Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
 
Da Ji
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DindaOB6
Jing Wei
Level 58
God Stats
3W - 6L
1,393 SR
Queue Stats
165W - 224L
1,417 Elo+
Party 2
Horus
Horus
Lude800hp
Horus
Level 108
God Stats
3W - 2L
1,839 SR
Queue Stats
263W - 243L
1,503 Elo+
Party 3
Ares
Ares
Whereswubz
Ares
Level 48
God Stats
3W - 3L
1,574 SR
Queue Stats
131W - 191L
1,436 Elo+
Party 2
Team Averages
Level 91
1,561 SR
1,471 Elo+

VS

Team Averages
Level 108
1,454 SR
1,447 Elo+
Cthulhu
Cthulhu
Dinosaurio_p2
Cthulhu
Level 89
God Stats
18W - 10L
1,559 SR
Queue Stats
455W - 408L
1,495 Elo+
Party 1
Gilgamesh
Gilgamesh
Emma100510
Gilgamesh
Level 104
God Stats
5W - 2L
1,525 SR
Queue Stats
204W - 167L
1,444 Elo+
Party 1
Awilix
Awilix
MyBlackness
Awilix
Level 123
God Stats
11W - 19L
1,445 SR
Queue Stats
138W - 141L
1,467 Elo+
Solo
Ix Chel
Ix Chel
emmacrak21
Ix Chel
Level 88
God Stats
2W - 2L
1,270 SR
Queue Stats
397W - 341L
1,430 Elo+
Party 1
Danzaburou
Danzaburou
richydate5
Danzaburou
Level 138
God Stats
6W - 4L
1,472 SR
Queue Stats
434W - 397L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 2 / 1
5,677
516
4,537
6,146
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
 
Da Ji
9
1 / 4 / 1
5,162
469
3,876
8,184
2,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
DindaOB6
Jing Wei
9
1 / 3 / 2
5,042
458
4,328
5,729
1,627
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Lude800hp
Horus
9
0 / 4 / 0
5,167
470
4,827
9,665
8,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
1 / 4 / 1
5,561
506
3,911
10,306
6,103
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
2 / 1 / 5
6,521
593
4,530
6,526
3,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Emma100510
Gilgamesh
12
3 / 0 / 1
6,857
623
6,105
7,246
3,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
12
6 / 1 / 8
6,783
617
5,864
7,627
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
emmacrak21
Ix Chel
11
2 / 1 / 0
6,199
564
4,035
7,122
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
richydate5
Danzaburou
10
4 / 1 / 4
6,388
581
6,851
7,156
2,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
17
17
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
1
0.75
L
Da Ji
 
Da Ji
1
4
1
0.38
L
Jing Wei
DindaOB6
Jing Wei
1
3
2
0.67
W
Cthulhu
2
1
5
4.5
W
Gilgamesh
Emma100510
Gilgamesh
3
0
1
3.5
L
Horus
Lude800hp
Horus
0
4
0
0
W
Awilix
6
1
8
10
L
1
4
1
0.38
W
Ix Chel
emmacrak21
Ix Chel
2
1
0
2
W
Danzaburou
richydate5
Danzaburou
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,479
Damage
27,385
40,030
Taken
35,677
21,295
Mitigated
13,536
8,763
Healing
12,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,537
356
0
1,476
6,146
3,074
0
3,947
2,199
27,489
1,982
L
Da Ji
 
Da Ji
3,876
516
0
1,497
8,184
2,373
0
702
7,482
0
31,914
L
Jing Wei
DindaOB6
Jing Wei
4,328
3,236
0
1,405
5,729
1,627
0
1,765
3,964
0
25,360
W
Cthulhu
4,530
545
109
1,696
6,526
3,277
243
1,668
4,830
27,354
0
W
Gilgamesh
Emma100510
Gilgamesh
6,105
2,628
0
2,104
7,246
3,444
42
0
6,710
0
40,593
L
Horus
Lude800hp
Horus
4,827
2,531
0
1,967
9,665
8,118
0
0
9,099
0
28,136
W
Awilix
5,864
3,171
0
1,155
7,627
2,656
0
834
6,747
0
46,243
L
3,911
588
0
2,418
10,306
6,103
0
2,151
8,155
12,581
1,537
W
Ix Chel
emmacrak21
Ix Chel
4,035
425
280
3,924
7,122
1,931
0
3,422
3,158
38,395
0
W
Danzaburou
richydate5
Danzaburou
6,851
3,708
0
3,030
7,156
2,228
664
1,641
5,515
0
32,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,609
Gold Earned
32,748
225
Minions Killed
322
0
Camps Cleared
0
1,020,970
Distance Traveled
1,085,993
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,677
516
56
5
0
202,337
0
L
Da Ji
5,162
469
50
5
0
221,930
2
L
Jing Wei
5,042
458
52
5
0
198,715
0
W
Cthulhu
6,521
593
28
3
0
215,628
2
W
Gilgamesh
6,857
623
86
8
0
208,014
0
L
Horus
5,167
470
52
5
0
181,793
1
W
Awilix
6,783
617
75
7
0
248,588
2
L
Ares
5,561
506
15
1
0
216,195
0
W
Ix Chel
6,199
564
79
7
0
211,937
0
W
Danzaburou
6,388
581
54
5
0
201,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role