Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Aztropy
Tyr
Level 120
God Stats
5W - 7L
1,481 SR
Queue Stats
95W - 100L
1,457 Elo+
Party 1
Medusa
Medusa
CRUNCHmunch42
Medusa
Level 101
God Stats
1W - 2L
1,197 SR
Queue Stats
24W - 40L
1,340 Elo+
Solo
Thanatos
Thanatos
Killer0instant0
Thanatos
Level 105
God Stats
13W - 8L
1,725 SR
Queue Stats
78W - 62L
1,531 Elo+
Party 1
Nu Wa
Nu Wa
Pitbule9983
Nu Wa
Level 149
God Stats
84W - 69L
1,541 SR
Queue Stats
188W - 182L
1,492 Elo+
Solo
Team Averages
Level 120
1,489 SR
1,464 Elo+

VS

Team Averages
Level 104
1,530 SR
1,495 Elo+
King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
GirthVaderTV
Thanatos
Level 33
God Stats
9W - 9L
1,500 SR
Queue Stats
29W - 38L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MermaidMama219
Nu Wa
Level 224
God Stats
149W - 100L
1,555 SR
Queue Stats
950W - 960L
1,442 Elo+
Solo
Anhur
Anhur
aqua773634
Anhur
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
141W - 129L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
jagapy1116
Cthulhu
Level 69
God Stats
9W - 6L
1,594 SR
Queue Stats
149W - 135L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
2 / 0 / 0
7,675
548
8,657
9,069
7,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tyr
9
3 / 1 / 0
6,010
429
2,927
6,998
4,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 1
5,541
396
794
3,876
956
Thanatos
15
7 / 1 / 1
7,900
564
7,445
12,094
4,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 1 / 2
6,814
487
4,802
4,311
915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 3 / 0
7,187
513
5,918
11,643
7,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Thanatos
GirthVaderTV
Thanatos
8
0 / 5 / 0
5,360
383
3,478
7,254
2,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 1
6,491
464
4,247
4,943
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
12
1 / 2 / 3
7,001
500
3,421
8,456
2,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
jagapy1116
Cthulhu
12
3 / 0 / 1
7,782
556
3,877
9,112
5,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
12
Kills
6
6
Deaths
12
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
0
2
L
King Arthur
 
King Arthur
1
3
0
0.33
W
Tyr
3
1
0
3
W
0
3
1
0.17
L
Thanatos
GirthVaderTV
Thanatos
0
5
0
0
W
Thanatos
7
1
1
7.5
L
1
2
1
0.75
W
0
1
2
1
L
Anhur
1
2
3
1.25
L
Cthulhu
jagapy1116
Cthulhu
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,625
Damage
20,941
36,348
Taken
41,408
18,283
Mitigated
18,427
17,714
Healing
9,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,657
2,450
108
3,058
9,069
7,168
156
2,145
6,842
54,947
2,591
L
King Arthur
 
King Arthur
5,918
623
0
1,246
11,643
7,662
37
183
11,424
0
44,356
W
Tyr
2,927
501
0
1,315
6,998
4,975
0
373
6,547
0
17,754
W
794
144
0
61
3,876
956
210
1,688
2,042
0
13,149
L
Thanatos
GirthVaderTV
Thanatos
3,478
1,418
0
1,843
7,254
2,288
24
780
6,407
0
18,559
W
Thanatos
7,445
2,800
0
11,999
12,094
4,269
0
1,450
10,509
0
55,756
L
4,247
740
0
979
4,943
1,094
0
1,745
2,920
39,627
1,393
W
4,802
2,400
0
1,173
4,311
915
1,253
1,673
2,404
47,545
0
L
Anhur
3,421
1,576
0
1,196
8,456
2,337
463
5,781
2,380
0
52,384
L
Cthulhu
jagapy1116
Cthulhu
3,877
730
1,822
2,633
9,112
5,046
0
3,507
5,214
32,830
2,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,940
Gold Earned
33,821
344
Minions Killed
320
0
Camps Cleared
0
1,264,276
Distance Traveled
1,149,917
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,675
548
102
7
0
273,796
0
L
King Arthur
7,187
513
65
5
0
234,444
0
W
Tyr
6,010
429
27
2
0
145,851
0
W
Medusa
5,541
396
23
2
0
294,377
0
L
Thanatos
5,360
383
28
2
0
231,921
0
W
Thanatos
7,900
564
95
7
0
317,852
3
L
Nu Wa
6,491
464
80
6
0
156,411
0
W
Nu Wa
6,814
487
97
7
0
232,400
0
L
Anhur
7,001
500
74
5
0
245,197
0
L
Cthulhu
7,782
556
73
5
0
281,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role