Player Matchup

Cupid
Cupid
 
Cupid
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
AC3W1NGM4N
Raijin
Level 85
God Stats
2W - 3L
1,647 SR
Queue Stats
70W - 92L
1,461 Elo+
Party 1
Chaac
Chaac
CLUTCHxINK
Chaac
Level 105
God Stats
4W - 3L
1,422 SR
Queue Stats
81W - 102L
1,486 Elo+
Party 1
Arachne
Arachne
DjD_Wreckless
Arachne
Level 69
God Stats
5W - 9L
1,444 SR
Queue Stats
64W - 78L
1,424 Elo+
Solo
Bacchus
Bacchus
NOVAAH
Bacchus
Level 108
God Stats
6W - 11L
1,296 SR
Queue Stats
123W - 135L
1,461 Elo+
Solo
Team Averages
Level 98
1,462 SR
1,466 Elo+

VS

Team Averages
Level 77
1,515 SR
1,483 Elo+
Chronos
Chronos
 
Chronos
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
GLOS_Ee
Ix Chel
Level 109
God Stats
0W - 5L
1,260 SR
Queue Stats
244W - 240L
1,435 Elo+
Solo
Surtr
Surtr
ItsMrManHimself
Surtr
Level 46
God Stats
0W - 1L
1,777 SR
Queue Stats
39W - 66L
1,360 Elo+
Party 2
Atlas
Atlas
andrewE_1236
Atlas
Level 24
God Stats
1W - 5L
1,216 SR
Queue Stats
27W - 41L
1,381 Elo+
Party 2
Nut
Nut
chowchow45
Nut
Level 65
God Stats
1W - 1L
1,820 SR
Queue Stats
1W - 2L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
6 / 3 / 3
7,324
610
6,242
8,513
2,845
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
AC3W1NGM4N
Raijin
11
1 / 3 / 2
6,676
556
4,085
7,127
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
14
6 / 0 / 2
8,577
715
8,034
8,818
4,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
12
3 / 2 / 5
7,025
585
4,617
9,964
3,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bacchus
NOVAAH
Bacchus
11
4 / 1 / 8
7,665
639
7,394
7,214
6,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
5 / 3 / 0
6,712
559
3,797
7,372
2,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
GLOS_Ee
Ix Chel
11
3 / 4 / 1
6,288
524
7,088
9,797
3,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 4 / 0
5,473
456
3,837
12,028
6,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 2
5,019
418
1,773
7,191
5,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
0 / 6 / 2
5,387
449
4,698
8,203
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
20
Kills
9
9
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
6
3
3
2.5
L
Chronos
 
Chronos
5
3
0
1.67
W
Raijin
AC3W1NGM4N
Raijin
1
3
2
0.67
W
Chaac
6
0
2
7
W
Arachne
3
2
5
2.75
L
Ix Chel
GLOS_Ee
Ix Chel
3
4
1
0.88
L
1
4
0
0.25
W
Bacchus
NOVAAH
Bacchus
4
1
8
8
L
0
3
2
0.33
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,372
Damage
21,193
41,636
Taken
44,591
20,189
Mitigated
19,639
15,123
Healing
12,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
6,242
2,840
1,022
4,227
8,513
2,845
778
3,635
4,800
0
39,698
L
Chronos
 
Chronos
3,797
907
0
3,098
7,372
2,450
0
1,979
5,393
40,123
0
W
Raijin
AC3W1NGM4N
Raijin
4,085
105
0
2,000
7,127
1,887
0
2,775
3,852
33,767
0
W
Chaac
8,034
901
0
2,468
8,818
4,947
462
1,132
7,168
0
55,276
W
Arachne
4,617
3,572
0
2,889
9,964
3,739
0
2,390
7,340
0
42,189
L
Ix Chel
GLOS_Ee
Ix Chel
7,088
127
369
3,517
9,797
3,300
0
3,576
6,221
34,919
1,592
L
3,837
1,085
0
4,016
12,028
6,177
0
526
11,502
806
33,547
W
Bacchus
NOVAAH
Bacchus
7,394
1,822
0
2,517
7,214
6,771
111
1,818
5,391
21,438
927
L
1,773
1,261
0
641
7,191
5,072
0
2,509
4,682
13,544
0
L
4,698
2,569
68
929
8,203
2,640
0
2,807
5,396
0
26,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,267
Gold Earned
28,879
301
Minions Killed
245
0
Camps Cleared
0
1,216,619
Distance Traveled
1,096,295
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,324
610
57
5
0
217,221
0
L
Chronos
6,712
559
69
6
0
234,432
0
W
Raijin
6,676
556
61
5
0
187,282
2
W
Chaac
8,577
715
89
7
0
261,872
3
W
Arachne
7,025
585
68
6
0
313,459
2
L
Ix Chel
6,288
524
65
5
0
236,730
0
L
Surtr
5,473
456
51
4
0
233,725
0
W
Bacchus
7,665
639
26
2
0
236,785
0
L
Atlas
5,019
418
19
2
0
190,278
0
L
Nut
5,387
449
41
3
0
201,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role