Player Matchup

Ao Kuang
Ao Kuang
BrothersGrimmy
Ao Kuang
Level 157
God Stats
12W - 13L
1,551 SR
Queue Stats
97W - 62L
1,587 Elo+
Solo
Ra
Ra
EnLiteEureka
Ra
Level 157
God Stats
1W - 0L
1,781 SR
Queue Stats
30W - 28L
1,558 Elo+
Party 2
Bacchus
Bacchus
Jkuta
Bacchus
Level 107
God Stats
11W - 6L
1,539 SR
Queue Stats
216W - 205L
1,516 Elo+
Party 3
Bakasura
Bakasura
Mr Ranch Sauce
Bakasura
Level 139
God Stats
6W - 3L
1,647 SR
Queue Stats
30W - 20L
1,587 Elo+
Party 2
Apollo
Apollo
Notabanana321
Apollo
Level 125
God Stats
4W - 2L
1,617 SR
Queue Stats
759W - 711L
1,482 Elo+
Party 3
Team Averages
Level 137
1,627 SR
1,546 Elo+

VS

Team Averages
Level 132
1,609 SR
1,529 Elo+
Scylla
Scylla
A-AronH01
Scylla
Level 129
God Stats
2W - 5L
1,669 SR
Queue Stats
88W - 101L
1,547 Elo+
Party 1
Charon
Charon
Chirp91
Charon
Level 89
God Stats
9W - 8L
1,507 SR
Queue Stats
169W - 184L
1,468 Elo+
Party 1
Arachne
Arachne
FCMjimmy5
Arachne
Level 156
God Stats
6W - 4L
1,657 SR
Queue Stats
58W - 73L
1,505 Elo+
Party 1
King Arthur
King Arthur
jorgefrt3
King Arthur
Level 148
God Stats
6W - 1L
1,632 SR
Queue Stats
34W - 18L
1,646 Elo+
Solo
Ishtar
Ishtar
xRiftyx
Ishtar
Level 139
God Stats
1W - 2L
1,582 SR
Queue Stats
100W - 117L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
16
8 / 1 / 1
9,165
611
11,381
11,226
4,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 3
8,519
568
4,412
5,712
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Jkuta
Bacchus
10
1 / 3 / 3
6,927
462
4,528
10,683
6,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
14
2 / 1 / 2
8,840
589
5,727
10,491
5,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 1 / 4
8,739
583
7,532
8,503
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
A-AronH01
Scylla
14
2 / 0 / 1
7,716
514
5,691
4,933
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
Chirp91
Charon
11
0 / 5 / 2
6,569
438
4,074
11,505
8,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
FCMjimmy5
Arachne
12
2 / 5 / 2
7,124
475
5,873
12,281
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
jorgefrt3
King Arthur
12
2 / 4 / 4
6,683
446
6,967
13,185
8,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
xRiftyx
Ishtar
12
1 / 3 / 0
6,932
462
3,261
6,514
2,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
17
Kills
7
7
Deaths
17
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
A-AronH01
Scylla
2
0
1
2.5
W
Ao Kuang
8
1
1
8.5
L
Charon
Chirp91
Charon
0
5
2
0.2
W
3
1
3
4.5
L
Arachne
FCMjimmy5
Arachne
2
5
2
0.6
W
Bacchus
Jkuta
Bacchus
1
3
3
0.83
W
Bakasura
2
1
2
3
W
3
1
4
5
L
King Arthur
jorgefrt3
King Arthur
2
4
4
1
L
Ishtar
xRiftyx
Ishtar
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,580
Damage
25,866
46,615
Taken
48,418
21,104
Mitigated
24,764
25,718
Healing
8,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
A-AronH01
Scylla
5,691
478
0
1,042
4,933
1,627
0
2,327
2,606
61,178
362
W
Ao Kuang
11,381
2,232
0
5,877
11,226
4,424
36
1,983
9,027
80,539
2,709
L
Charon
Chirp91
Charon
4,074
339
0
947
11,505
8,330
0
3,632
7,192
31,395
786
W
4,412
417
1,011
2,485
5,712
1,922
35
1,627
3,859
61,272
1,347
L
Arachne
FCMjimmy5
Arachne
5,873
4,952
0
2,488
12,281
4,326
0
5,543
6,210
0
44,915
W
Bacchus
Jkuta
Bacchus
4,528
188
0
4,245
10,683
6,485
79
2,107
8,292
13,751
457
W
Bakasura
5,727
3,392
0
7,409
10,491
5,162
1,384
2,229
7,692
0
46,532
W
7,532
3,696
0
4,691
8,503
3,111
1,257
204
8,219
0
72,914
L
King Arthur
jorgefrt3
King Arthur
6,967
236
0
1,811
13,185
8,202
0
6,361
6,824
0
36,077
L
Ishtar
xRiftyx
Ishtar
3,261
1,232
0
2,321
6,514
2,279
0
1,953
4,561
0
46,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,190
Gold Earned
35,024
539
Minions Killed
413
0
Camps Cleared
0
1,561,463
Distance Traveled
1,501,157
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,716
514
142
9
0
340,651
3
W
Ao Kuang
9,165
611
136
9
0
367,841
0
L
Charon
6,569
438
60
4
0
246,029
0
W
Ra
8,519
568
131
9
0
307,548
2
L
Arachne
7,124
475
67
4
0
336,118
1
W
Bacchus
6,927
462
13
1
0
308,018
6
W
Bakasura
8,840
589
120
8
0
285,531
0
W
Apollo
8,739
583
139
9
0
292,525
1
L
King Arthur
6,683
446
50
3
0
317,089
5
L
Ishtar
6,932
462
94
6
0
261,270
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role