Player Matchup

Charon
Charon
Gold III
BuckFeaners
Charon
Gold III
Level 82
God Stats
1W - 1L
1,717 SR
Queue Stats
33W - 25L
1,732 MMR
Party 1
Hou Yi
Hou Yi
Platinum III
GarySmoak
Hou Yi
Platinum III
Level 97
God Stats
1W - 1L
1,667 SR
Queue Stats
29W - 19L
1,978 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
JeoBodenIsHeer
Baron Samedi
Gold IV
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,782 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 101
1,628 SR
1,831 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,553 SR
1,772 MMR
Hera
Hera
Platinum V
CrAzYxJoKeRs
Hera
Platinum V
Level 175
God Stats
51W - 42L
1,597 SR
Queue Stats
366W - 421L
1,696 MMR
Solo
Fafnir
Fafnir
Platinum I
GONER
Fafnir
Platinum I
Level 204
God Stats
1W - 1L
1,238 SR
Queue Stats
33W - 11L
1,934 MMR
Party 2
Hun Batz
Hun Batz
Gold V
VOLKOEHNO
Hun Batz
Gold V
Level 48
God Stats
1W - 0L
1,823 SR
Queue Stats
6W - 2L
1,687 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
16
1 / 2 / 6
10,503
808
5,473
18,536
22,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
GarySmoak
Hou Yi
17
2 / 8 / 3
10,783
829
12,615
16,033
7,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Baron Samedi
JeoBodenIsHeer
Baron Samedi
17
6 / 9 / 1
11,878
914
13,099
15,506
8,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
BacchusXing TianThothCerberusAchilles

VS

Bans
CthulhuAnhurAresMartichorasKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 10
11,314
870
12,135
9,061
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fafnir
GONER
Fafnir
19
6 / 1 / 13
12,595
969
11,778
14,394
16,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hun Batz
VOLKOEHNO
Hun Batz
20
9 / 1 / 10
13,467
1,036
18,200
18,941
14,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
9
Kills
19
19
Deaths
9
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Charon
1
2
6
2
W
4
7
10
1.29
W
Fafnir
GONER
Fafnir
6
1
13
12.5
L
Hou Yi
GarySmoak
Hou Yi
2
8
3
0.44
L
Baron Samedi
JeoBodenIsHeer
Baron Samedi
6
9
1
0.72
W
Hun Batz
VOLKOEHNO
Hun Batz
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,187
Damage
42,113
50,075
Taken
42,396
37,418
Mitigated
34,737
11,583
Healing
11,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
5,473
1,247
0
3,124
18,536
22,267
667
7,801
8,988
13,922
0
W
12,135
2,732
0
460
9,061
2,971
1,200
3,999
5,051
28,195
94
W
Fafnir
GONER
Fafnir
11,778
2,671
666
6,769
14,394
16,852
1,397
5,482
8,912
29,443
1,205
L
Hou Yi
GarySmoak
Hou Yi
12,615
5,340
0
3,417
16,033
7,058
0
6,538
8,830
0
56,379
L
Baron Samedi
JeoBodenIsHeer
Baron Samedi
13,099
1,426
1,633
3,409
15,506
8,093
967
6,497
8,298
36,062
0
W
Hun Batz
VOLKOEHNO
Hun Batz
18,200
3,807
0
3,697
18,941
14,914
1,513
9,198
9,732
0
80,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,164
Gold Earned
37,376
153
Minions Killed
194
0
Camps Cleared
0
632,840
Distance Traveled
772,080
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
10,503
808
29
2
0
250,913
0
W
Hera
11,314
870
45
3
0
230,263
0
W
Fafnir
12,595
969
35
3
0
256,941
0
L
Hou Yi
10,783
829
94
7
0
203,061
0
L
Baron Samedi
11,878
914
30
2
0
178,866
0
W
Hun Batz
13,467
1,036
114
9
0
284,876
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role