Player Matchup

Sol
Sol
Dusbobdylann
Sol
Level 108
God Stats
2W - 2L
1,613 SR
Queue Stats
159W - 160L
1,451 Elo+
Solo
Nemesis
Nemesis
Legaby7388
Nemesis
Level 64
God Stats
2W - 1L
1,737 SR
Queue Stats
158W - 183L
1,407 Elo+
Solo
Amaterasu
Amaterasu
RZR BLACK0UT
Amaterasu
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 64L
1,494 Elo+
Party 1
Raijin
Raijin
RZR VORTEX
Raijin
Level 105
God Stats
6W - 5L
1,678 SR
Queue Stats
66W - 76L
1,482 Elo+
Party 1
Gilgamesh
Gilgamesh
SheLovezShaun
Gilgamesh
Level 66
God Stats
5W - 5L
1,809 SR
Queue Stats
97W - 109L
1,417 Elo+
Solo
Team Averages
Level 98
1,667 SR
1,450 Elo+

VS

Team Averages
Level 82
1,475 SR
1,450 Elo+
Lancelot
Lancelot
B_Chris97
Lancelot
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 122L
1,439 Elo+
Party 2
Hachiman
Hachiman
JesterDeth
Hachiman
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
86W - 92L
1,470 Elo+
Party 2
Baron Samedi
Baron Samedi
KrizTdj
Baron Samedi
Level 67
God Stats
23W - 32L
1,447 SR
Queue Stats
146W - 182L
1,480 Elo+
Solo
Kukulkan
Kukulkan
pepetruenohot
Kukulkan
Level 126
God Stats
233W - 242L
1,487 SR
Queue Stats
239W - 250L
1,391 Elo+
Solo
Terra
Terra
thoreli987
Terra
Level 86
God Stats
18W - 12L
1,442 SR
Queue Stats
51W - 45L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 2
7,053
441
7,698
8,316
1,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Nemesis
Legaby7388
Nemesis
12
1 / 6 / 6
7,449
466
3,847
14,969
5,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Amaterasu
RZR BLACK0UT
Amaterasu
16
9 / 2 / 3
10,014
626
11,803
19,776
16,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
RZR VORTEX
Raijin
14
3 / 2 / 0
8,663
541
8,696
7,332
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
SheLovezShaun
Gilgamesh
13
2 / 6 / 7
8,678
542
5,461
17,052
13,423
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
B_Chris97
Lancelot
16
4 / 2 / 4
9,032
565
7,593
11,520
5,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
JesterDeth
Hachiman
14
6 / 5 / 8
8,612
538
14,564
13,813
4,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baron Samedi
KrizTdj
Baron Samedi
13
1 / 4 / 6
8,035
502
4,669
11,287
4,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
pepetruenohot
Kukulkan
14
1 / 5 / 5
8,736
546
5,650
8,738
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
14
8 / 3 / 7
8,847
553
12,330
12,965
11,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
50
19
Kills
20
20
Deaths
19
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Lancelot
B_Chris97
Lancelot
4
2
4
3
L
4
4
2
1.25
W
Hachiman
JesterDeth
Hachiman
6
5
8
2
W
Baron Samedi
KrizTdj
Baron Samedi
1
4
6
1
L
Nemesis
Legaby7388
Nemesis
1
6
6
0.67
L
Amaterasu
RZR BLACK0UT
Amaterasu
9
2
3
5.25
L
Raijin
RZR VORTEX
Raijin
3
2
0
1.5
L
Gilgamesh
SheLovezShaun
Gilgamesh
2
6
7
0.92
W
Kukulkan
pepetruenohot
Kukulkan
1
5
5
0.7
W
Terra
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,505
Damage
44,806
67,445
Taken
58,323
39,696
Mitigated
28,575
15,556
Healing
19,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
B_Chris97
Lancelot
7,593
492
0
5,989
11,520
5,023
61
816
10,704
0
68,560
L
7,698
2,701
0
3,603
8,316
1,867
0
2,193
5,653
31,229
3,479
W
Hachiman
JesterDeth
Hachiman
14,564
10,359
0
4,073
13,813
4,921
1,092
4,745
9,068
20
45,415
W
Baron Samedi
KrizTdj
Baron Samedi
4,669
442
673
3,600
11,287
4,347
638
6,845
4,442
36,548
698
L
Nemesis
Legaby7388
Nemesis
3,847
1,716
0
1,726
14,969
5,518
0
4,900
9,779
0
45,067
L
Amaterasu
RZR BLACK0UT
Amaterasu
11,803
5,061
0
8,113
19,776
16,895
165
5,917
13,499
0
60,605
L
Raijin
RZR VORTEX
Raijin
8,696
297
0
1,146
7,332
1,993
812
3,953
2,919
56,143
339
L
Gilgamesh
SheLovezShaun
Gilgamesh
5,461
900
0
968
17,052
13,423
182
3,483
13,133
0
36,608
W
Kukulkan
pepetruenohot
Kukulkan
5,650
664
0
1,790
8,738
2,851
1,544
537
8,201
56,817
0
W
Terra
12,330
1,189
462
3,201
12,965
11,433
0
3,104
9,861
33,592
1,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,857
Gold Earned
43,262
391
Minions Killed
402
0
Camps Cleared
0
1,337,179
Distance Traveled
1,548,487
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,032
565
103
6
0
388,886
1
L
Sol
7,053
441
57
4
0
185,000
2
W
Hachiman
8,612
538
66
4
0
285,590
0
W
Baron Samedi
8,035
502
85
5
0
261,383
0
L
Nemesis
7,449
466
63
4
0
290,854
0
L
Amaterasu
10,014
626
108
7
0
294,475
4
L
Raijin
8,663
541
108
7
0
270,604
5
L
Gilgamesh
8,678
542
55
3
0
296,246
0
W
Kukulkan
8,736
546
102
6
0
273,411
0
W
Terra
8,847
553
46
3
0
339,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role