Player Matchup

Athena
Athena
Noobru
Athena
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
173W - 60L
1,727 Elo+
Party 1
Xbalanque
Xbalanque
Patchreark
Xbalanque
Level 139
God Stats
3W - 2L
1,327 SR
Queue Stats
202W - 62L
1,790 Elo+
Party 1
Ra
Ra
SchoolyQ
Ra
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 35L
1,593 Elo+
Party 3
Erlang Shen
Erlang Shen
jesterfarq
Erlang Shen
Level 80
God Stats
1W - 1L
1,279 SR
Queue Stats
54W - 43L
1,564 Elo+
Party 3
Maui
Maui
queoh
Maui
Level 165
God Stats
4W - 1L
1,703 SR
Queue Stats
187W - 90L
1,603 Elo+
Party 1
Team Averages
Level 122
1,462 SR
1,655 Elo+

VS

Team Averages
Level 126
1,436 SR
1,518 Elo+
Sun Wukong
Sun Wukong
BellPepperMan
Sun Wukong
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 71L
1,549 Elo+
Party 2
Ix Chel
Ix Chel
DarkEye5
Ix Chel
Level 155
God Stats
3W - 3L
1,631 SR
Queue Stats
568W - 577L
1,553 Elo+
Solo
Ne Zha
Ne Zha
DyIan_TG
Ne Zha
Level 142
God Stats
8W - 7L
1,504 SR
Queue Stats
215W - 196L
1,551 Elo+
Party 2
Cerberus
Cerberus
Gilgamesh225
Cerberus
Level 128
God Stats
0W - 2L
1,282 SR
Queue Stats
102W - 87L
1,549 Elo+
Party 2
Janus
Janus
JD McDong
Janus
Level 140
God Stats
2W - 3L
1,264 SR
Queue Stats
71W - 96L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Noobru
Athena
15
3 / 2 / 16
9,468
947
8,800
15,614
13,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Xbalanque
Patchreark
Xbalanque
16
7 / 1 / 12
9,424
942
18,357
10,876
4,713
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 1 / 15
8,957
896
12,184
10,024
6,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
jesterfarq
Erlang Shen
14
3 / 3 / 11
8,163
816
5,680
12,002
11,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Maui
queoh
Maui
16
5 / 1 / 13
9,591
959
8,608
11,299
11,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BellPepperMan
Sun Wukong
13
2 / 4 / 4
7,949
795
8,798
13,750
16,091
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
DarkEye5
Ix Chel
12
1 / 3 / 3
7,160
716
6,947
9,335
4,885
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
DyIan_TG
Ne Zha
14
1 / 3 / 4
7,960
796
15,449
14,603
14,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Gilgamesh225
Cerberus
11
1 / 5 / 2
7,433
743
6,423
17,137
18,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
JD McDong
Janus
13
3 / 6 / 2
7,947
795
9,431
9,443
4,282
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
23
21
Kills
8
8
Deaths
21
67
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BellPepperMan
Sun Wukong
2
4
4
1
L
Ix Chel
DarkEye5
Ix Chel
1
3
3
0.83
L
Ne Zha
DyIan_TG
Ne Zha
1
3
4
1
L
Cerberus
Gilgamesh225
Cerberus
1
5
2
0.4
L
Janus
JD McDong
Janus
3
6
2
0.67
W
Athena
Noobru
Athena
3
2
16
5.5
W
Xbalanque
Patchreark
Xbalanque
7
1
12
13
W
3
1
15
10.5
W
Erlang Shen
jesterfarq
Erlang Shen
3
3
11
2.83
W
Maui
queoh
Maui
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,629
Damage
47,048
59,815
Taken
64,268
46,861
Mitigated
58,264
31,008
Healing
18,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BellPepperMan
Sun Wukong
8,798
293
643
2,573
13,750
16,091
0
4,461
9,156
0
14,773
L
Ix Chel
DarkEye5
Ix Chel
6,947
1,297
3,182
3,046
9,335
4,885
0
4,924
4,211
14,598
0
L
Ne Zha
DyIan_TG
Ne Zha
15,449
1,129
402
1,462
14,603
14,741
0
6,578
7,642
673
28,586
L
Cerberus
Gilgamesh225
Cerberus
6,423
146
223
5,175
17,137
18,265
0
7,155
9,708
14,443
0
L
Janus
JD McDong
Janus
9,431
545
321
1,018
9,443
4,282
0
5,734
3,470
17,857
0
W
Athena
Noobru
Athena
8,800
2,380
2,336
4,325
15,614
13,900
176
6,901
8,713
12,430
1,032
W
Xbalanque
Patchreark
Xbalanque
18,357
9,161
570
2,739
10,876
4,713
2,308
3,888
6,988
0
37,224
W
12,184
2,417
8,710
4,364
10,024
6,100
1,528
3,959
6,065
27,414
0
W
Erlang Shen
jesterfarq
Erlang Shen
5,680
1,917
1,612
3,338
12,002
11,057
46
4,926
7,076
1,446
7,056
W
Maui
queoh
Maui
8,608
1,633
908
2,106
11,299
11,091
48
3,490
7,809
15,483
514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,603
Gold Earned
38,449
101
Minions Killed
86
0
Camps Cleared
0
993,236
Distance Traveled
910,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,949
795
6
1
0
198,124
0
L
Ix Chel
7,160
716
12
1
0
162,302
0
L
Ne Zha
7,960
796
21
2
0
196,107
0
L
Cerberus
7,433
743
24
2
0
184,358
0
L
Janus
7,947
795
23
2
0
169,571
0
W
Athena
9,468
947
4
0
0
219,107
0
W
Xbalanque
9,424
942
43
4
0
186,577
0
W
Ra
8,957
896
38
4
0
200,145
0
W
Erlang Shen
8,163
816
5
1
0
198,232
0
W
Maui
9,591
959
11
1
0
189,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role