Player Matchup

Chaac
Chaac
Gold IV
B_O_C__1967
Chaac
Gold IV
Level 121
God Stats
21W - 13L
1,628 SR
Queue Stats
179W - 177L
1,439 MMR
Party 1
Ymir
Ymir
Gold III
Big_Daddy0w0
Ymir
Gold III
Level 148
God Stats
8W - 4L
1,487 SR
Queue Stats
180W - 176L
1,498 MMR
Party 1
Raijin
Raijin
Gold II
DefiantM7
Raijin
Gold II
Level 147
God Stats
30W - 19L
1,689 SR
Queue Stats
207W - 206L
1,596 MMR
Solo
Arachne
Arachne
Gold III
PurringAngel
Arachne
Gold III
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
47W - 47L
1,454 MMR
Solo
Neith
Neith
Gold IV
Trapdooo
Neith
Gold IV
Level 141
God Stats
5W - 3L
1,377 SR
Queue Stats
237W - 239L
1,354 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,536 SR
1,468 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,641 SR
1,467 MMR
Bacchus
Bacchus
Silver II
Mans_Got_BPD_
Bacchus
Silver II
Level 120
God Stats
2W - 1L
1,756 SR
Queue Stats
26W - 42L
1,009 MMR
Solo
Izanami
Izanami
Gold II
cowmoney
Izanami
Gold II
Level 109
God Stats
7W - 8L
1,747 SR
Queue Stats
67W - 69L
1,520 MMR
Solo
Lancelot
Lancelot
Gold IV
iMainNuffen
Lancelot
Gold IV
Level 124
God Stats
19W - 26L
1,527 SR
Queue Stats
284W - 298L
1,539 MMR
Solo
King Arthur
King Arthur
Gold IV
uDirtyHamsterrr
King Arthur
Gold IV
Level 156
God Stats
1W - 3L
1,400 SR
Queue Stats
15W - 14L
1,636 MMR
Solo
Anubis
Anubis
Platinum V
zZzarodzZz
Anubis
Platinum V
Level 155
God Stats
2W - 3L
1,777 SR
Queue Stats
359W - 339L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
5,656
514
4,779
11,524
11,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
2 / 1 / 12
6,396
581
4,576
8,957
6,444
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Raijin
DefiantM7
Raijin
12
4 / 0 / 7
7,143
649
6,460
4,264
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
PurringAngel
Arachne
11
9 / 1 / 4
6,900
627
6,262
6,968
2,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Neith
Trapdooo
Neith
11
2 / 1 / 7
6,112
556
6,013
5,457
1,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AresAwilixThanatosXbalanque

VS

Bans
AthenaAgniMulanFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
0 / 3 / 0
4,626
421
1,596
7,606
5,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Izanami
cowmoney
Izanami
11
1 / 2 / 0
5,971
543
4,984
6,565
1,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
iMainNuffen
Lancelot
10
2 / 5 / 0
5,807
528
3,104
7,953
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

King Arthur
uDirtyHamsterrr
King Arthur
12
4 / 1 / 1
7,038
640
7,116
9,369
4,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate

Breastplate

+20
Physical Protection

Anubis
zZzarodzZz
Anubis
9
0 / 7 / 1
5,504
500
5,582
9,139
2,966
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
18
Kills
7
7
Deaths
18
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
4
1
0.38
W
2
1
12
8
W
Raijin
DefiantM7
Raijin
4
0
7
7.5
L
Bacchus
0
3
0
0
W
Arachne
PurringAngel
Arachne
9
1
4
11
W
Neith
Trapdooo
Neith
2
1
7
5.5
L
Izanami
cowmoney
Izanami
1
2
0
0.5
L
Lancelot
iMainNuffen
Lancelot
2
5
0
0.4
L
King Arthur
uDirtyHamsterrr
King Arthur
4
1
1
4.5
L
Anubis
zZzarodzZz
Anubis
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,090
Damage
22,382
37,170
Taken
40,632
22,407
Mitigated
17,993
14,613
Healing
10,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,779
672
0
5,431
11,524
11,022
0
939
10,585
0
35,214
W
4,576
748
666
2,444
8,957
6,444
0
1,501
7,456
17,220
0
W
Raijin
DefiantM7
Raijin
6,460
421
0
993
4,264
1,162
0
1,760
2,504
43,601
0
L
Bacchus
1,596
0
0
1,689
7,606
5,787
0
3,184
4,227
12,566
890
W
Arachne
PurringAngel
Arachne
6,262
4,150
0
3,201
6,968
2,009
0
1,741
5,227
0
23,458
W
Neith
Trapdooo
Neith
6,013
1,909
0
1,878
5,457
1,770
820
814
4,643
0
46,179
L
Izanami
cowmoney
Izanami
4,984
3,682
0
1,419
6,565
1,881
0
1,375
5,144
0
45,835
L
Lancelot
iMainNuffen
Lancelot
3,104
295
0
2,469
7,953
2,658
0
1,051
6,862
0
30,609
L
King Arthur
uDirtyHamsterrr
King Arthur
7,116
1,418
0
2,728
9,369
4,701
0
261
8,592
0
47,267
L
Anubis
zZzarodzZz
Anubis
5,582
51
0
2,219
9,139
2,966
0
4,466
4,255
40,945
443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,207
Gold Earned
28,946
290
Minions Killed
326
0
Camps Cleared
0
1,116,697
Distance Traveled
1,059,867
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,656
514
64
6
0
232,730
0
W
Ymir
6,396
581
23
2
0
224,591
7
W
Raijin
7,143
649
91
8
0
210,535
0
L
Bacchus
4,626
421
29
3
0
207,193
2
W
Arachne
6,900
627
36
3
0
245,283
3
W
Neith
6,112
556
76
7
0
203,558
0
L
Izanami
5,971
543
90
8
0
216,427
0
L
Lancelot
5,807
528
60
5
0
243,135
0
L
King Arthur
7,038
640
79
7
0
207,070
3
L
Anubis
5,504
500
68
6
0
186,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role