981
5,692
2,825
0
641
5,051
13,500
0
W
Izanami
spiderze1906
Izanami
2,851
2,067
0
544
2,833
738
0
1,050
1,783
0
24,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,188
Gold Earned
17,011
168
Minions Killed
123
0
Camps Cleared
0
558,523
Distance Traveled
470,949
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,812
762
34
7
0
118,775
0
W
Kuzenbo
3,668
734
14
3
0
110,433
0
L
Nut
3,644
729
42
8
0
82,016
0
L
Thor
3,174
635
18
4
0
105,191
0
L
Janus
2,893
579
17
3
0
46,691
0
W
Serqet
3,845
769
31
6
0
133,380
0
L
Osiris
3,564
713
30
6
0
114,660
2
W
Hera
4,295
859
53
11
0
91,858
0
L
Sobek
3,736
747
16
3
0
122,391
2
W
Izanami
3,568
714
36
7
0
104,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role