Player Matchup

Cu Chulainn
Cu Chulainn
Barline4Life
Cu Chulainn
Level 123
God Stats
0W - 1L
1,318 SR
Queue Stats
100W - 115L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Doctorhighness13
Kukulkan
Level 68
God Stats
30W - 38L
1,573 SR
Queue Stats
48W - 64L
1,449 Elo+
Party 1
Ne Zha
Ne Zha
Ungroomedowl
Ne Zha
Level 103
God Stats
4W - 4L
1,542 SR
Queue Stats
94W - 106L
1,506 Elo+
Party 1
Zhong Kui
Zhong Kui
lrbolsen1234
Zhong Kui
Level 81
God Stats
4W - 8L
1,591 SR
Queue Stats
45W - 69L
1,449 Elo+
Party 1
Mulan
Mulan
orglaf
Mulan
Level 104
God Stats
8W - 5L
1,623 SR
Queue Stats
36W - 60L
1,439 Elo+
Party 1
Team Averages
Level 96
1,530 SR
1,469 Elo+

VS

Team Averages
Level 109
1,696 SR
1,573 Elo+
Ne Zha
Ne Zha
Davz闇
Ne Zha
Level 126
God Stats
2W - 0L
1,681 SR
Queue Stats
6W - 1L
1,704 Elo+
Party 2
Mulan
Mulan
Duetrochet
Mulan
Level 172
God Stats
88W - 54L
1,661 SR
Queue Stats
576W - 549L
1,570 Elo+
Solo
Bacchus
Bacchus
HawkI0
Bacchus
Level 60
God Stats
151W - 159L
1,550 SR
Queue Stats
155W - 162L
1,504 Elo+
Solo
Serqet
Serqet
Projectorion107
Serqet
Level 107
God Stats
1W - 0L
2,044 SR
Queue Stats
19W - 13L
1,551 Elo+
Party 2
Nu Wa
Nu Wa
barbiequila
Nu Wa
Level 81
God Stats
46W - 48L
1,541 SR
Queue Stats
278W - 253L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Barline4Life
Cu Chulainn
11
0 / 4 / 5
6,488
499
10,624
12,876
9,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 5 / 2
7,251
558
4,100
7,156
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
13
5 / 4 / 0
7,563
582
7,122
11,468
4,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zhong Kui
lrbolsen1234
Zhong Kui
12
1 / 5 / 0
6,639
511
4,993
8,872
5,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mulan
orglaf
Mulan
10
1 / 9 / 0
6,324
486
4,865
13,296
6,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Davz闇
Ne Zha
12
2 / 1 / 8
6,883
529
7,435
9,741
4,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
15
13 / 2 / 0
10,383
799
13,533
15,911
13,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
HawkI0
Bacchus
16
2 / 0 / 7
8,266
636
2,376
7,817
5,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 4 / 8
7,046
542
6,692
14,125
6,753
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
7 / 2 / 6
9,002
692
8,896
7,442
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
9
Kills
27
27
Deaths
9
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Barline4Life
Cu Chulainn
0
4
5
0.63
W
Ne Zha
Davz闇
Ne Zha
2
1
8
6
L
2
5
2
0.6
W
Mulan
13
2
0
6.5
W
Bacchus
HawkI0
Bacchus
2
0
7
5.5
W
3
4
8
1.75
L
Ne Zha
5
4
0
1.25
W
7
2
6
5
L
Zhong Kui
lrbolsen1234
Zhong Kui
1
5
0
0.2
L
Mulan
orglaf
Mulan
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,704
Damage
38,932
53,668
Taken
55,036
27,530
Mitigated
32,059
8,039
Healing
16,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Barline4Life
Cu Chulainn
10,624
1,331
0
2,278
12,876
9,305
0
3,108
9,319
8,660
31,504
W
Ne Zha
Davz闇
Ne Zha
7,435
2,090
0
2,917
9,741
4,859
0
2,236
7,215
0
38,137
L
4,100
747
0
500
7,156
1,874
0
3,930
3,052
51,174
0
W
Mulan
13,533
2,876
0
6,246
15,911
13,091
332
172
15,697
1,764
68,321
W
Bacchus
HawkI0
Bacchus
2,376
236
0
2,239
7,817
5,067
0
685
7,039
78,039
0
W
6,692
1,130
0
3,564
14,125
6,753
0
4,322
9,459
0
32,882
L
Ne Zha
7,122
2,303
0
1,760
11,468
4,616
0
2,493
8,727
0
51,579
W
8,896
2,354
0
1,648
7,442
2,289
485
3,104
4,186
51,162
1,923
L
Zhong Kui
lrbolsen1234
Zhong Kui
4,993
1,428
0
2,016
8,872
5,404
324
1,255
7,332
38,517
9,010
L
Mulan
orglaf
Mulan
4,865
1,409
0
1,485
13,296
6,331
50
1,290
12,006
0
31,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,265
Gold Earned
41,580
376
Minions Killed
440
0
Camps Cleared
0
1,232,123
Distance Traveled
1,405,238
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,488
499
53
4
0
274,016
0
W
Ne Zha
6,883
529
52
4
0
285,365
0
L
Kukulkan
7,251
558
100
8
0
238,351
6
W
Mulan
10,383
799
117
9
0
260,849
0
W
Bacchus
8,266
636
129
10
0
326,538
0
W
Serqet
7,046
542
36
3
0
261,538
0
L
Ne Zha
7,563
582
77
6
0
287,745
0
W
Nu Wa
9,002
692
106
8
0
270,948
3
L
Zhong Kui
6,639
511
89
7
0
230,665
0
L
Mulan
6,324
486
57
4
0
201,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role