Player Matchup

Geb
Geb
BigMonkeStinky
Geb
Level 153
God Stats
1W - 3L
1,397 SR
Queue Stats
195W - 182L
1,535 Elo+
Party 2
Aphrodite
Aphrodite
Gyatlas
Aphrodite
Level 159
God Stats
0W - 1L
1,704 SR
Queue Stats
50W - 54L
1,515 Elo+
Solo
Thoth
Thoth
JHilg28
Thoth
Level 167
God Stats
8W - 5L
1,712 SR
Queue Stats
227W - 218L
1,546 Elo+
Solo
Nut
Nut
KSI UnStoPPab1e
Nut
Level 108
God Stats
1W - 1L
1,700 SR
Queue Stats
141W - 152L
1,537 Elo+
Solo
He Bo
He Bo
Manlandy
He Bo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,510 Elo+
Party 2
Team Averages
Level 135
1,603 SR
1,529 Elo+

VS

Team Averages
Level 133
1,447 SR
1,493 Elo+
Ares
Ares
BLACKZER0_13
Ares
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
227W - 238L
1,547 Elo+
Solo
Medusa
Medusa
Bengydude
Medusa
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 83L
1,493 Elo+
Party 1
Aphrodite
Aphrodite
Nanokookey
Aphrodite
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,463 Elo+
Party 1
Skadi
Skadi
Valiente83
Skadi
Level 172
God Stats
3W - 6L
1,189 SR
Queue Stats
437W - 475L
1,528 Elo+
Solo
Merlin
Merlin
ViciousTragic
Merlin
Level 159
God Stats
6W - 4L
1,546 SR
Queue Stats
167W - 218L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 9
10,096
721
14,786
25,412
23,540
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
Gyatlas
Aphrodite
15
1 / 3 / 7
9,097
650
11,652
14,749
7,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thoth
JHilg28
Thoth
18
4 / 1 / 5
10,569
755
12,843
9,640
3,484
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 3 / 8
9,859
704
7,869
10,105
3,715
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
Manlandy
He Bo
16
3 / 4 / 8
9,965
712
9,661
10,969
4,001
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 13
11,278
806
17,225
26,666
35,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
Bengydude
Medusa
17
3 / 2 / 11
10,720
766
13,661
11,780
6,002
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Aphrodite
Nanokookey
Aphrodite
16
3 / 1 / 11
10,287
735
4,782
8,984
5,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
17
5 / 3 / 9
10,818
773
10,027
10,475
4,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 2 / 12
10,585
756
17,725
9,766
4,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
72
11
Kills
16
16
Deaths
11
37
Assists
56
Player
Kills
Deaths
Assists
KDA
W
3
3
13
3.17
W
Medusa
Bengydude
Medusa
3
2
11
4.25
L
1
5
9
1.1
L
Aphrodite
Gyatlas
Aphrodite
1
3
7
1.5
L
Thoth
JHilg28
Thoth
4
1
5
6.5
L
2
3
8
2
L
He Bo
Manlandy
He Bo
3
4
8
1.75
W
Aphrodite
Nanokookey
Aphrodite
3
1
11
8.5
W
Skadi
5
3
9
3.17
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,811
Damage
63,420
70,875
Taken
67,671
42,614
Mitigated
56,145
34,521
Healing
33,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,225
249
1,334
2,327
26,666
35,319
436
15,090
11,576
22,851
1,443
W
Medusa
Bengydude
Medusa
13,661
3,306
2,190
2,507
11,780
6,002
2,483
8,883
2,897
0
40,819
L
14,786
481
3,172
5,165
25,412
23,540
339
10,744
14,288
22,883
644
L
Aphrodite
Gyatlas
Aphrodite
11,652
300
12,314
8,851
14,749
7,874
500
8,856
5,299
21,599
644
L
Thoth
JHilg28
Thoth
12,843
253
332
176
9,640
3,484
1,775
7,300
2,030
32,394
771
L
7,869
4,001
2,189
1,327
10,105
3,715
1,526
6,327
3,454
0
28,421
L
He Bo
Manlandy
He Bo
9,661
678
675
320
10,969
4,001
618
4,469
6,310
13,846
0
W
Aphrodite
Nanokookey
Aphrodite
4,782
34
12,709
5,377
8,984
5,600
160
8,155
829
9,015
0
W
Skadi
10,027
2,560
1,017
2,443
10,475
4,567
2,249
8,321
2,154
0
26,324
W
17,725
105
1,544
2,419
9,766
4,657
1,566
7,262
2,504
40,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,586
Gold Earned
53,688
142
Minions Killed
171
0
Camps Cleared
0
1,246,763
Distance Traveled
1,322,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,278
806
13
1
0
252,845
0
W
Medusa
10,720
766
56
4
0
293,480
0
L
Geb
10,096
721
13
1
0
231,246
0
L
Aphrodite
9,097
650
24
2
0
235,837
0
L
Thoth
10,569
755
40
3
0
253,176
0
L
Nut
9,859
704
49
4
0
271,193
0
L
He Bo
9,965
712
16
1
0
255,311
0
W
Aphrodite
10,287
735
21
2
0
296,157
0
W
Skadi
10,818
773
32
2
0
233,512
0
W
Merlin
10,585
756
49
4
0
246,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role