Player Matchup

Geb
Geb
Platinum II
Ochad
Geb
Platinum II
Level 159
God Stats
6W - 2L
1,673 SR
Queue Stats
32W - 13L
2,023 MMR
Party 1
Hun Batz
Hun Batz
Platinum III
XarkoYT
Hun Batz
Platinum III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 90L
1,803 MMR
Solo
Tyr
Tyr
Platinum I
anotherTarnished
Tyr
Platinum I
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 97L
1,931 MMR
Solo
Anhur
Anhur
Gold I
asdag
Anhur
Gold I
Level 69
God Stats
9W - 0L
1,961 SR
Queue Stats
11W - 0L
1,891 MMR
Party 1
Vulcan
Vulcan
Platinum I
mcmoosle
Vulcan
Platinum I
Level 159
God Stats
120W - 81L
1,646 SR
Queue Stats
876W - 866L
2,050 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,656 SR
1,940 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 165
1,554 SR
1,684 MMR
Thor
Thor
Masters
 
Thor
Masters
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Gold I
 
Janus
Gold I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum V
 
Ne Zha
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum IV
AceCTML
Odin
Platinum IV
Level 152
God Stats
2W - 4L
1,768 SR
Queue Stats
78W - 77L
1,753 MMR
Solo
Cernunnos
Cernunnos
Masters
kernny
Cernunnos
Masters
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 161L
2,167 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Ochad
Geb
9
0 / 1 / 3
5,075
564
2,508
6,712
3,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
XarkoYT
Hun Batz
10
1 / 0 / 2
5,353
595
2,632
5,460
1,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 3 / 0
5,408
601
2,978
9,266
6,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
asdag
Anhur
10
1 / 0 / 0
5,363
596
4,232
6,658
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
mcmoosle
Vulcan
12
2 / 0 / 1
6,484
720
1,322
2,426
853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SkadiAh PuchCthulhu

VS

Bans
RaAchillesAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 2 / 2
5,662
629
1,967
5,863
1,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
 
Janus
9
1 / 4 / 1
5,124
569
1,875
4,882
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
 
Ne Zha
7
0 / 0 / 1
4,720
524
2,713
5,457
2,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Odin
AceCTML
Odin
11
1 / 0 / 1
6,254
695
6,109
5,166
3,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
kernny
Cernunnos
11
1 / 0 / 0
6,262
696
6,462
5,404
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
5
Kills
4
4
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
2
2
1
L
Janus
 
Janus
1
4
1
0.38
L
Ne Zha
 
Ne Zha
0
0
1
0.5
L
Odin
AceCTML
Odin
1
0
1
1.5
W
Geb
Ochad
Geb
0
1
3
1.5
W
Hun Batz
XarkoYT
Hun Batz
1
0
2
2
W
1
3
0
0.33
W
Anhur
asdag
Anhur
1
0
0
1
L
Cernunnos
kernny
Cernunnos
1
0
0
1
W
Vulcan
mcmoosle
Vulcan
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,672
Damage
19,126
30,522
Taken
26,772
14,679
Mitigated
10,162
11,820
Healing
9,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,967
644
0
2,643
5,863
1,758
0
958
4,905
0
41,113
L
Janus
 
Janus
1,875
124
0
417
4,882
1,278
0
1,178
3,704
26,918
0
L
Ne Zha
 
Ne Zha
2,713
843
0
1,986
5,457
2,061
0
979
4,478
0
13,669
L
Odin
AceCTML
Odin
6,109
1,008
0
1,437
5,166
3,638
0
0
5,166
707
44,102
W
Geb
Ochad
Geb
2,508
276
1,533
2,140
6,712
3,501
0
819
5,893
14,187
0
W
Hun Batz
XarkoYT
Hun Batz
2,632
847
0
833
5,460
1,978
0
86
5,374
0
39,230
W
2,978
536
0
3,872
9,266
6,291
0
683
8,583
0
34,902
W
Anhur
asdag
Anhur
4,232
2,326
0
2,953
6,658
2,056
0
0
6,658
0
37,957
L
Cernunnos
kernny
Cernunnos
6,462
3,572
0
3,208
5,404
1,427
0
715
4,689
0
50,724
W
Vulcan
mcmoosle
Vulcan
1,322
57
0
489
2,426
853
258
804
1,622
48,584
1,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,683
Gold Earned
28,022
361
Minions Killed
333
0
Camps Cleared
0
1,051,660
Distance Traveled
972,587
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,662
629
84
9
0
234,021
0
L
Janus
5,124
569
55
6
0
213,824
0
L
Ne Zha
4,720
524
20
2
0
159,384
2
L
Odin
6,254
695
87
10
0
182,263
0
W
Geb
5,075
564
19
2
0
228,411
1
W
Hun Batz
5,353
595
78
9
0
235,529
0
W
Tyr
5,408
601
67
7
0
198,274
0
W
Anhur
5,363
596
89
10
0
191,876
2
L
Cernunnos
6,262
696
87
10
0
183,095
0
W
Vulcan
6,484
720
108
12
0
197,570
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role