Player Matchup

Ymir
Ymir
Bronze III
Andhersons
Ymir
Bronze III
Level 45
God Stats
0W - 2L
1,448 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Izanami
Izanami
Silver V
SIMPLOOD
Izanami
Silver V
Level 64
God Stats
3W - 6L
1,482 SR
Queue Stats
3W - 12L
1,299 MMR
Party 1
Nu Wa
Nu Wa
Silver IV
elcheba
Nu Wa
Silver IV
Level 69
God Stats
0W - 2L
1,429 SR
Queue Stats
5W - 12L
1,410 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 59
1,453 SR
1,403 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 155
1,578 SR
1,557 MMR
Scylla
Scylla
Gold II
ScaryDiff
Scylla
Gold II
Level 134
God Stats
13W - 12L
1,593 SR
Queue Stats
30W - 30L
1,592 MMR
Solo
Xing Tian
Xing Tian
Platinum II
ZanosX
Xing Tian
Platinum II
Level 165
God Stats
111W - 66L
1,650 SR
Queue Stats
709W - 676L
1,676 MMR
Solo
Cupid
Cupid
Silver I
xXKenierinkXx
Cupid
Silver I
Level 165
God Stats
6W - 5L
1,492 SR
Queue Stats
17W - 14L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 1
9,161
705
5,068
19,710
15,730
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
SIMPLOOD
Izanami
13
1 / 9 / 1
8,732
672
5,700
16,214
3,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
elcheba
Nu Wa
14
0 / 10 / 0
8,779
675
6,673
13,727
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
AnubisKumbhakarnaTyrCerberusRatatoskr

VS

Bans
CthulhuKukulkanHou YiHadesOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ScaryDiff
Scylla
19
19 / 0 / 7
13,546
1,042
25,730
6,638
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xing Tian
ZanosX
Xing Tian
17
4 / 0 / 20
11,282
868
12,006
13,300
9,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 3 / 19
11,459
881
9,808
13,695
4,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
72
2
Kills
26
26
Deaths
3
2
Assists
46
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Izanami
SIMPLOOD
Izanami
1
9
1
0.17
W
Scylla
ScaryDiff
Scylla
19
0
7
22.5
W
Xing Tian
ZanosX
Xing Tian
4
0
20
14
L
Nu Wa
elcheba
Nu Wa
0
10
0
0
W
3
3
19
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,441
Damage
47,544
49,651
Taken
33,633
22,467
Mitigated
16,297
2,240
Healing
11,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,068
678
0
700
19,710
15,730
0
13,396
5,769
16,972
958
L
Izanami
SIMPLOOD
Izanami
5,700
3,894
0
1,257
16,214
3,824
0
12,056
3,867
0
15,234
W
Scylla
ScaryDiff
Scylla
25,730
1,751
0
1,022
6,638
2,297
2,012
2,197
4,250
63,770
0
W
Xing Tian
ZanosX
Xing Tian
12,006
539
0
1,529
13,300
9,417
560
3,216
9,774
37,489
2,099
L
Nu Wa
elcheba
Nu Wa
6,673
969
0
283
13,727
2,913
0
10,570
2,917
26,837
0
W
9,808
4,769
2,308
6,706
13,695
4,583
1,896
5,280
8,192
0
45,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,672
Gold Earned
36,287
108
Minions Killed
205
0
Camps Cleared
0
567,564
Distance Traveled
709,004
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,161
705
27
2
0
188,422
3
L
Izanami
8,732
672
31
2
0
185,888
1
W
Scylla
13,546
1,042
94
7
0
235,936
0
W
Xing Tian
11,282
868
44
3
0
276,494
1
L
Nu Wa
8,779
675
50
4
0
193,254
0
W
Cupid
11,459
881
67
5
0
196,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role