Player Matchup

Osiris
Osiris
 
Osiris
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Dinastx
Sol
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,157 Elo+
Solo
Rama
Rama
Drew92103648
Rama
Level 100
God Stats
5W - 4L
1,560 SR
Queue Stats
165W - 146L
1,471 Elo+
Solo
Ravana
Ravana
dragonemperor900
Ravana
Level 113
God Stats
5W - 7L
1,483 SR
Queue Stats
169W - 180L
1,417 Elo+
Party 1
Kuzenbo
Kuzenbo
shllshckr
Kuzenbo
Level 44
God Stats
2W - 1L
1,514 SR
Queue Stats
63W - 85L
1,374 Elo+
Party 1
Team Averages
Level 106
1,511 SR
1,384 Elo+

VS

Team Averages
Level 89
1,494 SR
1,482 Elo+
Athena
Athena
CosmicFlame29
Athena
Level 148
God Stats
1W - 2L
1,533 SR
Queue Stats
18W - 44L
1,437 Elo+
Solo
Gilgamesh
Gilgamesh
Grincrant
Gilgamesh
Level 67
God Stats
14W - 23L
1,442 SR
Queue Stats
293W - 277L
1,475 Elo+
Solo
Scylla
Scylla
KindaTrying
Scylla
Level 86
God Stats
10W - 11L
1,354 SR
Queue Stats
355W - 374L
1,457 Elo+
Solo
Nut
Nut
OrionMortuis
Nut
Level 79
God Stats
8W - 5L
1,705 SR
Queue Stats
87W - 79L
1,553 Elo+
Solo
Arachne
Arachne
VerVex10
Arachne
Level 64
God Stats
6W - 9L
1,438 SR
Queue Stats
163W - 167L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
3 / 0 / 3
6,011
751
4,328
5,133
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sol
9
0 / 3 / 2
5,067
633
1,442
4,565
837
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
1 / 0 / 3
4,736
592
3,436
3,856
994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
5 / 0 / 2
5,756
720
2,718
2,715
1,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
shllshckr
Kuzenbo
8
0 / 2 / 4
4,624
578
3,173
6,985
5,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 2
4,534
567
2,428
5,880
4,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
Grincrant
Gilgamesh
6
0 / 3 / 0
3,893
487
811
6,190
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
9
3 / 2 / 0
5,567
696
2,914
3,255
817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 2 / 0
4,318
540
5,274
6,616
1,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
VerVex10
Arachne
7
0 / 0 / 1
4,126
516
787
4,378
1,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
9
Kills
5
5
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
3
4.5
L
0
2
2
0.5
W
Sol
0
3
2
0.33
W
1
0
3
2.5
L
Gilgamesh
Grincrant
Gilgamesh
0
3
0
0
L
Scylla
3
2
0
1.5
L
2
2
0
1
L
Arachne
VerVex10
Arachne
0
0
1
0.5
W
5
0
2
6
W
Kuzenbo
shllshckr
Kuzenbo
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,097
Damage
12,214
23,254
Taken
26,319
12,117
Mitigated
9,925
9,459
Healing
7,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,328
1,495
0
2,455
5,133
3,526
0
404
4,729
0
38,335
L
2,428
452
178
1,156
5,880
4,006
0
989
4,891
12,703
0
W
Sol
1,442
58
0
1,688
4,565
837
926
2,869
1,696
26,565
1,136
W
3,436
3,087
0
2,135
3,856
994
0
362
3,494
0
29,413
L
Gilgamesh
Grincrant
Gilgamesh
811
263
0
1,225
6,190
2,203
0
0
6,190
0
15,335
L
Scylla
2,914
0
0
500
3,255
817
0
1,280
1,975
28,761
0
L
5,274
3,895
0
3,203
6,616
1,546
0
1,797
4,819
0
24,675
L
Arachne
VerVex10
Arachne
787
716
0
1,169
4,378
1,353
0
393
3,985
0
24,180
W
2,718
592
0
638
2,715
1,049
0
156
2,559
0
32,793
W
Kuzenbo
shllshckr
Kuzenbo
3,173
977
0
2,543
6,985
5,711
0
1,707
5,278
13,062
376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,194
Gold Earned
22,438
249
Minions Killed
197
0
Camps Cleared
0
828,464
Distance Traveled
741,703
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,011
751
71
9
0
161,608
0
L
Athena
4,534
567
25
3
0
172,302
2
W
Sol
5,067
633
47
6
0
128,366
0
W
Rama
4,736
592
51
6
0
159,531
5
L
Gilgamesh
3,893
487
30
4
0
116,838
0
L
Scylla
5,567
696
51
6
0
157,236
2
L
Nut
4,318
540
44
6
0
148,774
1
L
Arachne
4,126
516
47
6
0
146,553
0
W
Ravana
5,756
720
56
7
0
209,840
0
W
Kuzenbo
4,624
578
24
3
0
169,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role