Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
BriBreezy27
Gilgamesh
Level 177
God Stats
7W - 3L
1,602 SR
Queue Stats
504W - 509L
1,571 Elo+
Party 1
Hachiman
Hachiman
CubicSpore20838
Hachiman
Level 188
God Stats
17W - 19L
1,518 SR
Queue Stats
679W - 671L
1,563 Elo+
Party 1
Sol
Sol
Paul Crudd 1990
Sol
Level 201
God Stats
1W - 0L
1,202 SR
Queue Stats
34W - 42L
1,497 Elo+
Party 1
Charon
Charon
TemperingList8
Charon
Level 137
God Stats
12W - 6L
1,610 SR
Queue Stats
482W - 503L
1,532 Elo+
Party 1
Team Averages
Level 176
1,486 SR
1,533 Elo+

VS

Team Averages
Level 118
1,541 SR
1,557 Elo+
Fafnir
Fafnir
BakeBukkake
Fafnir
Level 68
God Stats
0W - 1L
1,512 SR
Queue Stats
89W - 62L
1,644 Elo+
Party 2
Neith
Neith
Ethan288
Neith
Level 69
God Stats
2W - 2L
1,799 SR
Queue Stats
76W - 66L
1,657 Elo+
Party 2
Zhong Kui
Zhong Kui
Flechas
Zhong Kui
Level 183
God Stats
2W - 4L
1,527 SR
Queue Stats
199W - 241L
1,480 Elo+
Solo
He Bo
He Bo
JDhigh5
He Bo
Level 129
God Stats
4W - 9L
1,354 SR
Queue Stats
270W - 261L
1,462 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheJuicyJ1
Ah Muzen Cab
Level 143
God Stats
1W - 2L
1,511 SR
Queue Stats
144W - 144L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 4 / 16
8,534
853
7,778
9,495
6,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
BriBreezy27
Gilgamesh
17
9 / 2 / 11
10,490
1,049
11,066
14,771
11,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
14
4 / 2 / 10
8,966
897
8,387
8,209
2,738
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 2 / 10
9,551
955
11,660
8,427
2,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 4 / 11
8,240
824
5,626
8,915
6,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
2 / 5 / 8
8,229
823
6,934
12,935
15,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Ethan288
Neith
13
1 / 5 / 8
7,563
756
10,496
9,786
3,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Zhong Kui
Flechas
Zhong Kui
11
2 / 1 / 7
7,677
768
5,055
4,866
3,696
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
JDhigh5
He Bo
14
4 / 5 / 9
7,939
794
8,059
10,803
4,162
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
TheJuicyJ1
Ah Muzen Cab
13
5 / 5 / 4
7,686
769
10,250
9,230
3,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
50
21
Kills
14
14
Deaths
21
58
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
4
16
2
L
Fafnir
2
5
8
1.2
W
Gilgamesh
BriBreezy27
Gilgamesh
9
2
11
7.25
W
Hachiman
4
2
10
4.5
L
Neith
Ethan288
Neith
1
5
8
1
L
Zhong Kui
Flechas
Zhong Kui
2
1
7
5.5
L
He Bo
JDhigh5
He Bo
4
5
9
1.7
W
6
2
10
5.5
W
2
4
11
1.88
L
Ah Muzen Cab
TheJuicyJ1
Ah Muzen Cab
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,517
Damage
40,794
49,817
Taken
47,620
29,463
Mitigated
31,023
20,592
Healing
13,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
7,778
254
698
2,708
9,495
6,320
1,085
4,050
5,445
17,685
502
L
Fafnir
6,934
1,587
160
3,011
12,935
15,898
0
6,213
6,392
11,891
0
W
Gilgamesh
BriBreezy27
Gilgamesh
11,066
1,912
1,669
4,973
14,771
11,164
1,095
4,883
9,888
0
23,987
W
Hachiman
8,387
4,958
1,373
3,100
8,209
2,738
1,948
4,255
3,954
0
20,259
L
Neith
Ethan288
Neith
10,496
2,899
526
2,351
9,786
3,588
0
6,099
3,520
0
17,568
L
Zhong Kui
Flechas
Zhong Kui
5,055
785
550
1,472
4,866
3,696
0
3,037
1,829
11,519
1,894
L
He Bo
JDhigh5
He Bo
8,059
228
994
3,572
10,803
4,162
0
5,097
5,552
18,809
0
W
11,660
3,292
628
3,973
8,427
2,815
2,423
4,430
3,997
24,130
502
W
5,626
311
662
808
8,915
6,426
979
1,925
6,990
11,333
0
L
Ah Muzen Cab
TheJuicyJ1
Ah Muzen Cab
10,250
3,805
301
510
9,230
3,679
0
4,276
4,790
0
19,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,781
Gold Earned
39,094
134
Minions Killed
100
0
Camps Cleared
0
964,120
Distance Traveled
785,513
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,534
853
26
3
0
203,930
0
L
Fafnir
8,229
823
11
1
0
167,581
0
W
Gilgamesh
10,490
1,049
42
4
0
207,636
0
W
Hachiman
8,966
897
21
2
0
190,351
0
L
Neith
7,563
756
13
1
0
171,478
0
L
Zhong Kui
7,677
768
25
3
0
110,864
0
L
He Bo
7,939
794
21
2
0
175,021
0
W
Sol
9,551
955
36
4
0
187,937
1
W
Charon
8,240
824
9
1
0
174,266
0
L
Ah Muzen Cab
7,686
769
30
3
0
160,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role