Player Matchup

Hel
Hel
 
Hel
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
G5VEXS
Heimdallr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 90L
1,486 Elo+
Solo
Kuzenbo
Kuzenbo
HoZayOk
Kuzenbo
Level 210
God Stats
8W - 10L
1,493 SR
Queue Stats
596W - 624L
1,474 Elo+
Solo
Ne Zha
Ne Zha
ItsChangoBTW
Ne Zha
Level 101
God Stats
0W - 1L
1,491 SR
Queue Stats
0W - 8L
1,100 Elo+
Party 2
Freya
Freya
TurtlePoopie153
Freya
Level 83
God Stats
0W - 1L
1,054 SR
Queue Stats
2W - 20L
1,174 Elo+
Party 2
Team Averages
Level 136
1,408 SR
1,347 Elo+

VS

Team Averages
Level 154
1,882 SR
1,919 Elo+
Cerberus
Cerberus
Acareless
Cerberus
Level 158
God Stats
58W - 5L
2,210 SR
Queue Stats
2,382W - 250L
1,981 Elo+
Party 1
Aphrodite
Aphrodite
MrOLdmanN
Aphrodite
Level 136
God Stats
7W - 2L
1,762 SR
Queue Stats
1,071W - 184L
2,037 Elo+
Party 1
Chronos
Chronos
木偶13
Chronos
Level 153
God Stats
6W - 5L
1,554 SR
Queue Stats
991W - 311L
1,811 Elo+
Party 1
Nu Wa
Nu Wa
白白胖胖四川分胖
Nu Wa
Level 155
God Stats
40W - 2L
1,984 SR
Queue Stats
824W - 97L
1,909 Elo+
Party 1
Izanami
Izanami
罩子越大嘟嘟大魔王越坏
Izanami
Level 168
God Stats
2W - 0L
1,899 SR
Queue Stats
458W - 73L
1,860 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
4 / 3 / 2
9,021
902
6,925
12,807
9,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Heimdallr
G5VEXS
Heimdallr
14
2 / 6 / 3
8,088
809
8,515
11,610
3,268
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kuzenbo
HoZayOk
Kuzenbo
10
0 / 0 / 0
6,891
689
3,702
7,210
8,212
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ne Zha
13
0 / 6 / 1
7,507
751
7,378
11,496
4,817
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 8 / 1
7,473
747
5,873
11,539
3,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Acareless
Cerberus
15
2 / 1 / 19
9,720
972
8,396
16,812
12,077
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Aphrodite
MrOLdmanN
Aphrodite
16
4 / 1 / 17
9,201
920
6,723
12,849
12,543
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos
木偶13
Chronos
11
2 / 3 / 9
8,133
813
6,908
11,258
5,478
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
10 / 1 / 11
10,407
1,041
14,605
5,829
2,764
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 1 / 16
9,387
939
13,740
9,991
5,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
95
7
Kills
23
23
Deaths
7
7
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
4
3
2
1.67
W
Cerberus
Acareless
Cerberus
2
1
19
11.5
L
Heimdallr
G5VEXS
Heimdallr
2
6
3
0.58
L
Kuzenbo
HoZayOk
Kuzenbo
0
0
0
0
L
Ne Zha
0
6
1
0.08
W
Aphrodite
MrOLdmanN
Aphrodite
4
1
17
12.5
L
1
8
1
0.19
W
Chronos
木偶13
Chronos
2
3
9
2.17
W
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,393
Damage
50,372
54,662
Taken
56,739
29,153
Mitigated
38,322
21,194
Healing
34,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,925
345
6,654
6,670
12,807
9,145
245
8,215
4,592
19,271
0
W
Cerberus
Acareless
Cerberus
8,396
94
3,658
7,481
16,812
12,077
856
4,733
12,079
14,030
817
L
Heimdallr
G5VEXS
Heimdallr
8,515
1,689
288
555
11,610
3,268
1,009
8,944
2,666
0
19,025
L
Kuzenbo
HoZayOk
Kuzenbo
3,702
1,157
503
2,454
7,210
8,212
0
4,210
3,000
7,678
0
L
Ne Zha
7,378
1,363
657
1,739
11,496
4,817
120
7,244
4,252
0
19,112
W
Aphrodite
MrOLdmanN
Aphrodite
6,723
909
6,540
8,304
12,849
12,543
464
3,883
8,966
19,798
0
L
5,873
1,256
913
761
11,539
3,711
0
6,813
4,726
16,685
1,154
W
Chronos
木偶13
Chronos
6,908
534
1,192
990
11,258
5,478
874
3,128
8,130
13,857
1,712
W
14,605
3,208
1,266
2,122
5,829
2,764
1,687
2,042
3,787
29,967
0
W
13,740
4,923
0
2,477
9,991
5,460
3,484
2,308
7,683
0
36,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,980
Gold Earned
46,848
100
Minions Killed
143
0
Camps Cleared
0
848,064
Distance Traveled
950,891
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,021
902
35
4
0
182,192
0
W
Cerberus
9,720
972
16
2
0
213,940
1
L
Heimdallr
8,088
809
14
1
0
192,346
0
L
Kuzenbo
6,891
689
10
1
0
135,100
0
L
Ne Zha
7,507
751
22
2
0
186,591
0
W
Aphrodite
9,201
920
28
3
0
208,243
0
L
Freya
7,473
747
19
2
0
151,835
0
W
Chronos
8,133
813
21
2
0
202,670
0
W
Nu Wa
10,407
1,041
35
4
0
174,612
0
W
Izanami
9,387
939
43
4
0
151,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role