Player Matchup

Fenrir
Fenrir
Mashiyo
Fenrir
Level 148
God Stats
7W - 5L
1,636 SR
Queue Stats
139W - 135L
1,525 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Straines
Morgan Le Fay
Level 148
God Stats
1W - 1L
1,835 SR
Queue Stats
306W - 257L
1,597 Elo+
Party 1
Janus
Janus
Twaxton
Janus
Level 157
God Stats
3W - 5L
1,490 SR
Queue Stats
144W - 138L
1,586 Elo+
Party 1
Bacchus
Bacchus
YaBoiGlove
Bacchus
Level 87
God Stats
36W - 30L
1,559 SR
Queue Stats
141W - 174L
1,479 Elo+
Party 3
Cupid
Cupid
ZooWeeeeMama
Cupid
Level 101
God Stats
6W - 1L
1,994 SR
Queue Stats
110W - 164L
1,503 Elo+
Party 3
Team Averages
Level 128
1,703 SR
1,538 Elo+

VS

Team Averages
Level 126
1,610 SR
1,500 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
NotQuiteNothing
Surtr
Level 145
God Stats
3W - 3L
1,450 SR
Queue Stats
34W - 47L
1,464 Elo+
Solo
Heimdallr
Heimdallr
kennyorellanajck
Heimdallr
Level 115
God Stats
2W - 0L
1,728 SR
Queue Stats
102W - 100L
1,568 Elo+
Party 2
Discordia
Discordia
s4f1r3
Discordia
Level 155
God Stats
3W - 0L
1,817 SR
Queue Stats
424W - 410L
1,545 Elo+
Solo
Susano
Susano
t4atguy
Susano
Level 82
God Stats
23W - 15L
1,554 SR
Queue Stats
326W - 311L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mashiyo
Fenrir
11
3 / 3 / 1
6,418
535
4,436
9,038
4,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
Straines
Morgan Le Fay
11
2 / 5 / 2
6,304
525
6,023
12,219
7,803
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
Twaxton
Janus
11
1 / 4 / 1
6,037
503
4,654
7,762
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
YaBoiGlove
Bacchus
9
1 / 3 / 1
5,368
447
4,303
6,796
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 6 / 2
5,669
472
3,843
9,763
2,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
4 / 1 / 7
7,697
641
8,163
8,816
6,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 3 / 2
7,330
611
8,025
9,704
5,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
12
5 / 1 / 2
7,306
609
8,967
8,421
3,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
s4f1r3
Discordia
13
4 / 0 / 3
7,231
603
3,741
4,695
1,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
t4atguy
Susano
12
5 / 3 / 4
6,575
548
4,614
9,901
2,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
7
Kills
21
21
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
1
7
7.5
L
Fenrir
Mashiyo
Fenrir
3
3
1
1.17
W
3
3
2
1.33
L
Morgan Le Fay
Straines
Morgan Le Fay
2
5
2
0.6
L
Janus
Twaxton
Janus
1
4
1
0.38
L
Bacchus
YaBoiGlove
Bacchus
1
3
1
0.5
L
0
6
2
0.17
W
Heimdallr
5
1
2
6
W
Discordia
s4f1r3
Discordia
4
0
3
5.5
W
Susano
t4atguy
Susano
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,259
Damage
33,510
45,578
Taken
41,537
22,483
Mitigated
19,142
13,164
Healing
15,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,163
1,870
0
2,590
8,816
6,022
100
2,693
5,731
31,773
3,429
L
Fenrir
Mashiyo
Fenrir
4,436
889
7
2,279
9,038
4,194
0
2,400
6,565
0
35,346
W
8,025
2,453
0
3,482
9,704
5,689
0
4,693
4,971
1,462
48,673
L
Morgan Le Fay
Straines
Morgan Le Fay
6,023
336
0
5,467
12,219
7,803
0
1,616
9,910
40,946
523
L
Janus
Twaxton
Janus
4,654
81
0
1,968
7,762
2,549
0
4,249
3,513
39,152
0
L
Bacchus
YaBoiGlove
Bacchus
4,303
481
0
1,012
6,796
5,063
0
1,874
4,922
13,509
0
L
3,843
1,456
132
2,299
9,763
2,874
0
1,855
7,865
0
32,435
W
Heimdallr
8,967
4,283
0
2,502
8,421
3,210
693
1,555
6,652
0
43,623
W
Discordia
s4f1r3
Discordia
3,741
143
0
2,495
4,695
1,345
2
1,972
2,469
45,443
1,818
W
Susano
t4atguy
Susano
4,614
987
0
3,944
9,901
2,876
0
2,751
6,873
0
32,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,796
Gold Earned
36,139
296
Minions Killed
355
0
Camps Cleared
0
1,249,042
Distance Traveled
1,225,204
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,697
641
49
4
0
245,162
3
L
Fenrir
6,418
535
56
5
0
255,267
6
W
Surtr
7,330
611
82
7
0
216,858
2
L
Morgan Le Fay
6,304
525
76
6
0
222,102
2
L
Janus
6,037
503
73
6
0
226,615
0
L
Bacchus
5,368
447
26
2
0
270,866
0
L
Cupid
5,669
472
65
5
0
274,192
1
W
Heimdallr
7,306
609
70
6
0
237,384
0
W
Discordia
7,231
603
103
9
0
253,034
0
W
Susano
6,575
548
51
4
0
272,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role