Player Matchup

Bake Kujira
Bake Kujira
Bronze III
 
Bake Kujira
Bronze III
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
cykameme
Zhong Kui
Bronze III
Level 144
God Stats
1W - 0L
1,942 SR
Queue Stats
5W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold III
foxwarrior112
Arachne
Gold III
Level 149
God Stats
73W - 101L
1,444 SR
Queue Stats
1,117W - 1,143L
1,557 MMR
Solo
Heimdallr
Heimdallr
Gold II
iTryKing12
Heimdallr
Gold II
Level 140
God Stats
10W - 14L
1,533 SR
Queue Stats
171W - 174L
1,504 MMR
Solo
Ymir
Ymir
Gold IV
maticjo
Ymir
Gold IV
Level 157
God Stats
41W - 34L
1,568 SR
Queue Stats
294W - 316L
1,541 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,597 SR
1,520 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 171
1,524 SR
1,494 MMR
Aphrodite
Aphrodite
Gold IV
 
Aphrodite
Gold IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Bronze III
 
Nike
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Gold II
ItzPopz
Hou Yi
Gold II
Level 219
God Stats
3W - 3L
1,642 SR
Queue Stats
305W - 314L
1,470 MMR
Solo
Nox
Nox
Gold IV
x Kxng M3 x
Nox
Gold IV
Level 157
God Stats
1W - 3L
1,476 SR
Queue Stats
22W - 25L
1,501 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
12
3 / 0 / 2
6,849
761
3,639
4,141
3,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
cykameme
Zhong Kui
12
3 / 0 / 1
6,543
727
2,907
2,619
1,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Arachne
9
1 / 0 / 2
5,749
639
1,409
5,926
1,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heimdallr
iTryKing12
Heimdallr
9
3 / 1 / 0
5,611
623
6,958
5,773
2,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
maticjo
Ymir
8
0 / 2 / 3
5,353
595
2,514
8,298
4,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
MedusaGebBastetHera

VS

Bans
AwilixCthulhuKing ArthurSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
0 / 3 / 3
4,838
538
2,049
7,419
4,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nike
 
Nike
9
0 / 3 / 0
4,815
535
1,740
6,948
3,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
 
Ne Zha
5
0 / 2 / 0
3,977
442
1,088
2,846
739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
ItzPopz
Hou Yi
9
3 / 0 / 0
5,064
563
5,339
6,256
1,833
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 2 / 0
4,826
536
795
4,231
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
10
Kills
3
3
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bake Kujira
 
Bake Kujira
3
0
2
4
L
Aphrodite
 
Aphrodite
0
3
3
0.5
L
Nike
 
Nike
0
3
0
0
L
Ne Zha
 
Ne Zha
0
2
0
0
L
Hou Yi
ItzPopz
Hou Yi
3
0
0
3
W
Zhong Kui
cykameme
Zhong Kui
3
0
1
3.5
W
Arachne
1
0
2
2
W
Heimdallr
iTryKing12
Heimdallr
3
1
0
3
W
Ymir
maticjo
Ymir
0
2
3
0.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,427
Damage
11,011
26,757
Taken
27,700
13,270
Mitigated
11,398
11,397
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bake Kujira
 
Bake Kujira
3,639
1,579
0
1,556
4,141
3,514
0
0
4,141
40,632
1,841
L
Aphrodite
 
Aphrodite
2,049
293
1,500
3,847
7,419
4,427
0
1,553
5,866
14,358
0
L
Nike
 
Nike
1,740
290
0
290
6,948
3,101
0
3,043
3,637
0
27,340
L
Ne Zha
 
Ne Zha
1,088
514
0
401
2,846
739
0
705
2,107
0
12,802
L
Hou Yi
ItzPopz
Hou Yi
5,339
3,227
0
2,870
6,256
1,833
0
750
5,506
0
32,986
W
Zhong Kui
cykameme
Zhong Kui
2,907
1,102
0
1,648
2,619
1,788
830
757
1,862
39,363
10,801
W
Arachne
1,409
1,183
0
3,786
5,926
1,701
0
485
5,441
0
42,117
W
Heimdallr
iTryKing12
Heimdallr
6,958
3,663
0
2,406
5,773
2,015
277
856
4,917
0
39,609
W
Ymir
maticjo
Ymir
2,514
260
0
2,001
8,298
4,252
0
1,130
7,168
13,742
2,078
L
795
45
0
553
4,231
1,298
0
2,099
2,092
30,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,105
Gold Earned
23,520
311
Minions Killed
233
0
Camps Cleared
0
947,666
Distance Traveled
806,646
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bake Kujira
6,849
761
75
8
0
203,508
2
L
Aphrodite
4,838
538
7
1
0
163,127
5
L
Nike
4,815
535
57
6
0
172,847
0
L
Ne Zha
3,977
442
34
4
0
102,254
0
L
Hou Yi
5,064
563
66
7
0
203,976
2
W
Zhong Kui
6,543
727
94
10
0
178,042
1
W
Arachne
5,749
639
71
8
0
232,885
1
W
Heimdallr
5,611
623
53
6
0
165,589
1
W
Ymir
5,353
595
18
2
0
167,642
2
L
Nox
4,826
536
69
8
0
164,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role