Player Matchup

Chang'e
Chang'e
Beezys
Chang'e
Level 192
God Stats
8W - 5L
1,591 SR
Queue Stats
937W - 594L
1,793 Elo+
Party 1
Anhur
Anhur
HllaScorp
Anhur
Level 183
God Stats
10W - 2L
1,883 SR
Queue Stats
445W - 260L
1,822 Elo+
Party 1
Fafnir
Fafnir
OutInsiDe
Fafnir
Level 198
God Stats
1W - 1L
1,500 SR
Queue Stats
439W - 287L
1,783 Elo+
Party 1
Atlas
Atlas
Requɨem
Atlas
Level 102
God Stats
29W - 13L
1,679 SR
Queue Stats
458W - 232L
1,751 Elo+
Party 1
Fenrir
Fenrir
nryyy
Fenrir
Level 291
God Stats
2W - 2L
1,473 SR
Queue Stats
95W - 84L
1,594 Elo+
Party 1
Team Averages
Level 193
1,625 SR
1,748 Elo+

VS

Team Averages
Level 166
1,632 SR
1,600 Elo+
Medusa
Medusa
Aphrodittties
Medusa
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 188L
1,523 Elo+
Solo
Janus
Janus
BruteMinion
Janus
Level 150
God Stats
5W - 6L
1,613 SR
Queue Stats
169W - 145L
1,574 Elo+
Solo
Ao Kuang
Ao Kuang
LordBalthamos
Ao Kuang
Level 149
God Stats
119W - 82L
1,643 SR
Queue Stats
391W - 347L
1,581 Elo+
Solo
Sun Wukong
Sun Wukong
Shanró
Sun Wukong
Level 267
God Stats
5W - 3L
1,640 SR
Queue Stats
859W - 608L
1,610 Elo+
Solo
Ymir
Ymir
WeissCreamOTP
Ymir
Level 151
God Stats
29W - 6L
1,762 SR
Queue Stats
489W - 232L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Beezys
Chang'e
13
2 / 0 / 10
7,880
1,313
7,909
4,891
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
HllaScorp
Anhur
13
5 / 1 / 11
8,149
1,358
10,718
5,523
1,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Fafnir
OutInsiDe
Fafnir
14
5 / 2 / 10
8,851
1,475
5,388
8,121
5,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Atlas
Requɨem
Atlas
13
2 / 2 / 12
8,352
1,392
5,064
7,879
5,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Fenrir
nryyy
Fenrir
14
6 / 2 / 11
8,927
1,488
9,560
10,455
6,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

346

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
7,014
1,169
8,486
8,347
2,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
0 / 5 / 4
7,165
1,194
6,522
5,187
1,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
LordBalthamos
Ao Kuang
12
1 / 5 / 4
6,967
1,161
4,902
6,508
1,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Shanró
Sun Wukong
12
5 / 3 / 2
8,249
1,375
7,638
10,887
11,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 6
7,492
1,249
5,287
10,405
11,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
27
20
Kills
7
7
Deaths
20
54
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Chang'e
Beezys
Chang'e
2
0
10
7
L
0
5
4
0.4
W
Anhur
HllaScorp
Anhur
5
1
11
10.5
L
Ao Kuang
LordBalthamos
Ao Kuang
1
5
4
0.6
W
Fafnir
OutInsiDe
Fafnir
5
2
10
5
W
Atlas
Requɨem
Atlas
2
2
12
4
L
Sun Wukong
Shanró
Sun Wukong
5
3
2
2
L
0
3
6
1
W
Fenrir
nryyy
Fenrir
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,639
Damage
32,835
36,869
Taken
41,334
19,614
Mitigated
29,175
9,698
Healing
3,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,486
2,332
0
223
8,347
2,252
0
3,377
4,912
0
19,340
W
Chang'e
Beezys
Chang'e
7,909
430
3,563
1,882
4,891
1,358
0
1,812
2,746
28,291
0
L
6,522
105
0
0
5,187
1,646
0
1,082
4,057
28,481
0
W
Anhur
HllaScorp
Anhur
10,718
5,107
0
471
5,523
1,702
0
1,689
3,618
0
22,314
L
Ao Kuang
LordBalthamos
Ao Kuang
4,902
399
0
440
6,508
1,600
0
3,075
3,281
8,213
0
W
Fafnir
OutInsiDe
Fafnir
5,388
1,606
0
768
8,121
5,298
0
3,918
3,653
8,886
361
W
Atlas
Requɨem
Atlas
5,064
1,864
0
1,121
7,879
5,195
0
3,442
4,002
10,150
0
L
Sun Wukong
Shanró
Sun Wukong
7,638
595
0
1,200
10,887
11,841
0
6,073
4,448
0
11,861
L
5,287
1,029
0
1,167
10,405
11,836
0
3,834
6,407
11,133
0
W
Fenrir
nryyy
Fenrir
9,560
3,181
0
1,893
10,455
6,061
0
4,568
5,386
0
18,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,159
Gold Earned
36,887
129
Minions Killed
111
7
Camps Cleared
5
711,629
Distance Traveled
636,939
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,014
1,169
18
3
2
140,550
0
W
Chang'e
7,880
1,313
71
12
0
157,573
0
L
Janus
7,165
1,194
65
11
0
147,289
0
W
Anhur
8,149
1,358
25
4
2
127,578
0
L
Ao Kuang
6,967
1,161
4
1
2
88,770
0
W
Fafnir
8,851
1,475
7
1
0
138,712
0
W
Atlas
8,352
1,392
8
1
0
143,775
4
L
Sun Wukong
8,249
1,375
12
2
0
139,882
0
L
Ymir
7,492
1,249
12
2
1
120,448
0
W
Fenrir
8,927
1,488
18
3
5
143,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role