Player Matchup

Anubis
Anubis
 
Anubis
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
TupsmBong2000
Yemoja
Level 112
God Stats
2W - 1L
1,447 SR
Queue Stats
268W - 254L
1,471 Elo+
Solo
Kukulkan
Kukulkan
钮钴禄一猫猫一
Kukulkan
Level 182
God Stats
13W - 10L
1,745 SR
Queue Stats
538W - 290L
1,674 Elo+
Party 2
Ares
Ares
长春汽车职业技术大学
Ares
Level 113
God Stats
12W - 2L
1,888 SR
Queue Stats
650W - 126L
1,775 Elo+
Party 2
Team Averages
Level 125
1,616 SR
1,584 Elo+

VS

Team Averages
Level 112
1,680 SR
1,465 Elo+
Skadi
Skadi
 
Skadi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BysglycinatorByz
Nu Wa
Level 76
God Stats
2W - 2L
1,853 SR
Queue Stats
131W - 113L
1,450 Elo+
Party 1
Yemoja
Yemoja
KezoHONDAKIAS
Yemoja
Level 129
God Stats
2W - 1L
1,858 SR
Queue Stats
95W - 88L
1,419 Elo+
Solo
Merlin
Merlin
affli
Merlin
Level 127
God Stats
31W - 15L
1,688 SR
Queue Stats
537W - 529L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
4 / 1 / 8
8,607
861
8,731
7,242
4,677
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Khepri
 
Khepri
14
2 / 2 / 12
8,468
847
4,398
15,577
15,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
0 / 0 / 15
7,393
739
2,147
9,975
5,534
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
8 / 0 / 10
9,434
943
12,296
8,577
5,048
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

14
4 / 3 / 13
8,901
890
10,588
19,314
15,148
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
4 / 1 / 2
7,638
764
17,912
5,565
1,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yu Huang
 
Yu Huang
13
0 / 5 / 4
7,104
710
7,587
10,498
3,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 3
6,399
640
4,498
6,249
1,897
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 5 / 5
6,785
679
3,549
10,511
5,692
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
affli
Merlin
14
1 / 3 / 2
7,218
722
12,938
7,381
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
22
18
Kills
6
6
Deaths
18
58
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
8
8
W
Khepri
 
Khepri
2
2
12
4
L
Skadi
 
Skadi
4
1
2
5
L
Yu Huang
 
Yu Huang
0
5
4
0.4
L
1
4
3
0.63
L
0
5
5
0.5
W
0
0
15
7.5
L
Merlin
affli
Merlin
1
3
2
0.67
W
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,160
Damage
46,484
60,685
Taken
40,204
46,242
Mitigated
15,609
35,149
Healing
12,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,731
812
1,561
856
7,242
4,677
156
4,754
2,488
23,635
690
W
Khepri
 
Khepri
4,398
73
959
1,728
15,577
15,835
280
7,881
7,696
13,737
0
L
Skadi
 
Skadi
17,912
3,045
143
1,067
5,565
1,781
0
5,165
400
0
31,404
L
Yu Huang
 
Yu Huang
7,587
390
706
1,382
10,498
3,705
0
9,990
508
18,432
308
L
4,498
810
473
356
6,249
1,897
0
5,912
337
8,903
0
L
3,549
563
6,134
966
10,511
5,692
0
10,177
334
7,310
0
W
2,147
88
17,318
3,321
9,975
5,534
510
4,673
5,302
6,374
0
L
Merlin
affli
Merlin
12,938
341
510
854
7,381
2,534
0
6,293
1,088
22,390
0
W
12,296
295
847
1,256
8,577
5,048
483
5,114
3,463
34,997
0
W
10,588
0
3,348
3,955
19,314
15,148
51
6,096
13,218
11,737
1,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,803
Gold Earned
35,144
132
Minions Killed
95
0
Camps Cleared
0
992,500
Distance Traveled
809,546
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,607
861
34
3
0
176,296
0
W
Khepri
8,468
847
20
2
0
211,499
0
L
Skadi
7,638
764
24
2
0
178,351
0
L
Yu Huang
7,104
710
29
3
0
165,786
0
L
Nu Wa
6,399
640
3
0
0
138,867
0
L
Yemoja
6,785
679
18
2
0
157,100
0
W
Yemoja
7,393
739
12
1
0
184,418
0
L
Merlin
7,218
722
21
2
0
169,442
0
W
Kukulkan
9,434
943
61
6
0
209,526
0
W
Ares
8,901
890
5
1
0
210,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role