Player Matchup

Baron Samedi
Baron Samedi
Aaronmikey71
Baron Samedi
Level 107
God Stats
66W - 70L
1,481 SR
Queue Stats
384W - 411L
1,480 Elo+
Solo
Nike
Nike
Briew
Nike
Level 127
God Stats
6W - 4L
1,422 SR
Queue Stats
54W - 45L
1,387 Elo+
Party 1
Danzaburou
Danzaburou
DanDrtz
Danzaburou
Level 64
God Stats
28W - 25L
1,490 SR
Queue Stats
50W - 43L
1,359 Elo+
Party 1
Pele
Pele
Kyn_kyn05
Pele
Level 57
God Stats
10W - 17L
1,414 SR
Queue Stats
84W - 110L
1,445 Elo+
Solo
Nu Wa
Nu Wa
WhifyPaprika58
Nu Wa
Level 69
God Stats
17W - 12L
1,629 SR
Queue Stats
386W - 388L
1,406 Elo+
Solo
Team Averages
Level 85
1,487 SR
1,415 Elo+

VS

Team Averages
Level 45
1,566 SR
1,377 Elo+
Fenrir
Fenrir
Grone_Urticaria
Fenrir
Level 85
God Stats
32W - 59L
1,389 SR
Queue Stats
46W - 86L
1,358 Elo+
Party 2
Ra
Ra
PukaLvs
Ra
Level 40
God Stats
0W - 4L
1,275 SR
Queue Stats
58W - 82L
1,319 Elo+
Solo
Atlas
Atlas
ThomasGam3r169
Atlas
Level 49
God Stats
9W - 6L
1,518 SR
Queue Stats
38W - 66L
1,350 Elo+
Party 2
Kali
Kali
kaxertvy
Kali
Level 9
God Stats
3W - 1L
1,822 SR
Queue Stats
11W - 10L
1,399 Elo+
Party 2
Nut
Nut
xxXOm3gaXxx
Nut
Level 40
God Stats
2W - 1L
1,828 SR
Queue Stats
158W - 175L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aaronmikey71
Baron Samedi
13
4 / 0 / 5
8,469
605
5,219
8,343
7,190
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Nike
Briew
Nike
14
3 / 1 / 1
8,143
582
6,531
8,446
7,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
DanDrtz
Danzaburou
14
4 / 1 / 4
8,048
575
8,537
9,786
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
13
3 / 1 / 4
7,549
539
6,440
10,953
4,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

13
2 / 2 / 6
7,777
556
11,187
7,125
2,436
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
7,036
503
4,475
9,435
3,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 3 / 0
7,645
546
5,723
11,507
3,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 5 / 0
5,332
381
4,771
11,720
6,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
12
0 / 4 / 2
6,438
460
5,453
12,539
5,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 2 / 0
6,701
479
4,303
8,071
2,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
16
Kills
5
5
Deaths
16
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Aaronmikey71
Baron Samedi
4
0
5
6.5
W
Nike
Briew
Nike
3
1
1
3.5
W
Danzaburou
DanDrtz
Danzaburou
4
1
4
6
L
2
2
0
1
W
Pele
3
1
4
5
L
2
3
0
0.67
L
0
5
0
0
W
2
2
6
2.5
L
Kali
0
4
2
0.25
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,914
Damage
24,725
44,653
Taken
53,272
24,740
Mitigated
20,432
16,638
Healing
16,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Aaronmikey71
Baron Samedi
5,219
107
867
4,595
8,343
7,190
799
3,593
4,383
22,589
1,581
W
Nike
Briew
Nike
6,531
564
0
1,862
8,446
7,368
101
308
8,098
0
42,066
W
Danzaburou
DanDrtz
Danzaburou
8,537
2,179
0
5,407
9,786
3,445
639
2,308
7,276
0
56,736
L
4,475
751
0
3,004
9,435
3,173
0
756
8,134
0
34,140
W
Pele
6,440
2,121
0
2,215
10,953
4,301
0
1,089
9,824
0
59,548
L
5,723
447
443
3,589
11,507
3,085
830
7,353
4,112
51,912
1,715
L
4,771
1,647
0
2,036
11,720
6,569
0
2,370
9,350
23,020
0
W
11,187
3,545
0
1,692
7,125
2,436
815
2,363
4,762
56,135
0
L
Kali
5,453
2,613
0
3,254
12,539
5,003
0
3,576
8,812
0
38,140
L
4,303
2,111
0
3,801
8,071
2,602
0
2,297
5,774
0
48,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,986
Gold Earned
33,152
365
Minions Killed
343
0
Camps Cleared
0
1,326,884
Distance Traveled
1,360,301
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,469
605
27
2
0
274,575
0
W
Nike
8,143
582
63
5
0
277,677
3
W
Danzaburou
8,048
575
109
8
0
265,134
0
L
Fenrir
7,036
503
62
4
0
244,260
0
W
Pele
7,549
539
85
6
0
278,044
0
L
Ra
7,645
546
100
7
0
270,449
0
L
Atlas
5,332
381
27
2
0
283,332
0
W
Nu Wa
7,777
556
81
6
0
231,454
0
L
Kali
6,438
460
60
4
0
314,441
0
L
Nut
6,701
479
94
7
0
247,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role