Player Matchup

Anubis
Anubis
Silver V
EliasPijije
Anubis
Silver V
Level 158
God Stats
24W - 22L
1,472 SR
Queue Stats
419W - 464L
568 MMR
Solo
Bacchus
Bacchus
Silver II
MiToMiTo22
Bacchus
Silver II
Level 155
God Stats
28W - 24L
1,510 SR
Queue Stats
293W - 322L
1,041 MMR
Solo
Chang'e
Chang'e
Silver I
Oops_imGAY
Chang'e
Silver I
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
251W - 272L
955 MMR
Solo
Neith
Neith
Silver IV
Vidalzyn
Neith
Silver IV
Level 141
God Stats
6W - 4L
1,646 SR
Queue Stats
38W - 56L
819 MMR
Solo
Susano
Susano
Silver III
Xxx MyMan xxX
Susano
Silver III
Level 122
God Stats
5W - 9L
1,341 SR
Queue Stats
33W - 45L
951 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,494 SR
867 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 156
1,460 SR
876 MMR
Hera
Hera
Bronze I
Ohh Nugz
Hera
Bronze I
Level 108
God Stats
0W - 3L
1,181 SR
Queue Stats
44W - 73L
559 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
OsviiiPR
Kuzenbo
Silver III
Level 142
God Stats
47W - 38L
1,532 SR
Queue Stats
147W - 170L
981 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
QueijoMinas2712
Kumbhakarna
Silver II
Level 159
God Stats
63W - 73L
1,496 SR
Queue Stats
532W - 575L
1,107 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
criucha
Sun Wukong
Silver II
Level 144
God Stats
274W - 237L
1,594 SR
Queue Stats
444W - 455L
1,108 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
wolfieloyal
Baron Samedi
Silver IV
Level 229
God Stats
11W - 14L
1,499 SR
Queue Stats
363W - 396L
626 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
5 / 6 / 2
13,254
576
12,609
19,167
7,481
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
MiToMiTo22
Bacchus
18
2 / 0 / 6
12,431
540
4,395
14,236
14,184
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
Oops_imGAY
Chang'e
20
8 / 0 / 6
14,413
627
12,750
15,569
6,087
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Neith
Vidalzyn
Neith
19
3 / 0 / 4
13,205
574
11,560
7,156
2,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

20
6 / 1 / 6
13,324
579
9,377
13,434
5,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AwilixNu WaKing ArthurDa Ji

VS

Bans
PoseidonSylvanusApolloSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
0 / 9 / 0
9,539
415
10,253
13,256
3,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
OsviiiPR
Kuzenbo
8
1 / 1 / 1
7,472
325
1,653
6,622
3,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
QueijoMinas2712
Kumbhakarna
13
0 / 0 / 0
8,721
379
967
9,769
8,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
criucha
Sun Wukong
17
5 / 6 / 1
10,890
473
13,772
24,317
23,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
wolfieloyal
Baron Samedi
17
1 / 8 / 1
9,730
423
9,304
18,499
8,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
24
Kills
7
7
Deaths
24
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
5
6
2
1
W
Bacchus
MiToMiTo22
Bacchus
2
0
6
5
L
Hera
0
9
0
0
W
Chang'e
Oops_imGAY
Chang'e
8
0
6
11
L
Kuzenbo
OsviiiPR
Kuzenbo
1
1
1
1.5
L
Kumbhakarna
QueijoMinas2712
Kumbhakarna
0
0
0
0
W
Neith
Vidalzyn
Neith
3
0
4
5
W
6
1
6
9
L
Sun Wukong
criucha
Sun Wukong
5
6
1
0.92
L
Baron Samedi
wolfieloyal
Baron Samedi
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,691
Damage
35,949
69,562
Taken
72,463
35,291
Mitigated
47,086
29,380
Healing
15,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
12,609
239
205
4,815
19,167
7,481
3,480
4,187
14,626
106,253
660
W
Bacchus
MiToMiTo22
Bacchus
4,395
703
0
5,312
14,236
14,184
1,293
4,488
9,336
51,272
2,536
L
Hera
10,253
2,661
0
1,621
13,256
3,775
0
6,767
6,489
69,878
106
W
Chang'e
Oops_imGAY
Chang'e
12,750
263
1,676
8,353
15,569
6,087
1,924
6,286
8,806
116,050
1,104
L
Kuzenbo
OsviiiPR
Kuzenbo
1,653
618
0
3,626
6,622
3,635
10
1,097
5,525
23,586
0
L
Kumbhakarna
QueijoMinas2712
Kumbhakarna
967
52
48
2,209
9,769
8,116
0
1,408
8,361
34,275
0
W
Neith
Vidalzyn
Neith
11,560
2,554
0
2,710
7,156
2,357
4,728
3,273
3,486
0
119,805
W
9,377
2,810
0
6,309
13,434
5,182
952
2,891
10,396
0
93,435
L
Sun Wukong
criucha
Sun Wukong
13,772
2,481
0
3,999
24,317
23,039
0
12,136
12,181
0
73,796
L
Baron Samedi
wolfieloyal
Baron Samedi
9,304
255
194
3,821
18,499
8,521
710
7,862
10,637
73,040
2,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,627
Gold Earned
46,352
704
Minions Killed
488
0
Camps Cleared
0
2,187,661
Distance Traveled
1,666,599
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,254
576
142
6
0
367,566
0
W
Bacchus
12,431
540
89
4
0
395,526
2
L
Hera
9,539
415
149
6
0
342,452
4
W
Chang'e
14,413
627
168
7
0
467,377
0
L
Kuzenbo
7,472
325
42
2
0
198,777
4
L
Kumbhakarna
8,721
379
50
2
0
350,341
2
W
Neith
13,205
574
176
8
0
431,939
4
W
Susano
13,324
579
129
6
0
525,253
4
L
Sun Wukong
10,890
473
116
5
0
389,897
3
L
Baron Samedi
9,730
423
131
6
0
385,132
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role