Player Matchup

Odin
Odin
NotMrmathers
Odin
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,619 Elo+
Solo
Ra
Ra
Obliviòn
Ra
Level 171
God Stats
4W - 1L
1,509 SR
Queue Stats
131W - 119L
1,561 Elo+
Party 1
Hades
Hades
TheFriskyClicker
Hades
Level 143
God Stats
2W - 0L
1,729 SR
Queue Stats
444W - 416L
1,548 Elo+
Solo
Nu Wa
Nu Wa
ivanOP38
Nu Wa
Level 103
God Stats
19W - 17L
1,586 SR
Queue Stats
289W - 296L
1,499 Elo+
Solo
Danzaburou
Danzaburou
kiηgs
Danzaburou
Level 159
God Stats
1W - 0L
1,230 SR
Queue Stats
10W - 10L
1,609 Elo+
Party 1
Team Averages
Level 123
1,511 SR
1,567 Elo+

VS

Team Averages
Level 156
1,597 SR
1,529 Elo+
Osiris
Osiris
 
Osiris
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ITronoid
Nemesis
Level 173
God Stats
27W - 29L
1,616 SR
Queue Stats
109W - 139L
1,632 Elo+
Solo
Sylvanus
Sylvanus
LANstorm
Sylvanus
Level 151
God Stats
4W - 5L
1,585 SR
Queue Stats
171W - 186L
1,498 Elo+
Solo
Discordia
Discordia
PRIrizarry
Discordia
Level 168
God Stats
32W - 13L
1,786 SR
Queue Stats
149W - 152L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 11
8,753
1,250
7,189
11,061
10,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
4 / 5 / 12
8,311
1,187
13,052
8,307
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
2 / 2 / 8
7,553
1,079
7,258
10,739
6,371
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nu Wa
ivanOP38
Nu Wa
14
6 / 1 / 9
9,120
1,303
9,046
4,682
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
kiηgs
Danzaburou
14
1 / 1 / 15
8,931
1,276
6,537
5,843
4,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Team 1 Tickets

331

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
5 / 4 / 3
8,520
1,217
7,209
13,354
17,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
 
Cupid
10
0 / 0 / 0
4,741
677
0
501
121
Nemesis
ITronoid
Nemesis
14
2 / 3 / 8
8,771
1,253
13,222
12,567
5,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
LANstorm
Sylvanus
13
0 / 7 / 6
8,092
1,156
6,539
14,918
16,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
PRIrizarry
Discordia
13
4 / 3 / 5
8,599
1,228
11,316
7,862
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
33
17
Kills
11
11
Deaths
17
55
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
5
4
3
1.63
L
Cupid
 
Cupid
0
0
0
0
L
Nemesis
ITronoid
Nemesis
2
3
8
2
L
Sylvanus
LANstorm
Sylvanus
0
7
6
0.43
W
4
2
11
4.75
W
4
5
12
2
L
Discordia
PRIrizarry
Discordia
4
3
5
2.17
W
2
2
8
3
W
Nu Wa
ivanOP38
Nu Wa
6
1
9
10.5
W
Danzaburou
kiηgs
Danzaburou
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,082
Damage
38,286
40,632
Taken
49,202
26,628
Mitigated
41,764
9,937
Healing
7,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,209
1,648
0
1,011
13,354
17,468
0
7,103
5,612
0
18,710
L
Cupid
 
Cupid
0
0
0
0
501
121
0
501
0
0
0
L
Nemesis
ITronoid
Nemesis
13,222
6,656
0
2,294
12,567
5,522
0
7,182
5,014
0
35,471
L
Sylvanus
LANstorm
Sylvanus
6,539
1,139
1,667
2,342
14,918
16,196
0
9,072
5,013
14,743
0
W
7,189
2,197
0
1,078
11,061
10,765
0
5,201
5,860
119
9,675
W
13,052
1,489
1,501
1,716
8,307
3,530
0
4,546
3,761
26,134
0
L
Discordia
PRIrizarry
Discordia
11,316
502
0
0
7,862
2,457
0
4,071
3,615
20,935
2,298
W
7,258
508
1,208
2,127
10,739
6,371
0
3,797
6,942
18,546
389
W
Nu Wa
ivanOP38
Nu Wa
9,046
1,991
0
659
4,682
1,723
0
2,026
2,656
19,847
0
W
Danzaburou
kiηgs
Danzaburou
6,537
2,129
0
1,648
5,843
4,239
0
2,083
3,760
0
10,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,668
Gold Earned
38,723
98
Minions Killed
118
4
Camps Cleared
5
715,083
Distance Traveled
518,350
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,520
1,217
17
2
2
137,068
0
L
Cupid
4,741
677
0
0
0
0
0
L
Nemesis
8,771
1,253
57
8
2
142,419
0
L
Sylvanus
8,092
1,156
14
2
0
104,889
0
W
Odin
8,753
1,250
7
1
1
141,804
0
W
Ra
8,311
1,187
30
4
1
142,912
0
L
Discordia
8,599
1,228
30
4
1
133,974
0
W
Hades
7,553
1,079
27
4
0
145,767
0
W
Nu Wa
9,120
1,303
20
3
2
154,599
0
W
Danzaburou
8,931
1,276
14
2
0
130,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role