Player Matchup

Mulan
Mulan
Gold II
Agent of Loki
Mulan
Gold II
Level 148
God Stats
24W - 23L
1,513 SR
Queue Stats
178W - 205L
1,507 MMR
Solo
Hun Batz
Hun Batz
Platinum I
GONER
Hun Batz
Platinum I
Level 204
God Stats
6W - 0L
1,756 SR
Queue Stats
36W - 12L
2,074 MMR
Party 1
Scylla
Scylla
Gold V
VOLKOEHNO
Scylla
Gold V
Level 49
God Stats
1W - 0L
1,643 SR
Queue Stats
6W - 2L
1,766 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,637 SR
1,782 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,500 SR
1,872 MMR
Bastet
Bastet
Gold II
Florpe
Bastet
Gold II
Level 46
God Stats
0W - 2L
1,327 SR
Queue Stats
6W - 2L
1,803 MMR
Party 2
Jormungandr
Jormungandr
Bronze III
SinisterTrippz
Jormungandr
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,551 MMR
Solo
Persephone
Persephone
Platinum III
Tacamahac
Persephone
Platinum III
Level 222
God Stats
0W - 2L
1,673 SR
Queue Stats
34W - 13L
2,263 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 2
9,470
861
5,731
11,029
6,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
GONER
Hun Batz
17
5 / 0 / 7
10,471
952
9,859
8,735
4,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
VOLKOEHNO
Scylla
18
4 / 0 / 7
10,673
970
8,291
6,406
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
CerberusAchillesCthulhuNe ZhaXing Tian

VS

Bans
AresGebGaneshaBacchusKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Florpe
Bastet
13
1 / 3 / 1
8,417
765
6,186
10,997
4,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jormungandr
SinisterTrippz
Jormungandr
13
1 / 7 / 1
8,041
731
6,650
11,086
5,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Persephone
Tacamahac
Persephone
14
0 / 2 / 2
8,447
768
7,193
4,949
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
2
2
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
Bastet
Florpe
Bastet
1
3
1
0.5
W
Hun Batz
GONER
Hun Batz
5
0
7
8.5
L
Jormungandr
SinisterTrippz
Jormungandr
1
7
1
0.21
L
Persephone
Tacamahac
Persephone
0
2
2
0.5
W
Scylla
VOLKOEHNO
Scylla
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,881
Damage
20,029
26,170
Taken
27,032
13,150
Mitigated
12,236
7,583
Healing
2,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,731
84
0
3,549
11,029
6,969
0
5,140
5,889
0
28,079
L
Bastet
Florpe
Bastet
6,186
1,400
0
1,122
10,997
4,788
0
1,736
9,062
0
30,821
W
Hun Batz
GONER
Hun Batz
9,859
2,949
0
1,059
8,735
4,033
2,313
5,465
3,233
0
36,752
L
Jormungandr
SinisterTrippz
Jormungandr
6,650
1,904
0
224
11,086
5,999
0
4,097
6,635
16,616
0
L
Persephone
Tacamahac
Persephone
7,193
37
0
744
4,949
1,449
0
1,890
2,904
29,333
0
W
Scylla
VOLKOEHNO
Scylla
8,291
1,010
0
2,975
6,406
2,148
1,094
3,504
2,855
49,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,614
Gold Earned
24,905
193
Minions Killed
131
0
Camps Cleared
0
668,332
Distance Traveled
610,512
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,470
861
37
3
0
207,416
1
L
Bastet
8,417
765
59
5
0
229,933
0
W
Hun Batz
10,471
952
59
5
0
230,421
0
L
Jormungandr
8,041
731
30
3
0
170,263
0
L
Persephone
8,447
768
42
4
0
210,316
0
W
Scylla
10,673
970
97
9
0
230,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role