Player Matchup

Mercury
Mercury
BurningHarmony
Mercury
Level 150
God Stats
1W - 1L
1,404 SR
Queue Stats
35W - 35L
1,513 Elo+
Party 1
Charon
Charon
Jadeo_Potato
Charon
Level 125
God Stats
1W - 2L
1,438 SR
Queue Stats
12W - 12L
1,467 Elo+
Party 1
Poseidon
Poseidon
MauriGOW3
Poseidon
Level 155
God Stats
2W - 1L
1,552 SR
Queue Stats
137W - 121L
1,493 Elo+
Solo
Mulan
Mulan
N1cé
Mulan
Level 125
God Stats
4W - 6L
1,573 SR
Queue Stats
55W - 51L
1,513 Elo+
Party 1
Skadi
Skadi
PieGuy5
Skadi
Level 143
God Stats
0W - 1L
1,081 SR
Queue Stats
12W - 12L
1,467 Elo+
Party 1
Team Averages
Level 140
1,410 SR
1,491 Elo+

VS

Team Averages
Level 116
1,525 SR
1,500 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Marcos_RA456
Ao Kuang
Level 129
God Stats
20W - 9L
1,699 SR
Queue Stats
336W - 403L
1,495 Elo+
Party 2
Skadi
Skadi
RyRygaming2
Skadi
Level 67
God Stats
11W - 10L
1,368 SR
Queue Stats
248W - 231L
1,548 Elo+
Solo
Bacchus
Bacchus
gabrielxdkm
Bacchus
Level 28
God Stats
4W - 2L
1,555 SR
Queue Stats
30W - 40L
1,457 Elo+
Party 2
Nike
Nike
kostantis25573
Nike
Level 181
God Stats
61W - 59L
1,502 SR
Queue Stats
696W - 684L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
5,452
545
2,798
7,117
2,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charon
7
0 / 3 / 0
4,822
482
1,190
6,367
4,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
MauriGOW3
Poseidon
10
0 / 1 / 1
5,808
581
3,856
4,490
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
N1cé
Mulan
11
4 / 2 / 2
6,572
657
8,493
7,341
4,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Skadi
PieGuy5
Skadi
7
1 / 6 / 0
4,867
487
5,113
8,426
2,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 2 / 0
4,864
486
3,168
4,753
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
Marcos_RA456
Ao Kuang
9
1 / 1 / 3
5,225
523
4,022
9,531
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
5 / 1 / 3
6,119
612
7,657
5,679
1,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bacchus
gabrielxdkm
Bacchus
10
7 / 0 / 4
5,827
583
4,830
5,400
5,017
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Breastplate

Breastplate

+20
Physical Protection

8
1 / 5 / 0
4,780
478
2,979
11,010
6,673
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
9
Kills
14
14
Deaths
9
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
2
0
0
L
4
2
2
2.5
L
Charon
0
3
0
0
W
Ao Kuang
Marcos_RA456
Ao Kuang
1
1
3
2.5
L
Poseidon
MauriGOW3
Poseidon
0
1
1
0.5
L
Mulan
N1cé
Mulan
4
2
2
2.5
L
Skadi
PieGuy5
Skadi
1
6
0
0.17
W
5
1
3
6.5
W
Bacchus
gabrielxdkm
Bacchus
7
0
4
9
W
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,450
Damage
22,656
33,741
Taken
36,373
13,995
Mitigated
17,596
3,876
Healing
10,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
3,168
159
95
930
4,753
1,263
0
2,521
2,232
23,119
605
L
2,798
1,754
0
380
7,117
2,236
0
2,399
4,638
0
24,016
L
Charon
1,190
353
61
915
6,367
4,186
0
1,701
4,666
12,947
0
W
Ao Kuang
Marcos_RA456
Ao Kuang
4,022
1,035
0
4,902
9,531
2,937
0
980
8,551
27,648
1,295
L
Poseidon
MauriGOW3
Poseidon
3,856
537
0
1,229
4,490
1,109
0
2,886
1,058
39,219
785
L
Mulan
N1cé
Mulan
8,493
2,342
0
1,033
7,341
4,199
0
1,502
5,839
0
38,660
L
Skadi
PieGuy5
Skadi
5,113
2,011
0
258
8,426
2,265
0
2,884
5,542
0
20,919
W
7,657
2,722
0
1,258
5,679
1,706
0
756
4,923
0
42,027
W
Bacchus
gabrielxdkm
Bacchus
4,830
639
0
1,418
5,400
5,017
0
702
4,698
20,438
1,599
W
2,979
385
98
2,147
11,010
6,673
0
0
11,010
0
26,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,521
Gold Earned
26,815
250
Minions Killed
237
0
Camps Cleared
0
1,002,736
Distance Traveled
976,017
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
4,864
486
49
5
0
175,492
3
L
Mercury
5,452
545
51
5
0
257,081
2
L
Charon
4,822
482
16
2
0
176,924
1
W
Ao Kuang
5,225
523
57
6
0
225,285
0
L
Poseidon
5,808
581
72
7
0
198,152
0
L
Mulan
6,572
657
74
7
0
182,673
3
L
Skadi
4,867
487
37
4
0
187,906
0
W
Skadi
6,119
612
53
5
0
194,857
2
W
Bacchus
5,827
583
39
4
0
216,140
0
W
Nike
4,780
478
39
4
0
164,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role