Player Matchup

Chaac
Chaac
Gold V
Cravenshadow212
Chaac
Gold V
Level 126
God Stats
21W - 23L
1,565 SR
Queue Stats
764W - 791L
1,276 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
FlamingFrost25
Tsukuyomi
Gold V
Level 84
God Stats
18W - 15L
1,501 SR
Queue Stats
104W - 113L
1,099 MMR
Party 1
Atlas
Atlas
Silver II
Tomm Ganks
Atlas
Silver II
Level 154
God Stats
57W - 65L
1,541 SR
Queue Stats
1,016W - 1,085L
826 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,535 SR
1,067 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,569 SR
1,233 MMR
Nu Wa
Nu Wa
Silver II
JAFKBZON2015
Nu Wa
Silver II
Level 109
God Stats
117W - 113L
1,531 SR
Queue Stats
217W - 271L
1,006 MMR
Solo
Cerberus
Cerberus
Gold V
UzU123
Cerberus
Gold V
Level 81
God Stats
4W - 2L
1,589 SR
Queue Stats
33W - 42L
1,421 MMR
Party 2
Danzaburou
Danzaburou
Silver I
combatwombat0
Danzaburou
Silver I
Level 102
God Stats
11W - 9L
1,586 SR
Queue Stats
95W - 119L
1,273 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
8,334
695
9,345
16,893
11,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Tsukuyomi
FlamingFrost25
Tsukuyomi
16
3 / 7 / 1
10,712
893
6,646
14,138
4,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
14
0 / 5 / 1
8,505
709
8,000
13,639
12,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
NemesisAchillesNe ZhaCthulhuKumbhakarna

VS

Bans
DiscordiaHeraBaron SamediVulcanJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 13
10,504
875
13,050
6,747
2,228
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
UzU123
Cerberus
17
9 / 0 / 8
11,157
930
13,613
17,063
20,252
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
combatwombat0
Danzaburou
18
6 / 1 / 9
11,894
991
12,722
11,500
4,688
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
4
Kills
17
18
Deaths
4
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Tsukuyomi
FlamingFrost25
Tsukuyomi
3
7
1
0.5
W
2
3
13
2.83
L
Atlas
0
5
1
0.1
W
Cerberus
UzU123
Cerberus
9
0
8
13
W
Danzaburou
combatwombat0
Danzaburou
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,991
Damage
39,385
44,670
Taken
35,310
27,760
Mitigated
27,168
5,490
Healing
7,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,345
1,448
0
3,169
16,893
11,337
0
10,792
6,039
0
26,647
L
Tsukuyomi
FlamingFrost25
Tsukuyomi
6,646
601
0
1,518
14,138
4,371
281
9,150
4,959
0
48,794
W
13,050
5,269
251
241
6,747
2,228
1,556
1,062
5,452
41,998
202
L
Atlas
8,000
2,084
0
803
13,639
12,052
0
6,030
7,493
22,226
0
W
Cerberus
UzU123
Cerberus
13,613
1,164
0
3,305
17,063
20,252
470
2,374
13,749
26,842
2,062
W
Danzaburou
combatwombat0
Danzaburou
12,722
5,251
0
3,771
11,500
4,688
2,304
3,352
7,208
0
48,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,551
Gold Earned
33,555
147
Minions Killed
179
0
Camps Cleared
0
656,436
Distance Traveled
696,810
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,334
695
42
4
0
211,371
2
L
Tsukuyomi
10,712
893
83
7
0
219,566
0
W
Nu Wa
10,504
875
54
5
0
207,017
1
L
Atlas
8,505
709
22
2
0
225,499
0
W
Cerberus
11,157
930
44
4
0
261,783
0
W
Danzaburou
11,894
991
81
7
0
228,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role