Player Matchup

Susano
Susano
Aye_Khi
Susano
Level 144
God Stats
14W - 23L
1,376 SR
Queue Stats
501W - 519L
1,502 Elo+
Party 1
Athena
Athena
EmperorLoli
Athena
Level 88
God Stats
47W - 22L
1,748 SR
Queue Stats
196W - 204L
1,484 Elo+
Party 1
Agni
Agni
EvilEsqueleto
Agni
Level 89
God Stats
2W - 3L
1,548 SR
Queue Stats
19W - 20L
1,490 Elo+
Party 3
Sol
Sol
lewis0282
Sol
Level 146
God Stats
0W - 3L
1,326 SR
Queue Stats
565W - 584L
1,515 Elo+
Party 1
Chaac
Chaac
rorschachoed91
Chaac
Level 60
God Stats
3W - 2L
1,687 SR
Queue Stats
16W - 27L
1,414 Elo+
Party 3
Team Averages
Level 105
1,537 SR
1,481 Elo+

VS

Team Averages
Level 115
1,551 SR
1,540 Elo+
Ravana
Ravana
Eyeplod
Ravana
Level 64
God Stats
4W - 2L
1,711 SR
Queue Stats
37W - 18L
1,723 Elo+
Solo
Cerberus
Cerberus
Santymirs14
Cerberus
Level 43
God Stats
4W - 7L
1,418 SR
Queue Stats
64W - 88L
1,455 Elo+
Party 2
Vamana
Vamana
SaulMax
Vamana
Level 155
God Stats
2W - 1L
1,709 SR
Queue Stats
100W - 94L
1,536 Elo+
Party 2
Zeus
Zeus
Smitten_Bird
Zeus
Level 147
God Stats
4W - 7L
1,454 SR
Queue Stats
107W - 112L
1,487 Elo+
Solo
Merlin
Merlin
Tidgji
Merlin
Level 168
God Stats
6W - 8L
1,464 SR
Queue Stats
1,761W - 1,942L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Aye_Khi
Susano
15
0 / 1 / 5
9,960
905
983
2,725
792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
15
0 / 0 / 5
8,213
747
0
0
0
15
1 / 8 / 3
10,263
933
2,150
23,765
6,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 1 / 5
10,141
922
2,726
5,493
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
0 / 7 / 5
10,240
931
6,284
17,342
15,901
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

0

VS

Team 2 Tickets

419

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Eyeplod
Ravana
17
7 / 0 / 5
13,213
1,201
9,977
5,312
2,791
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
Santymirs14
Cerberus
18
2 / 1 / 11
11,805
1,073
4,398
8,475
5,239
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
SaulMax
Vamana
17
2 / 2 / 9
11,390
1,035
7,536
10,401
6,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 0 / 7
12,015
1,092
19,155
4,797
1,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Tidgji
Merlin
17
1 / 2 / 1
10,752
977
4,789
4,844
713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
1
Kills
17
17
Deaths
5
23
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Susano
Aye_Khi
Susano
0
1
5
2.5
L
Athena
0
0
5
2.5
L
1
8
3
0.31
W
Ravana
Eyeplod
Ravana
7
0
5
9.5
W
Cerberus
Santymirs14
Cerberus
2
1
11
7.5
W
Vamana
SaulMax
Vamana
2
2
9
3.25
W
5
0
7
8.5
W
Merlin
Tidgji
Merlin
1
2
1
0.75
L
0
1
5
2.5
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,143
Damage
45,855
49,325
Taken
33,829
24,799
Mitigated
16,770
878
Healing
4,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Aye_Khi
Susano
983
55
0
0
2,725
792
0
1,471
1,188
0
3,885
L
Athena
0
0
0
0
0
0
0
0
0
0
0
L
2,150
314
0
0
23,765
6,437
0
14,426
9,208
7,251
0
W
Ravana
Eyeplod
Ravana
9,977
3,048
0
944
5,312
2,791
0
687
2,265
0
26,933
W
Cerberus
Santymirs14
Cerberus
4,398
323
0
1,207
8,475
5,239
0
1,889
3,829
21,706
324
W
Vamana
SaulMax
Vamana
7,536
2,886
0
773
10,401
6,249
0
1,228
4,583
0
24,379
W
19,155
998
582
1,393
4,797
1,778
0
1,172
3,505
58,419
0
W
Merlin
Tidgji
Merlin
4,789
58
0
52
4,844
713
0
544
1,243
25,480
903
L
2,726
265
0
14
5,493
1,669
0
2,924
2,441
10,417
0
L
6,284
510
25
839
17,342
15,901
0
9,270
7,855
1,449
16,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,817
Gold Earned
59,175
71
Minions Killed
282
2
Camps Cleared
16
374,457
Distance Traveled
981,906
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,960
905
10
1
0
33,899
0
L
Athena
8,213
747
0
0
0
0
0
L
Agni
10,263
933
14
1
0
171,817
0
W
Ravana
13,213
1,201
32
3
4
237,033
0
W
Cerberus
11,805
1,073
47
4
1
199,522
0
W
Vamana
11,390
1,035
45
4
3
206,070
0
W
Zeus
12,015
1,092
101
9
4
187,681
0
W
Merlin
10,752
977
57
5
4
151,600
0
L
Sol
10,141
922
18
2
2
70,120
0
L
Chaac
10,240
931
29
3
0
98,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role