Player Matchup

Fenrir
Fenrir
BTGAMlNG
Fenrir
Level 158
God Stats
2W - 3L
1,361 SR
Queue Stats
308W - 351L
1,474 Elo+
Solo
Ishtar
Ishtar
Meanstew7236
Ishtar
Level 28
God Stats
2W - 2L
1,490 SR
Queue Stats
111W - 128L
1,430 Elo+
Solo
Chang'e
Chang'e
SunflowerDanger
Chang'e
Level 27
God Stats
8W - 3L
1,499 SR
Queue Stats
272W - 272L
1,432 Elo+
Solo
Ne Zha
Ne Zha
bigloui13
Ne Zha
Level 62
God Stats
3W - 3L
1,611 SR
Queue Stats
230W - 243L
1,458 Elo+
Party 3
Sol
Sol
mrjimmy4343
Sol
Level 44
God Stats
2W - 2L
1,619 SR
Queue Stats
78W - 105L
1,430 Elo+
Party 3
Team Averages
Level 64
1,516 SR
1,445 Elo+

VS

Team Averages
Level 167
1,504 SR
1,458 Elo+
Guan Yu
Guan Yu
Lanren1234
Guan Yu
Level 133
God Stats
2W - 0L
1,500 SR
Queue Stats
133W - 115L
1,465 Elo+
Party 2
Ah Puch
Ah Puch
MAD DEATH G0D
Ah Puch
Level 282
God Stats
2W - 0L
1,644 SR
Queue Stats
54W - 59L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
McKiller73
Danzaburou
Level 109
God Stats
1W - 3L
1,108 SR
Queue Stats
75W - 63L
1,471 Elo+
Party 2
Cthulhu
Cthulhu
XiyaJay
Cthulhu
Level 154
God Stats
2W - 2L
1,442 SR
Queue Stats
94W - 110L
1,405 Elo+
Solo
Zeus
Zeus
robnasty001
Zeus
Level 157
God Stats
2W - 0L
1,826 SR
Queue Stats
96W - 106L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BTGAMlNG
Fenrir
10
1 / 2 / 2
4,994
832
1,878
5,198
4,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
5
0 / 1 / 0
4,605
768
407
1,188
279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
0 / 1 / 2
4,893
816
1,146
5,230
1,613
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
bigloui13
Ne Zha
11
1 / 1 / 2
5,293
882
3,133
4,087
1,384
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 1
5,134
856
1,640
3,763
1,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Lanren1234
Guan Yu
10
1 / 1 / 3
6,575
1,096
952
4,076
2,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ah Puch
12
3 / 1 / 2
7,316
1,219
5,878
2,197
682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
McKiller73
Danzaburou
14
0 / 0 / 6
7,469
1,245
3,472
2,770
1,104
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
XiyaJay
Cthulhu
11
1 / 1 / 5
6,832
1,139
3,080
6,031
4,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
1 / 0 / 3
6,401
1,067
4,208
1,215
314
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
3
Kills
6
6
Deaths
3
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BTGAMlNG
Fenrir
1
2
2
1
W
Guan Yu
Lanren1234
Guan Yu
1
1
3
2.5
W
Ah Puch
3
1
2
4
W
Danzaburou
McKiller73
Danzaburou
0
0
6
3
L
Ishtar
0
1
0
0
L
0
1
2
1
W
Cthulhu
XiyaJay
Cthulhu
1
1
5
3.5
L
Ne Zha
bigloui13
Ne Zha
1
1
2
2
L
1
1
1
1.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,204
Damage
17,590
19,466
Taken
16,289
8,599
Mitigated
9,341
10,663
Healing
8,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BTGAMlNG
Fenrir
1,878
169
615
759
5,198
4,188
0
2,714
2,346
0
4,205
W
Guan Yu
Lanren1234
Guan Yu
952
98
3,813
1,668
4,076
2,391
378
221
3,855
0
1,090
W
Ah Puch
5,878
0
289
353
2,197
682
259
462
1,735
18,024
0
W
Danzaburou
McKiller73
Danzaburou
3,472
1,179
190
951
2,770
1,104
2,052
564
2,206
0
16,863
L
Ishtar
407
132
0
0
1,188
279
0
846
288
0
1,326
L
1,146
148
4,367
3,100
5,230
1,613
0
3,468
1,518
4,863
0
W
Cthulhu
XiyaJay
Cthulhu
3,080
168
318
913
6,031
4,850
303
1,228
4,803
7,219
116
L
Ne Zha
bigloui13
Ne Zha
3,133
182
44
639
4,087
1,384
0
3,005
891
0
11,213
L
1,640
174
120
1,019
3,763
1,135
0
2,291
1,322
7,557
471
W
4,208
61
45
295
1,215
314
455
192
1,023
6,928
253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,919
Gold Earned
34,593
41
Minions Killed
85
0
Camps Cleared
0
478,178
Distance Traveled
637,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,994
832
3
1
0
102,793
0
W
Guan Yu
6,575
1,096
3
1
0
118,919
0
W
Ah Puch
7,316
1,219
24
4
0
128,798
0
W
Danzaburou
7,469
1,245
40
7
0
135,198
0
L
Ishtar
4,605
768
4
1
0
37,372
0
L
Chang'e
4,893
816
12
2
0
130,238
0
W
Cthulhu
6,832
1,139
11
2
0
121,051
0
L
Ne Zha
5,293
882
11
2
0
123,662
0
L
Sol
5,134
856
11
2
0
84,113
0
W
Zeus
6,401
1,067
7
1
0
133,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role