Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
ArkChaos34
Yemoja
Level 148
God Stats
5W - 1L
1,738 SR
Queue Stats
217W - 182L
1,578 Elo+
Party 2
Izanami
Izanami
BirSan
Izanami
Level 58
God Stats
24W - 19L
1,545 SR
Queue Stats
107W - 122L
1,449 Elo+
Solo
Surtr
Surtr
Off a Blizzy
Surtr
Level 127
God Stats
10W - 7L
1,581 SR
Queue Stats
426W - 409L
1,470 Elo+
Party 1
Heimdallr
Heimdallr
themexicant123
Heimdallr
Level 127
God Stats
15W - 11L
1,562 SR
Queue Stats
136W - 126L
1,559 Elo+
Party 2
Team Averages
Level 92
1,585 SR
1,511 Elo+

VS

Team Averages
Level 131
1,654 SR
1,506 Elo+
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Alezuskull
Thanatos
Level 158
God Stats
8W - 8L
1,619 SR
Queue Stats
157W - 140L
1,524 Elo+
Solo
Hercules
Hercules
KingGeorgelll
Hercules
Level 105
God Stats
2W - 1L
1,734 SR
Queue Stats
80W - 80L
1,536 Elo+
Solo
Neith
Neith
PauloRxD
Neith
Level 147
God Stats
2W - 1L
1,916 SR
Queue Stats
48W - 56L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
1 / 4 / 4
7,637
546
5,321
8,697
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
ArkChaos34
Yemoja
12
1 / 0 / 2
7,794
557
1,523
6,888
4,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
BirSan
Izanami
14
0 / 2 / 4
7,805
558
4,798
10,360
3,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 0 / 2
8,607
615
5,097
8,010
3,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
themexicant123
Heimdallr
15
4 / 0 / 2
9,435
674
5,925
6,123
2,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 5 / 1
8,451
604
7,293
9,153
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr
 
Jormungandr
6
0 / 1 / 0
5,225
373
3,350
4,144
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
Alezuskull
Thanatos
14
4 / 1 / 2
7,741
553
5,202
9,016
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hercules
KingGeorgelll
Hercules
6
0 / 3 / 0
5,268
376
1,900
6,380
4,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
PauloRxD
Neith
13
0 / 1 / 3
7,151
511
5,092
7,212
2,647
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
11
Kills
6
6
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
4
4
0.75
L
Ra
 
Ra
2
5
1
0.5
L
Jormungandr
 
Jormungandr
0
1
0
0
L
Thanatos
Alezuskull
Thanatos
4
1
2
5
W
Yemoja
ArkChaos34
Yemoja
1
0
2
2
W
Izanami
BirSan
Izanami
0
2
4
1
L
Hercules
KingGeorgelll
Hercules
0
3
0
0
W
5
0
2
6
L
Neith
PauloRxD
Neith
0
1
3
1.5
W
Heimdallr
themexicant123
Heimdallr
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,664
Damage
22,837
40,078
Taken
35,905
15,573
Mitigated
15,750
15,006
Healing
16,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
5,321
289
0
2,002
8,697
2,242
378
2,877
5,560
41,357
0
L
Ra
 
Ra
7,293
376
355
1,710
9,153
3,322
0
3,695
5,032
74,662
605
L
Jormungandr
 
Jormungandr
3,350
705
0
1,291
4,144
1,789
32
662
3,482
16,562
329
L
Thanatos
Alezuskull
Thanatos
5,202
1,351
0
6,715
9,016
3,898
0
1,699
7,219
0
55,500
W
Yemoja
ArkChaos34
Yemoja
1,523
328
2,642
2,427
6,888
4,149
388
2,204
4,261
22,303
1,186
W
Izanami
BirSan
Izanami
4,798
2,063
0
4,089
10,360
3,340
580
1,915
8,043
0
51,446
L
Hercules
KingGeorgelll
Hercules
1,900
799
0
3,445
6,380
4,094
0
43
6,337
0
14,049
W
5,097
1,602
0
2,511
8,010
3,800
1,587
1,334
6,500
1,175
60,925
L
Neith
PauloRxD
Neith
5,092
766
0
2,650
7,212
2,647
582
450
6,762
0
49,979
W
Heimdallr
themexicant123
Heimdallr
5,925
895
0
1,335
6,123
2,042
1,647
771
5,272
0
63,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,278
Gold Earned
33,836
431
Minions Killed
398
0
Camps Cleared
0
1,436,514
Distance Traveled
1,163,008
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,637
546
82
6
0
277,624
3
L
Ra
8,451
604
172
12
0
299,214
7
L
Jormungandr
5,225
373
29
2
0
112,147
0
L
Thanatos
7,741
553
86
6
0
349,184
1
W
Yemoja
7,794
557
35
3
0
283,942
2
W
Izanami
7,805
558
97
7
0
253,786
2
L
Hercules
5,268
376
25
2
0
159,946
0
W
Surtr
8,607
615
107
8
0
353,337
0
L
Neith
7,151
511
86
6
0
242,517
5
W
Heimdallr
9,435
674
110
8
0
267,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role